Add model training with graphs and current stats, improve model with better rewarding system

This commit is contained in:
csd4ni3l
2025-11-15 18:54:37 +01:00
parent 32477def6a
commit 05f568a457
10 changed files with 204 additions and 92 deletions

View File

@@ -12,18 +12,21 @@ PLAYER_ATTACK_SPEED = 0.75
BULLET_SPEED = 3
BULLET_RADIUS = 10
# default, min, max, step
MODEL_SETTINGS = {
"n_steps": [2048, 256, 8192, 256],
"batch_size": 64,
"n_epochs": 10,
"learning_rate": 3e-4,
"gamma": 0.99,
"ent_coef": 0.01,
"clip_range": 0.2
"batch_size": [64, 16, 512, 16],
"n_epochs": [10, 1, 50, 1],
"learning_rate": [3e-4, 1e-5, 1e-2, 1e-5],
"gamma": [0.99, 0.8, 0.9999, 0.001],
"ent_coef": [0.01, 0.0, 0.1, 0.001],
"clip_range": [0.2, 0.1, 0.4, 0.01],
"learning_steps": [500_000, 50_000, 25_000_000, 50_000]
}
menu_background_color = (30, 30, 47)
log_dir = 'logs'
monitor_log_dir = "training_logs"
discord_presence_id = 1438214877343907881
button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),

View File

@@ -13,7 +13,7 @@ class SpaceInvadersEnv(gym.Env):
self.height = height
self.action_space = gym.spaces.Discrete(3)
self.observation_space = gym.spaces.Box(low=-10.0, high=10.0, shape=(9,), dtype=np.float32)
self.observation_space = gym.spaces.Box(low=-2.0, high=2.0, shape=(9,), dtype=np.float32)
self.enemies = []
self.bullets = []
@@ -25,8 +25,14 @@ class SpaceInvadersEnv(gym.Env):
self.prev_bx = 2.0
self.steps_since_direction_change = 0
self.last_direction = 0
self.max_steps = 1000
self.current_step = 0
def reset(self, seed=None, options=None):
if seed is not None:
np.random.seed(seed)
random.seed(seed)
self.enemies = []
self.bullets = []
self.dir_history = []
@@ -36,6 +42,7 @@ class SpaceInvadersEnv(gym.Env):
self.prev_bx = 2.0
self.steps_since_direction_change = 0
self.last_direction = 0
self.current_step = 0
start_x = self.width * 0.15
start_y = self.height * 0.9
@@ -51,7 +58,7 @@ class SpaceInvadersEnv(gym.Env):
def _nearest_enemy(self):
if not self.enemies:
return None
return min(self.enemies, key=lambda e: abs(e.center_y - self.player.center_y) + abs(e.center_x - self.player.center_x))
return min(self.enemies, key=lambda e: abs(e.center_x - self.player.center_x))
def _lowest_enemy(self):
if not self.enemies:
@@ -104,18 +111,16 @@ class SpaceInvadersEnv(gym.Env):
terminated = False
truncated = False
self.current_step += 1
if self.current_step >= self.max_steps:
truncated = True
nearest = self._nearest_enemy()
if nearest is not None:
enemy_x = (nearest.center_x - self.player.center_x) / float(self.width)
else:
enemy_x = 2.0
prev_bullet = self._nearest_enemy_bullet()
if prev_bullet is not None:
prev_bx = (prev_bullet.center_x - self.player.center_x) / float(self.width)
else:
prev_bx = 2.0
prev_x = self.player.center_x
current_action_dir = 0
@@ -129,12 +134,15 @@ class SpaceInvadersEnv(gym.Env):
t = time.perf_counter()
if t - self.last_shot >= PLAYER_ATTACK_SPEED:
self.last_shot = t
b = Bullet(self.player.center_x, self.player.center_y, 1)
self.bullets.append(b)
if enemy_x != 2.0 and abs(enemy_x) < 0.04:
reward += 8.0
reward += 0.3
elif enemy_x != 2.0 and abs(enemy_x) < 0.1:
reward += 3.0
reward += 0.1
if self.player.center_x > self.width:
self.player.center_x = self.width
@@ -145,8 +153,9 @@ class SpaceInvadersEnv(gym.Env):
if current_action_dir != 0:
if self.last_direction != 0 and current_action_dir != self.last_direction:
if self.steps_since_direction_change < 8:
reward -= 3.0
if self.steps_since_direction_change < 3:
reward -= 0.1
self.steps_since_direction_change = 0
else:
self.steps_since_direction_change += 1
@@ -154,9 +163,9 @@ class SpaceInvadersEnv(gym.Env):
if enemy_x != 2.0:
if abs(enemy_x) < 0.03:
reward += 3.0
reward += 0.1
elif abs(enemy_x) < 0.08:
reward += 1.0
reward += 0.05
for b in list(self.bullets):
b.center_y += b.direction_y * BULLET_SPEED
@@ -178,7 +187,7 @@ class SpaceInvadersEnv(gym.Env):
self.bullets.remove(b)
except ValueError:
pass
reward += 25.0
reward += 1.0
break
for b in list(self.bullets):
@@ -188,14 +197,14 @@ class SpaceInvadersEnv(gym.Env):
self.bullets.remove(b)
except ValueError:
pass
reward -= 100.0
reward -= 5.0
terminated = True
if not self.enemies:
reward += 200.0
reward += 10.0
terminated = True
if self.enemies and random.random() < 0.02:
if self.enemies and random.random() < 0.05:
e = random.choice(self.enemies)
b = Bullet(e.center_x, e.center_y, -1)
self.bullets.append(b)
@@ -203,17 +212,14 @@ class SpaceInvadersEnv(gym.Env):
curr_bullet = self._nearest_enemy_bullet()
if curr_bullet is not None:
curr_bx = (curr_bullet.center_x - self.player.center_x) / float(self.width)
curr_by = (curr_bullet.center_y - self.player.center_y) / float(self.height)
else:
curr_bx = 2.0
curr_by = 2.0
if prev_bx != 2.0 and curr_bx != 2.0:
if abs(curr_bx) > abs(prev_bx):
reward += 0.3
if self.prev_bx != 2.0 and curr_bx != 2.0:
if abs(curr_bx) > abs(self.prev_bx):
reward += 0.02
if curr_bx != 2.0 and abs(curr_bx) < 0.08 and curr_by < 0.5:
reward -= 0.3
reward -= 0.01
obs = self._obs()
self.prev_bx = curr_bx