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https://github.com/csd4ni3l/fleet-commander.git
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Add 10 million timestep model, improve README, add diffculty/mode selector, score, make model training have instant graphs and also multiple envs for faster training, better plotting, improve RL model by including multiple players, better reard system, use EnemyFormation instead of single Enemy-es
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@@ -3,25 +3,68 @@ from arcade.types import Color
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from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
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from arcade.gui.widgets.slider import UISliderStyle
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ENEMY_ROWS = 3
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ENEMY_COLS = 13
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ENEMY_SPEED = 5
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ENEMY_ATTACK_SPEED = 0.75
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PLAYER_SPEED = 5 # not actually player
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PLAYER_ATTACK_SPEED = 0.75
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BULLET_SPEED = 3
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BULLET_RADIUS = 10
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BULLET_SPEED = 5
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BULLET_RADIUS = 15
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# default, min, max, step
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MODEL_SETTINGS = {
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"n_steps": [2048, 256, 8192, 256],
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"batch_size": [64, 16, 512, 16],
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"n_steps": [1024, 256, 8192, 256],
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"batch_size": [128, 16, 512, 16],
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"n_epochs": [10, 1, 50, 1],
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"learning_rate": [3e-4, 1e-5, 1e-2, 1e-5],
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"gamma": [0.99, 0.8, 0.9999, 0.001],
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"ent_coef": [0.01, 0.0, 0.1, 0.001],
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"ent_coef": [0.015, 0.0, 0.1, 0.001],
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"clip_range": [0.2, 0.1, 0.4, 0.01],
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"learning_steps": [500_000, 50_000, 25_000_000, 50_000]
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"learning_steps": [1_000_000, 50_000, 25_000_000, 50_000],
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"n_envs": (12, 1, 128, 1)
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}
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DIFFICULTY_SETTINGS = {
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"enemy_rows": ["Enemy Rows", 1, 6],
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"enemy_cols": ["Enemy Columns", 1, 7],
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"enemy_respawns": ["Enemy Respawns", 1, 5],
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"player_count": ["Player Count", 1, 10],
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"player_respawns": ["Player Respawns", 1, 5]
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}
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DIFFICULTY_LEVELS = {
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"Easy": {
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"enemy_rows": 3,
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"enemy_cols": 4,
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"enemy_respawns": 5,
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"player_count": 2,
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"player_respawns": 2
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},
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"Medium": {
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"enemy_rows": 3,
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"enemy_cols": 5,
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"enemy_respawns": 4,
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"player_count": 4,
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"player_respawns": 3
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},
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"Hard": {
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"enemy_rows": 4,
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"enemy_cols": 6,
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"enemy_respawns": 3,
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"player_count": 6,
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"player_respawns": 4
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},
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"Extra Hard": {
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"enemy_rows": 6,
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"enemy_cols": 7,
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"enemy_respawns": 2,
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"player_count": 8,
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"player_respawns": 5
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},
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"Custom": {
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}
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}
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menu_background_color = (30, 30, 47)
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