import arcade, arcade.gui from utils.preload import button_texture, button_hovered_texture from utils.constants import dropdown_style, button_style, DIFFICULTY_LEVELS, DIFFICULTY_SETTINGS class ModeSelector(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Selecting Mode") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.75, 0.75), space_between=10), anchor_x="center", anchor_y="center") self.settings = DIFFICULTY_LEVELS["Easy"] self.setting_sliders = {} self.setting_labels = {} def on_show_view(self): super().on_show_view() self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5) self.back_button.on_click = lambda event: self.main_exit() self.box.add(arcade.gui.UILabel("Settings", font_size=32)) self.box.add(arcade.gui.UISpace(height=self.window.height / 80)) self.difficulty_selector = self.box.add(arcade.gui.UIDropdown(default="Easy", options=list(DIFFICULTY_LEVELS.keys()), active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width / 2, height=self.window.height / 20)) self.difficulty_selector.on_change = lambda event: self.set_difficulty_values(event.new_value) self.box.add(arcade.gui.UISpace(height=self.window.height / 80)) for key, data in DIFFICULTY_SETTINGS.items(): default, name, min_value, max_value = DIFFICULTY_LEVELS["Easy"][key], *data label = self.box.add(arcade.gui.UILabel(text=f"{name}: {default}", font_size=14)) slider = self.box.add(arcade.gui.UISlider(value=default, min_value=min_value, max_value=max_value, step=1, width=self.window.width / 2, height=self.window.height / 25)) slider._render_steps = lambda surface: None slider.on_event = lambda event: None # disable slider for difficulties slider.on_click = lambda event: None # disable slider for difficulties slider.on_change = lambda e, key=key: self.change_value(key, e.new_value) self.setting_sliders[key] = slider self.setting_labels[key] = label self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", width=self.window.width / 2, height=self.window.height / 15, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) self.play_button.on_click = lambda event: self.start_game() def set_difficulty_values(self, difficulty): for key, value in DIFFICULTY_LEVELS[difficulty].items(): self.settings[key] = value self.setting_labels[key].text = f"{DIFFICULTY_SETTINGS[key][0]}: {value}" self.setting_sliders[key].value = value for slider in self.setting_sliders.values(): if difficulty != "Custom": slider.on_event = lambda event: None slider.on_click = lambda event: None else: slider.on_event = lambda event, slider=slider: arcade.gui.UISlider.on_event(slider, event) slider.on_click = lambda event, slider=slider: arcade.gui.UISlider.on_click(slider, event) def change_value(self, key, value): self.settings[key] = int(value) self.setting_labels[key].text = f"{DIFFICULTY_SETTINGS[key][0]}: {int(value)}" def start_game(self): from game.play import Game self.window.show_view(Game(self.pypresence_client, self.settings))