mirror of
https://github.com/csd4ni3l/fleet-commander.git
synced 2026-01-01 04:23:47 +01:00
72 lines
3.8 KiB
Python
72 lines
3.8 KiB
Python
import arcade, arcade.gui
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import dropdown_style, button_style, DIFFICULTY_LEVELS, DIFFICULTY_SETTINGS
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class ModeSelector(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Selecting Mode")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.75, 0.75), space_between=10), anchor_x="center", anchor_y="center")
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self.settings = DIFFICULTY_LEVELS["Easy"]
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self.setting_sliders = {}
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self.setting_labels = {}
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def on_show_view(self):
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super().on_show_view()
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self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.back_button.on_click = lambda event: self.main_exit()
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self.box.add(arcade.gui.UILabel("Settings", font_size=32))
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self.box.add(arcade.gui.UISpace(height=self.window.height / 80))
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self.difficulty_selector = self.box.add(arcade.gui.UIDropdown(default="Easy", options=list(DIFFICULTY_LEVELS.keys()), active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width / 2, height=self.window.height / 20))
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self.difficulty_selector.on_change = lambda event: self.set_difficulty_values(event.new_value)
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self.box.add(arcade.gui.UISpace(height=self.window.height / 80))
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for key, data in DIFFICULTY_SETTINGS.items():
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default, name, min_value, max_value = DIFFICULTY_LEVELS["Easy"][key], *data
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label = self.box.add(arcade.gui.UILabel(text=f"{name}: {default}", font_size=14))
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slider = self.box.add(arcade.gui.UISlider(value=default, min_value=min_value, max_value=max_value, step=1, width=self.window.width / 2, height=self.window.height / 25))
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slider._render_steps = lambda surface: None
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slider.on_event = lambda event: None # disable slider for difficulties
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slider.on_click = lambda event: None # disable slider for difficulties
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slider.on_change = lambda e, key=key: self.change_value(key, e.new_value)
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self.setting_sliders[key] = slider
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self.setting_labels[key] = label
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self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", width=self.window.width / 2, height=self.window.height / 15, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
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self.play_button.on_click = lambda event: self.start_game()
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def set_difficulty_values(self, difficulty):
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for key, value in DIFFICULTY_LEVELS[difficulty].items():
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self.settings[key] = value
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self.setting_labels[key].text = f"{DIFFICULTY_SETTINGS[key][0]}: {value}"
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self.setting_sliders[key].value = value
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for slider in self.setting_sliders.values():
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if difficulty != "Custom":
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slider.on_event = lambda event: None
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slider.on_click = lambda event: None
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else:
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slider.on_event = lambda event, slider=slider: arcade.gui.UISlider.on_event(slider, event)
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slider.on_click = lambda event, slider=slider: arcade.gui.UISlider.on_click(slider, event)
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def change_value(self, key, value):
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self.settings[key] = int(value)
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self.setting_labels[key].text = f"{DIFFICULTY_SETTINGS[key][0]}: {int(value)}"
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def start_game(self):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client, self.settings)) |