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https://github.com/csd4ni3l/fractal-viewer.git
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change to template-based shaders, move fractal chooser to menus, add
burning ship and newton fractal, add escape radius to more fractals
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@@ -2,7 +2,7 @@ import arcade, arcade.gui, pyglet, json
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from PIL import Image
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from game.shader import create_julia_shader
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from game.shader import create_iter_calc_shader
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from utils.constants import menu_background_color, button_style
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from utils.preload import button_texture, button_hovered_texture
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@@ -37,7 +37,7 @@ class JuliaViewer(arcade.gui.UIView):
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def on_show_view(self):
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super().on_show_view()
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self.shader_program, self.julia_image = create_julia_shader(self.window.width, self.window.height, self.settings_dict.get("julia_precision", "Single").lower(), self.settings_dict.get("julia_escape_radius", 2), self.settings_dict.get("julia_type", "Classic swirling"), int(self.settings_dict.get("julia_n", 2)))
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self.shader_program, self.julia_image = create_iter_calc_shader("julia", self.window.width, self.window.height, self.settings_dict.get("julia_precision", "Single").lower(), int(self.settings_dict.get("julia_n", 2)), self.settings_dict.get("julia_escape_radius", 2), self.settings_dict.get("julia_type", "Classic swirling"))
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self.julia_sprite = pyglet.sprite.Sprite(img=self.julia_image)
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