change to template-based shaders, move fractal chooser to menus, add

burning ship and newton fractal, add escape radius to more fractals
This commit is contained in:
csd4ni3l
2025-05-27 21:55:27 +02:00
parent 564ce565a5
commit 22c46778d9
9 changed files with 453 additions and 146 deletions

95
game/newton_fractal.py Normal file
View File

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import arcade, arcade.gui, pyglet, json
from PIL import Image
from game.shader import create_iter_calc_shader
from utils.constants import menu_background_color, button_style, newton_fractal_initial_real_min, newton_fractal_initial_real_max, newton_fractal_initial_imag_min, newton_fractal_initial_imag_max
from utils.preload import button_texture, button_hovered_texture
class NewtonFractalViewer(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.real_min = newton_fractal_initial_real_min
self.real_max = newton_fractal_initial_real_max
self.imag_min = newton_fractal_initial_imag_min
self.imag_max = newton_fractal_initial_imag_max
with open("settings.json", "r") as file:
self.settings_dict = json.load(file)
self.max_iter = self.settings_dict.get("newton_fractal_max_iter", 200)
self.zoom = 1.0
def on_show_view(self):
super().on_show_view()
self.shader_program, self.newton_fractal_image = create_iter_calc_shader("newton_fractal", self.window.width, self.window.height, self.settings_dict.get("newton_fractal_precision", "Single").lower(), 2, int(self.settings_dict.get("newton_fractal_escape_radius", 2)))
self.newton_fractal_sprite = pyglet.sprite.Sprite(img=self.newton_fractal_image)
self.create_image()
self.pypresence_client.update(state='Viewing Newton Fractal', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
self.setup_ui()
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def setup_ui(self):
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16))
self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Protest Strike", font_size=16))
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
def zoom_at(self, center_x, center_y, zoom_factor):
center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min)
center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min)
new_real_range = (self.real_max - self.real_min) / zoom_factor
new_imag_range = (self.imag_max - self.imag_min) / zoom_factor
self.real_min = center_real - new_real_range / 2
self.real_max = center_real + new_real_range / 2
self.imag_min = center_imag - new_imag_range / 2
self.imag_max = center_imag + new_imag_range / 2
def create_image(self):
with self.shader_program:
self.shader_program['u_maxIter'] = int(self.max_iter)
self.shader_program['u_resolution'] = (self.window.width, self.window.height)
self.shader_program['u_real_range'] = (self.real_min, self.real_max)
self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max)
self.shader_program.dispatch(self.newton_fractal_image.width, self.newton_fractal_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
super().on_mouse_press(x, y, button, modifiers)
if button == arcade.MOUSE_BUTTON_LEFT:
zoom = self.settings_dict.get("newton_fractal_zoom_increase", 2)
elif button == arcade.MOUSE_BUTTON_RIGHT:
zoom = 1 / self.settings_dict.get("newton_fractal_zoom_increase", 2)
else:
return
self.zoom *= zoom
self.zoom_label.text = f"Zoom: {self.zoom}"
self.zoom_at(self.window.mouse.data["x"], self.window.mouse.data["y"], zoom)
self.create_image()
self.pypresence_client.update(state='Viewing Newton Fractal', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
def on_draw(self):
self.window.clear()
self.newton_fractal_sprite.draw()
self.ui.draw()