mirror of
https://github.com/csd4ni3l/fractal-viewer.git
synced 2026-01-01 04:13:41 +01:00
Rename to Fractal Viewer, add Sierpinsky Carpet, use arcade 3.2.0
instead of development
This commit is contained in:
95
game/mandelbrot.py
Normal file
95
game/mandelbrot.py
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@@ -0,0 +1,95 @@
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import arcade, arcade.gui, pyglet, json
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from PIL import Image
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from game.shader import create_mandelbrot_shader
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from utils.constants import menu_background_color, button_style, initial_real_min, initial_real_max, initial_imag_min, initial_imag_max
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from utils.preload import button_texture, button_hovered_texture
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class MandelbrotViewer(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.real_min = initial_real_min
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self.real_max = initial_real_max
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self.imag_min = initial_imag_min
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self.imag_max = initial_imag_max
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.max_iter = self.settings_dict.get("mandelbrot_max_iter", 200)
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self.zoom = 1.0
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def on_show_view(self):
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super().on_show_view()
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self.shader_program, self.mandelbrot_image = create_mandelbrot_shader(self.window.width, self.window.height, self.settings_dict.get("mandelbrot_precision", "Single").lower())
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self.mandelbrot_sprite = pyglet.sprite.Sprite(img=self.mandelbrot_image)
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self.create_image()
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self.pypresence_client.update(state='Viewing Mandelbrot', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
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self.setup_ui()
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def setup_ui(self):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
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self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16))
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self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Protest Strike", font_size=16))
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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def zoom_at(self, center_x, center_y, zoom_factor):
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center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min)
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center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min)
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new_real_range = (self.real_max - self.real_min) / zoom_factor
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new_imag_range = (self.imag_max - self.imag_min) / zoom_factor
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self.real_min = center_real - new_real_range / 2
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self.real_max = center_real + new_real_range / 2
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self.imag_min = center_imag - new_imag_range / 2
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self.imag_max = center_imag + new_imag_range / 2
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def create_image(self):
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with self.shader_program:
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self.shader_program['u_maxIter'] = self.max_iter
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self.shader_program['u_resolution'] = (self.window.width, self.window.height)
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self.shader_program['u_real_range'] = (self.real_min, self.real_max)
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self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max)
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self.shader_program.dispatch(self.mandelbrot_image.width, self.mandelbrot_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
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def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
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super().on_mouse_press(x, y, button, modifiers)
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if button == arcade.MOUSE_BUTTON_LEFT:
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zoom = self.settings_dict.get("mandelbrot_zoom_increase", 2)
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elif button == arcade.MOUSE_BUTTON_RIGHT:
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zoom = 1 / self.settings_dict.get("mandelbrot_zoom_increase", 2)
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else:
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return
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self.zoom *= zoom
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self.zoom_label.text = f"Zoom: {self.zoom}"
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self.zoom_at(self.window.mouse.data["x"], self.window.mouse.data["y"], zoom)
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self.create_image()
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self.pypresence_client.update(state='Viewing Mandelbrot', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
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def on_draw(self):
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self.window.clear()
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self.mandelbrot_sprite.draw()
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self.ui.draw()
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93
game/play.py
93
game/play.py
@@ -1,95 +1,42 @@
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import arcade, arcade.gui, pyglet, json
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import arcade, arcade.gui
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from PIL import Image
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from game.shader import create_mandelbrot_shader
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from utils.constants import menu_background_color, button_style, initial_real_min, initial_real_max, initial_imag_min, initial_imag_max
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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class FractalChooser(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.real_min = initial_real_min
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self.real_max = initial_real_max
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self.imag_min = initial_imag_min
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self.imag_max = initial_imag_max
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.max_iter = self.settings_dict.get("max_iter", 200)
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self.zoom = 1.0
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def on_show_view(self):
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super().on_show_view()
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self.shader_program, self.mandelbrot_image = create_mandelbrot_shader(self.window.width, self.window.height, self.settings_dict.get("precision", "Single").lower())
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self.mandelbrot_sprite = pyglet.sprite.Sprite(img=self.mandelbrot_image)
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self.create_image()
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self.pypresence_client.update(state='Viewing Mandelbrot', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
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self.setup_ui()
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def setup_ui(self):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
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self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16))
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self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Protest Strike", font_size=16))
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self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=3, column_count=3, horizontal_spacing=10, vertical_spacing=10))
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self.anchor.add(self.grid, anchor_x="center", anchor_y="center")
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self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Protest Strike", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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def zoom_at(self, center_x, center_y, zoom_factor):
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center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min)
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center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min)
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self.mandelbrot_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Mandelbrot', style=button_style, width=200, height=200), row=0, column=0)
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self.mandelbrot_button.on_click = lambda event: self.mandelbrot()
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new_real_range = (self.real_max - self.real_min) / zoom_factor
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new_imag_range = (self.imag_max - self.imag_min) / zoom_factor
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self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=0, column=1)
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self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet()
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self.real_min = center_real - new_real_range / 2
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self.real_max = center_real + new_real_range / 2
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self.imag_min = center_imag - new_imag_range / 2
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self.imag_max = center_imag + new_imag_range / 2
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def create_image(self):
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with self.shader_program:
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self.shader_program['u_maxIter'] = self.max_iter
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self.shader_program['u_resolution'] = (self.window.width, self.window.height)
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self.shader_program['u_real_range'] = (self.real_min, self.real_max)
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self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max)
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self.shader_program.dispatch(self.mandelbrot_image.width, self.mandelbrot_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
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def mandelbrot(self):
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from game.mandelbrot import MandelbrotViewer
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self.window.show_view(MandelbrotViewer(self.pypresence_client))
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def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
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super().on_mouse_press(x, y, button, modifiers)
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if button == arcade.MOUSE_BUTTON_LEFT:
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zoom = self.settings_dict.get("zoom_increase", 2)
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elif button == arcade.MOUSE_BUTTON_RIGHT:
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zoom = 1 / self.settings_dict.get("zoom_increase", 2)
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else:
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return
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self.zoom *= zoom
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self.zoom_label.text = f"Zoom: {self.zoom}"
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self.zoom_at(self.window.mouse.data["x"], self.window.mouse.data["y"], zoom)
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self.create_image()
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self.pypresence_client.update(state='Viewing Mandelbrot', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
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def on_draw(self):
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self.window.clear()
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self.mandelbrot_sprite.draw()
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self.ui.draw()
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def sierpinsky_carpet(self):
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from game.sierpinsky_carpet import SierpinskyCarpetViewer
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self.window.show_view(SierpinskyCarpetViewer(self.pypresence_client))
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@@ -50,6 +50,43 @@ void main() {
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}
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"""
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sierpinsky_carpet_compute_source = """#version 430 core
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uniform int u_depth;
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uniform int u_zoom;
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(location = 0, rgba32f) uniform image2D img_output;
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void main() {
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ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
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bool isHole = false;
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for (int i = 0; i < u_depth; ++i) {
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if (coord.x % 3 == 1 && coord.y % 3 == 1) {
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isHole = true;
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break;
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}
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coord /= 3;
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}
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vec4 color = isHole ? vec4(0, 0, 0, 1) : vec4(1, 1, 1, 1);
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imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), color);
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}
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"""
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def create_sierpinsky_carpet_shader(width, height, precision="single"):
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shader_source = sierpinsky_carpet_compute_source
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shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)
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sierpinsky_carpet_image = pyglet.image.Texture.create(width, height, internalformat=pyglet.gl.GL_RGBA32F)
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uniform_location = shader_program['img_output']
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sierpinsky_carpet_image.bind_image_texture(unit=uniform_location)
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return shader_program, sierpinsky_carpet_image
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def create_mandelbrot_shader(width, height, precision="single"):
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shader_source = mandelbrot_compute_source
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81
game/sierpinsky_carpet.py
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81
game/sierpinsky_carpet.py
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@@ -0,0 +1,81 @@
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import arcade, arcade.gui, pyglet, json
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from PIL import Image
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from game.shader import create_sierpinsky_carpet_shader
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from utils.constants import menu_background_color, button_style
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from utils.preload import button_texture, button_hovered_texture
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class SierpinskyCarpetViewer(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.depth = self.settings_dict.get("sierpinsky_depth", 10)
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self.zoom = 1.0
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self.click_center = (self.width / 2, self.height / 2)
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def on_show_view(self):
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super().on_show_view()
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self.shader_program, self.sierpinsky_carpet_image = create_sierpinsky_carpet_shader(self.window.width, self.window.height, self.settings_dict.get("precision", "Single").lower())
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self.sierpinsky_carpet_sprite = pyglet.sprite.Sprite(img=self.sierpinsky_carpet_image)
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self.create_image()
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self.pypresence_client.update(state='Viewing Sierpinsky Carpet', details=f'Zoom: {self.zoom}\nDepth: {self.depth}', start=self.pypresence_client.start_time)
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self.setup_ui()
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def setup_ui(self):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
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self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16))
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self.depth_label = self.info_box.add(arcade.gui.UILabel(text=f"Depth: {self.depth}", font_name="Protest Strike", font_size=16))
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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def create_image(self):
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with self.shader_program:
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self.shader_program['u_depth'] = self.depth
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#self.shader_program['u_zoom'] = int(self.zoom)
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#self.shader_program['u_resolution'] = self.window.size
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#self.shader_program['u_center'] = self.click_center
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self.shader_program.dispatch(self.sierpinsky_carpet_image.width, self.sierpinsky_carpet_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
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def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
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super().on_mouse_press(x, y, button, modifiers)
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if button == arcade.MOUSE_BUTTON_LEFT:
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zoom = self.settings_dict.get("sierpinsky_zoom_increase", 2)
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elif button == arcade.MOUSE_BUTTON_RIGHT:
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zoom = 1 / self.settings_dict.get("sierpinsky_zoom_increase", 2)
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else:
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return
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self.zoom *= zoom
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self.click_center = (x, y)
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self.zoom_label.text = f"Zoom: {self.zoom}"
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self.create_image()
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self.pypresence_client.update(state='Viewing Sierpinsky Carpet', details=f'Zoom: {self.zoom}\nMax Iterations: {self.depth}', start=self.pypresence_client.start_time)
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def on_draw(self):
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self.window.clear()
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self.sierpinsky_carpet_sprite.draw()
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self.ui.draw()
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