separate normal and multi julia and only use double for normal

This commit is contained in:
csd4ni3l
2025-05-26 20:49:12 +02:00
parent 675af0d5ca
commit 564ce565a5

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@@ -80,8 +80,7 @@ void main() {
} }
""" """
julia_template = """#version 430 core
julia_compute_source = """#version 430 core
uniform int u_maxIter; uniform int u_maxIter;
uniform vec2 u_resolution; uniform vec2 u_resolution;
@@ -108,13 +107,7 @@ void main() {
int iters = 0; int iters = 0;
while ((z.x * z.x + z.y * z.y) < pow(R, 2) && iters < u_maxIter) { {julia_calc}
{floattype} xtmp = pow((z.x * z.x + z.y * z.y), (n / 2)) * cos(n * atan(z.y, z.x)) + c.x;
z.y = pow((z.x * z.x + z.y * z.y), (n / 2)) * sin(n * atan(z.y, z.x)) + c.y;
z.x = xtmp;
iters = iters + 1;
}
vec4 value = vec4(0.0, 0.0, 0.0, 1.0); vec4 value = vec4(0.0, 0.0, 0.0, 1.0);
@@ -130,6 +123,25 @@ void main() {
} }
""" """
normal_julia_calc = """while (z.x * z.x + z.y * z.y < R*R && iters < u_maxIter)
{
{floattype} xtemp = z.x * z.x - z.y * z.y;
z.y = 2 * z.x * z.y + c.y;
z.x = xtemp + c.x;
iters = iters + 1;
}
"""
multi_julia_calc = """while ((z.x * z.x + z.y * z.y) < R*R && iters < u_maxIter) {
{floattype} xtmp = pow((z.x * z.x + z.y * z.y), (n / 2)) * cos(n * atan(z.y, z.x)) + c.x;
z.y = pow((z.x * z.x + z.y * z.y), (n / 2)) * sin(n * atan(z.y, z.x)) + c.y;
z.x = xtmp;
iters = iters + 1;
}
"""
def create_sierpinsky_carpet_shader(width, height, precision="single"): def create_sierpinsky_carpet_shader(width, height, precision="single"):
shader_source = sierpinsky_carpet_compute_source shader_source = sierpinsky_carpet_compute_source
@@ -150,20 +162,26 @@ def create_sierpinsky_carpet_shader(width, height, precision="single"):
return shader_program, sierpinsky_carpet_image return shader_program, sierpinsky_carpet_image
def create_julia_shader(width, height, precision="single", escape_radius=2, julia_type="Classic swirling", julia_n=2): def create_julia_shader(width, height, precision="single", escape_radius=2, julia_type="Classic swirling", julia_n=2):
shader_source = julia_compute_source shader_source = julia_template
if julia_n == 2:
shader_source = shader_source.replace("{julia_calc}", normal_julia_calc)
if precision == "single": if precision == "single":
shader_source = shader_source.replace("{vec2type}", "vec2").replace("{floattype}", "float") shader_source = shader_source.replace("{vec2type}", "vec2").replace("{floattype}", "float")
elif precision == "double": elif precision == "double":
shader_source = shader_source.replace("{vec2type}", "dvec2").replace("{floattype}", "double") shader_source = shader_source.replace("{vec2type}", "dvec2").replace("{floattype}", "double")
else: else:
raise TypeError("Invalid Precision") shader_source = shader_source.replace("{julia_calc}", multi_julia_calc)
shader_source = shader_source.replace("{vec2type}", "vec2").replace("{floattype}", "float") # pow and atan only support floats
shader_source = shader_source.replace("{julia_n}", str(julia_n))
julia_c = c_for_julia_type[julia_type] julia_c = c_for_julia_type[julia_type]
shader_source = shader_source.replace("{julia_c}", str(julia_c)) shader_source = shader_source.replace("{julia_c}", str(julia_c))
shader_source = shader_source.replace("{escape_radius}", str(escape_radius)) shader_source = shader_source.replace("{escape_radius}", str(escape_radius))
shader_source = shader_source.replace("{julia_n}", str(julia_n))
shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source) shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)