Use Roboto instead of Protest Strike, add Mandelbar, Multi Mandelbar, Phoenix and Lambda Fractal

This commit is contained in:
csd4ni3l
2025-06-17 20:01:15 +02:00
parent f1070321fd
commit 666a275810
12 changed files with 240 additions and 23 deletions

View File

@@ -15,10 +15,10 @@ class FractalChooser(arcade.gui.UIView):
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=3, column_count=3, horizontal_spacing=10, vertical_spacing=10))
self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=4, column_count=3, horizontal_spacing=10, vertical_spacing=10))
self.anchor.add(self.grid, anchor_x="center", anchor_y="center")
self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Protest Strike", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Roboto", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
@@ -27,13 +27,13 @@ class FractalChooser(arcade.gui.UIView):
for n, fractal_name in enumerate(iter_fractals):
row = n // 3
col = n % 3
self.iter_fractal_buttons.append(self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=fractal_name.replace("_", " ").capitalize(), style=button_style, width=200, height=200), row=row, column=col))
self.mandelbrot_button.on_click = lambda event, fractal_name=fractal_name: self.iter_fractal(fractal_name)
self.iter_fractal_buttons[-1].on_click = lambda event, fractal_name=fractal_name: self.iter_fractal(fractal_name)
row = n // 3
col = n % 3
self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=0, column=n + 1)
row = (n + 1) // 3
col = (n + 1) % 3
self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=row, column=col)
self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet()
def main_exit(self):