Use Roboto instead of Protest Strike, add Mandelbar, Multi Mandelbar, Phoenix and Lambda Fractal

This commit is contained in:
csd4ni3l
2025-06-17 20:01:15 +02:00
parent f1070321fd
commit 666a275810
12 changed files with 240 additions and 23 deletions

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@@ -1,3 +1,5 @@
The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
Huge Thanks to Python for being the programming language used in this game. Huge Thanks to Python for being the programming language used in this game.
https://www.python.org/ https://www.python.org/

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@@ -1,3 +1,3 @@
Fractal viewer in Python using compute shaders and the Arcade and Pyglet modules. Fractal viewer in Python using compute shaders and the Arcade and Pyglet modules.
Currently supports Julia, multi-Julia, Mandelbrot, Multibrot, Burning Ship, Newton Fractal and the Sierpinsky Carpet. Currently supports Julia, multi-Julia, Mandelbrot, Multibrot, Mandelbar, multi-Mandelbar, Phoenix Fractal, Lambda Fractal, Burning Ship, Newton Fractal and the Sierpinsky Carpet.

93
assets/fonts/OFL.txt Normal file
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@@ -0,0 +1,93 @@
Copyright 2011 The Roboto Project Authors (https://github.com/googlefonts/roboto-classic)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -48,8 +48,8 @@ class IterFractalViewer(arcade.gui.UIView):
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top") self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16)) self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Roboto", font_size=16))
self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Protest Strike", font_size=16)) self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Roboto", font_size=16))
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit() self.back_button.on_click = lambda event: self.main_exit()

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@@ -166,6 +166,46 @@ multibrot_calc = """int calculate_iters(vec2 c) {{
}} }}
""" """
mandelbar_calc = """int calculate_iters({vec2type} c) {{
int iters = 0;
{vec2type} z = {vec2type}(0.0, 0.0);
float R = {escape_radius};
while (dot(z, z) < R * R && iters < u_maxIter) {{
z = {vec2type}(
z.x * z.x - z.y * z.y + c.x,
-2.0 * z.x * z.y + c.y
);
iters++;
}}
return iters;
}}
"""
multi_mandelbar_calc = """int calculate_iters(vec2 c) {{
int iters = 0;
vec2 z = vec2(0.0);
float n = {multi_n};
float R = {escape_radius};
while (dot(z, z) < R * R && iters < u_maxIter) {{
float r = length(z);
float theta = atan(-z.y, z.x);
float r_n = pow(r, n);
float theta_n = n * theta;
z = r_n * vec2(cos(theta_n), sin(theta_n)) + c;
iters++;
}}
return iters;
}}
"""
burning_ship_calc = """int calculate_iters({vec2type} c) {{ burning_ship_calc = """int calculate_iters({vec2type} c) {{
int iters = 0; int iters = 0;
{vec2type} z = {vec2type}(0.0, 0.0); {vec2type} z = {vec2type}(0.0, 0.0);
@@ -183,6 +223,54 @@ burning_ship_calc = """int calculate_iters({vec2type} c) {{
}} }}
""" """
phoenix_fractal_calc = """int calculate_iters({vec2type} c) {{
int iters = 0;
{vec2type} z = {vec2type}(0.0, 0.0);
{vec2type} z_prev = {vec2type}(0.0, 0.0);
{floattype} p = 0.56667;
{floattype} R = {escape_radius};
while (dot(z, z) < R * R && iters < u_maxIter) {{
{vec2type} z_new = {vec2type}(
z.x * z.x - z.y * z.y + c.x - p * z_prev.x,
2.0 * z.x * z.y + c.y - p * z_prev.y
);
z_prev = z;
z = z_new;
iters++;
}}
return iters;
}}
"""
lambda_fractal_calc = """int calculate_iters({vec2type} c) {{
int iters = 0;
{vec2type} z = {vec2type}(0.5, 0.0); // Try nonzero start
float R = {escape_radius}; // Try R = 2.0 if needed
while (dot(z, z) < R * R && iters < u_maxIter) {{
{vec2type} one_minus_z = {vec2type}(1.0, 1.0) - z;
{vec2type} temp = {vec2type}(
z.x * one_minus_z.x - z.y * one_minus_z.y,
z.x * one_minus_z.y + z.y * one_minus_z.x
);
z = {vec2type}(
c.x * temp.x - c.y * temp.y,
c.x * temp.y + c.y * temp.x
);
iters++;
}}
return iters;
}}
"""
newton_fractal_calc = """vec2 cmul(vec2 a, vec2 b) {{ newton_fractal_calc = """vec2 cmul(vec2 a, vec2 b) {{
return vec2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x); return vec2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x);
}} }}
@@ -269,6 +357,18 @@ def create_iter_calc_shader(fractal_type, width, height, precision="single", mul
else: else:
replacements["iter_calc_func"] = multibrot_calc.format_map(replacements) replacements["iter_calc_func"] = multibrot_calc.format_map(replacements)
elif fractal_type == "mandelbar":
if int(multi_n) == 2:
replacements["iter_calc_func"] = mandelbar_calc.format_map(replacements)
else:
replacements["iter_calc_func"] = multi_mandelbar_calc.format_map(replacements)
elif fractal_type == "phoenix_fractal":
replacements["iter_calc_func"] = phoenix_fractal_calc.format_map(replacements)
elif fractal_type == "lambda_fractal":
replacements["iter_calc_func"] = lambda_fractal_calc.format_map(replacements)
elif fractal_type == "julia": elif fractal_type == "julia":
if int(multi_n) == 2: if int(multi_n) == 2:
replacements["iter_calc_func"] = normal_julia_calc.format_map(replacements) replacements["iter_calc_func"] = normal_julia_calc.format_map(replacements)

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@@ -38,8 +38,8 @@ class SierpinskyCarpetViewer(arcade.gui.UIView):
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top") self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16)) self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Roboto", font_size=16))
self.depth_label = self.info_box.add(arcade.gui.UILabel(text=f"Depth: {self.depth}", font_name="Protest Strike", font_size=16)) self.depth_label = self.info_box.add(arcade.gui.UILabel(text=f"Depth: {self.depth}", font_name="Roboto", font_size=16))
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit() self.back_button.on_click = lambda event: self.main_exit()

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@@ -15,10 +15,10 @@ class FractalChooser(arcade.gui.UIView):
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=3, column_count=3, horizontal_spacing=10, vertical_spacing=10)) self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=4, column_count=3, horizontal_spacing=10, vertical_spacing=10))
self.anchor.add(self.grid, anchor_x="center", anchor_y="center") self.anchor.add(self.grid, anchor_x="center", anchor_y="center")
self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Protest Strike", font_size=32), anchor_x="center", anchor_y="top", align_y=-50) self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Roboto", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit() self.back_button.on_click = lambda event: self.main_exit()
@@ -27,13 +27,13 @@ class FractalChooser(arcade.gui.UIView):
for n, fractal_name in enumerate(iter_fractals): for n, fractal_name in enumerate(iter_fractals):
row = n // 3 row = n // 3
col = n % 3 col = n % 3
self.iter_fractal_buttons.append(self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=fractal_name.replace("_", " ").capitalize(), style=button_style, width=200, height=200), row=row, column=col)) self.iter_fractal_buttons.append(self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=fractal_name.replace("_", " ").capitalize(), style=button_style, width=200, height=200), row=row, column=col))
self.mandelbrot_button.on_click = lambda event, fractal_name=fractal_name: self.iter_fractal(fractal_name) self.iter_fractal_buttons[-1].on_click = lambda event, fractal_name=fractal_name: self.iter_fractal(fractal_name)
row = n // 3 row = (n + 1) // 3
col = n % 3 col = (n + 1) % 3
self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=0, column=n + 1)
self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=row, column=col)
self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet() self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet()
def main_exit(self): def main_exit(self):

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@@ -50,7 +50,7 @@ class Main(arcade.gui.UIView):
def on_show_view(self): def on_show_view(self):
super().on_show_view() super().on_show_view()
self.title_label = self.box.add(arcade.gui.UILabel(text="Fractal Viewer", font_name="Protest Strike", font_size=48)) self.title_label = self.box.add(arcade.gui.UILabel(text="Fractal Viewer", font_name="Roboto", font_size=48))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style)) self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.play_button.on_click = lambda event: self.play() self.play_button.on_click = lambda event: self.play()

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@@ -58,7 +58,7 @@ class Settings(arcade.gui.UIView):
def display_categories(self): def display_categories(self):
for category in settings: for category in settings:
category_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=category, style=button_style, width=self.window.width / 10, height=50) category_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=category, style=button_style, width=self.window.width / 13, height=50)
if not category == "Credits": if not category == "Credits":
category_button.on_click = lambda e, category=category: self.display_category(category) category_button.on_click = lambda e, category=category: self.display_category(category)
@@ -82,7 +82,7 @@ class Settings(arcade.gui.UIView):
self.value_layout.clear() self.value_layout.clear()
for setting in settings[category]: for setting in settings[category]:
label = arcade.gui.UILabel(text=setting, font_name="Protest Strike", font_size=28, text_color=arcade.color.WHITE ) label = arcade.gui.UILabel(text=setting, font_name="Roboto", font_size=28, text_color=arcade.color.WHITE )
self.key_layout.add(label) self.key_layout.add(label)
setting_dict = settings[category][setting] setting_dict = settings[category][setting]
@@ -261,7 +261,7 @@ class Settings(arcade.gui.UIView):
else: else:
font_size = 12 font_size = 12
self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Protest Strike", font_size=font_size, align="center", multiline=True) self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Roboto", font_size=font_size, align="center", multiline=True)
self.key_layout.add(self.credits_label) self.key_layout.add(self.credits_label)

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@@ -9,6 +9,9 @@ discord_presence_id = 1365949409254441000
initial_real_imag = { initial_real_imag = {
"mandelbrot": (-2.0, 1.0, -1.0, 1.0), "mandelbrot": (-2.0, 1.0, -1.0, 1.0),
"mandelbar": (-2.0, 1.0, -1.0, 1.0),
"phoenix_fractal": (-2.0, 1.0, -1.0, 1.0),
"lambda_fractal": (-2.0, 1.0, -1.0, 1.0),
"burning_ship": (-2.0, 1.5, -2.0, 1.0), "burning_ship": (-2.0, 1.5, -2.0, 1.0),
"newton_fractal": (-2.0, 2.0, -2.0, 2.0) "newton_fractal": (-2.0, 2.0, -2.0, 2.0)
} }
@@ -20,15 +23,15 @@ c_for_julia_type = {
"Snowflake": (-0.8, 0.156) "Snowflake": (-0.8, 0.156)
} }
iter_fractals = ["mandelbrot", "julia", "burning_ship", "newton_fractal"] iter_fractals = ["mandelbrot", "mandelbar", "phoenix_fractal", "lambda_fractal", "julia", "burning_ship", "newton_fractal"]
button_style = {'normal': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),
'press': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK)} 'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)}
big_button_style = {'normal': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26), big_button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26),
'press': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26)} 'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26)}
dropdown_style = {'normal': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)), dropdown_style = {'normal': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)),
'press': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))} 'press': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))}
slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54)) slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54)) slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
@@ -43,6 +46,25 @@ settings = {
"Zoom Increase Per Click": {"type": "slider", "min": 2, "max": 100, "config_key": "mandelbrot_zoom_increase", "default": 2}, "Zoom Increase Per Click": {"type": "slider", "min": 2, "max": 100, "config_key": "mandelbrot_zoom_increase", "default": 2},
"Max Iterations": {"type": "slider", "min": 100, "max": 10000, "config_key": "mandelbrot_max_iter", "default": 200, "step": 100} "Max Iterations": {"type": "slider", "min": 100, "max": 10000, "config_key": "mandelbrot_max_iter", "default": 200, "step": 100}
}, },
"Mandelbar": {
"Float Precision": {"type": "option", "options": ["Single", "Double"], "config_key": "mandelbar_precision", "default": "Single"},
"N": {"type": "slider", "min": 1, "max": 10, "config_key": "mandelbar_n", "default": 2, "step": 1},
"Escape Radius": {"type": "slider", "min": 1, "max": 10, "config_key": "mandelbar_escape_radius", "default": 2, "step": 0.1},
"Zoom Increase Per Click": {"type": "slider", "min": 2, "max": 100, "config_key": "mandelbar_zoom_increase", "default": 2},
"Max Iterations": {"type": "slider", "min": 100, "max": 10000, "config_key": "mandelbar_max_iter", "default": 200, "step": 100}
},
"Phoenix Fractal": {
"Float Precision": {"type": "option", "options": ["Single", "Double"], "config_key": "phoenix_fractal_precision", "default": "Single"},
"Escape Radius": {"type": "slider", "min": 1, "max": 10, "config_key": "phoenix_fractal_escape_radius", "default": 2, "step": 0.1},
"Zoom Increase Per Click": {"type": "slider", "min": 2, "max": 100, "config_key": "phoenix_fractal_zoom_increase", "default": 2},
"Max Iterations": {"type": "slider", "min": 100, "max": 10000, "config_key": "phoenix_fractal_max_iter", "default": 200, "step": 100}
},
"Lambda Fractal": {
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"Escape Radius": {"type": "slider", "min": 1, "max": 10, "config_key": "phoenix_fractal_escape_radius", "default": 2, "step": 0.1},
"Zoom Increase Per Click": {"type": "slider", "min": 2, "max": 100, "config_key": "phoenix_fractal_zoom_increase", "default": 2},
"Max Iterations": {"type": "slider", "min": 100, "max": 10000, "config_key": "phoenix_fractal_max_iter", "default": 200, "step": 100}
},
"Burning Ship": { "Burning Ship": {
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