From 81e60e5862e1167faefff3235d47e48781064f1a Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Wed, 25 Jun 2025 10:56:51 +0200 Subject: [PATCH] adjust exit button to be start instead of b --- game/iter_fractal_viewer.py | 2 +- game/sierpinsky_carpet.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game/iter_fractal_viewer.py b/game/iter_fractal_viewer.py index 7a6cb17..b4ba0e6 100644 --- a/game/iter_fractal_viewer.py +++ b/game/iter_fractal_viewer.py @@ -69,7 +69,7 @@ class IterFractalViewer(arcade.gui.UIView): if button_name == "a": self.zoom_start_position = self.cursor_sprite.center_x, self.cursor_sprite.center_y self.dragging_with_controller = True - elif button_name == "b": + elif button_name == "start": self.main_exit() def on_button_release(self, controller, button_name): diff --git a/game/sierpinsky_carpet.py b/game/sierpinsky_carpet.py index 96cc73a..38182e8 100644 --- a/game/sierpinsky_carpet.py +++ b/game/sierpinsky_carpet.py @@ -76,7 +76,7 @@ class SierpinskyCarpetViewer(arcade.gui.UIView): def on_button_press(self, controller, name): if name == "a": self.on_mouse_press(self.cursor_sprite.left, self.cursor_sprite.bottom, arcade.MOUSE_BUTTON_LEFT, 0) - elif name == "b": + elif name == "start": self.main_exit() def on_stick_motion(self, controller, name, vector):