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https://github.com/csd4ni3l/fractal-viewer.git
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Initial version
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44
utils/constants.py
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44
utils/constants.py
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import arcade.color
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from arcade.types import Color
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from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
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from arcade.gui.widgets.slider import UISliderStyle
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menu_background_color = (30, 30, 47)
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log_dir = 'logs'
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initial_real_min = -2.0
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initial_real_max = 1.0
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initial_imag_min = -1.0
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initial_imag_max = 1.0
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button_style = {'normal': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK),
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'press': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK)}
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big_button_style = {'normal': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26),
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'press': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, font_size=26)}
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dropdown_style = {'normal': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)),
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'press': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))}
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slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
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slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
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slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'press': slider_hover_style, 'disabled': slider_default_style}
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settings = {
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"Mandelbrot": {
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"Float Precision": {"type": "option", "options": ["Single", "Double"], "config_key": "precision", "default": "Single"},
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"Zoom Increase Per Click": {"type": "slider", "min": 2, "max": 100, "config_key": "zoom_increase", "default": 2},
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"Max Iterations": {"type": "slider", "min": 100, "max": 10000, "config_key": "max_iter", "default": 200}
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},
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"Graphics": {
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"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
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"Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
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"Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"},
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"VSync": {"type": "bool", "config_key": "vsync", "default": True},
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"FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60},
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},
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"Miscellaneous": {
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"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
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},
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"Credits": {}
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}
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4
utils/preload.py
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4
utils/preload.py
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import arcade.gui, arcade
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
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90
utils/utils.py
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90
utils/utils.py
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import logging, arcade, arcade.gui, sys, traceback
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from utils.constants import menu_background_color
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import pyglet.info, pyglet.event
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def dump_platform():
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import platform
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logging.debug(f'Platform: {platform.platform()}')
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logging.debug(f'Release: {platform.release()}')
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logging.debug(f'Machine: {platform.machine()}')
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logging.debug(f'Architecture: {platform.architecture()}')
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def dump_gl(context=None):
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if context is not None:
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info = context.get_info()
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else:
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from pyglet.gl import gl_info as info
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logging.debug(f'gl_info.get_version(): {info.get_version()}')
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logging.debug(f'gl_info.get_vendor(): {info.get_vendor()}')
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logging.debug(f'gl_info.get_renderer(): {info.get_renderer()}')
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def print_debug_info():
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logging.debug('########################## DEBUG INFO ##########################')
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logging.debug('')
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dump_platform()
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dump_gl()
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logging.debug('')
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logging.debug(f'Number of screens: {len(pyglet.display.get_display().get_screens())}')
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logging.debug('')
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for n, screen in enumerate(pyglet.display.get_display().get_screens()):
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logging.debug(f"Screen #{n+1}:")
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logging.debug(f'DPI: {screen.get_dpi()}')
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logging.debug(f'Scale: {screen.get_scale()}')
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logging.debug(f'Size: {screen.width}, {screen.height}')
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logging.debug(f'Position: {screen.x}, {screen.y}')
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logging.debug('')
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logging.debug('########################## DEBUG INFO ##########################')
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logging.debug('')
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class ErrorView(arcade.gui.UIView):
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def __init__(self, message, title):
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super().__init__()
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self.message = message
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self.title = title
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def exit(self):
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logging.fatal('Exited with error code 1.')
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sys.exit(1)
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def on_show_view(self):
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super().on_show_view()
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self.window.set_caption('Mandelbrot Viewer - Error')
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self.window.set_mouse_visible(True)
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self.window.set_exclusive_mouse(False)
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arcade.set_background_color(menu_background_color)
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msgbox = arcade.gui.UIMessageBox(width=self.window.width / 2, height=self.window.height / 2, message_text=self.message, title=self.title)
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msgbox.on_action = lambda _: self.exit()
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self.add_widget(msgbox)
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def on_exception(*exc_info):
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logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")
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def get_closest_resolution():
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allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
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screen_width, screen_height = arcade.get_screens()[0].width, arcade.get_screens()[0].height
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if (screen_width, screen_height) in allowed_resolutions:
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if not allowed_resolutions.index((screen_width, screen_height)) == 0:
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closest_resolution = allowed_resolutions[allowed_resolutions.index((screen_width, screen_height))-1]
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else:
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closest_resolution = (screen_width, screen_height)
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else:
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target_width, target_height = screen_width // 2, screen_height // 2
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closest_resolution = min(
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allowed_resolutions,
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key=lambda res: abs(res[0] - target_width) + abs(res[1] - target_height)
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)
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return closest_resolution
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class FakePyPresence():
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def __init__(self):
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...
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def update(self, *args, **kwargs):
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...
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def close(self, *args, **kwargs):
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...
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