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https://github.com/csd4ni3l/fractal-viewer.git
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Merge all iter fractal views into one, remove unused imports
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100
game/iter_fractal_viewer.py
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100
game/iter_fractal_viewer.py
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import arcade, arcade.gui, pyglet, json
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from game.shader import create_iter_calc_shader
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from utils.constants import button_style, initial_real_imag
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from utils.preload import button_texture, button_hovered_texture
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class IterFractalViewer(arcade.gui.UIView):
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def __init__(self, pypresence_client, fractal_name: str):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.fractal_name = fractal_name
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.escape_radius = int(self.settings_dict.get(f"{self.fractal_name}_escape_radius", 2))
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self.real_min, self.real_max, self.imag_min, self.imag_max = initial_real_imag[fractal_name] if fractal_name != "julia" else (-self.escape_radius, self.escape_radius, -self.escape_radius, self.escape_radius)
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self.max_iter = self.settings_dict.get(f"{self.fractal_name}_max_iter", 200)
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self.zoom = 1.0
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def on_show_view(self):
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super().on_show_view()
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self.shader_program, self.fractal_image = create_iter_calc_shader(
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self.fractal_name,
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self.window.width,
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self.window.height,
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self.settings_dict.get(f"{self.fractal_name}_precision", "Single").lower(),
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int(self.settings_dict.get(f"{self.fractal_name}_n", 2)), # This will work for non-exponentiable fractals as well because they dont have an _n property
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int(self.settings_dict.get(f"{self.fractal_name}_escape_radius", 2)),
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self.settings_dict.get("julia_type", "Classic swirling")
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)
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self.fractal_sprite = pyglet.sprite.Sprite(img=self.fractal_image)
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self.create_image()
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self.pypresence_client.update(state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
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self.setup_ui()
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def setup_ui(self):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top")
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self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16))
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self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Protest Strike", font_size=16))
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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def zoom_at(self, center_x, center_y, zoom_factor):
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center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min)
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center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min)
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new_real_range = (self.real_max - self.real_min) / zoom_factor
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new_imag_range = (self.imag_max - self.imag_min) / zoom_factor
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self.real_min = center_real - new_real_range / 2
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self.real_max = center_real + new_real_range / 2
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self.imag_min = center_imag - new_imag_range / 2
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self.imag_max = center_imag + new_imag_range / 2
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def create_image(self):
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with self.shader_program:
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self.shader_program['u_maxIter'] = int(self.max_iter)
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self.shader_program['u_resolution'] = (self.window.width, self.window.height)
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self.shader_program['u_real_range'] = (self.real_min, self.real_max)
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self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max)
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self.shader_program.dispatch(self.fractal_image.width, self.fractal_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
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def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
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super().on_mouse_press(x, y, button, modifiers)
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if button == arcade.MOUSE_BUTTON_LEFT:
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zoom = self.settings_dict.get(f"{self.fractal_name}_zoom_increase", 2)
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elif button == arcade.MOUSE_BUTTON_RIGHT:
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zoom = 1 / self.settings_dict.get(f"{self.fractal_name}_zoom_increase", 2)
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else:
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return
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self.zoom *= zoom
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self.zoom_label.text = f"Zoom: {self.zoom}"
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self.zoom_at(self.window.mouse.data["x"], self.window.mouse.data["y"], zoom)
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self.create_image()
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self.pypresence_client.update(state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
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def on_draw(self):
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self.window.clear()
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self.fractal_sprite.draw()
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self.ui.draw()
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