mirror of
https://github.com/csd4ni3l/fractal-viewer.git
synced 2026-01-01 12:13:43 +01:00
Add virtual cursor for controller support
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@@ -2,7 +2,7 @@ import arcade, arcade.gui, pyglet, json
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from game.shader import create_iter_calc_shader
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from utils.constants import button_style, initial_real_imag
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from utils.preload import button_texture, button_hovered_texture
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from utils.preload import button_texture, button_hovered_texture, cursor_texture
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class IterFractalViewer(arcade.gui.UIView):
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def __init__(self, pypresence_client, fractal_name: str):
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@@ -20,9 +20,14 @@ class IterFractalViewer(arcade.gui.UIView):
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self.zoom = 1.0
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self.zoom_start_position = ()
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self.zoom_rect = None
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self.has_controller = False
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self.dragging_with_controller = False
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def on_show_view(self):
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super().on_show_view()
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self.window.on_stick_motion = self.on_stick_motion
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self.window.on_button_press = self.on_button_press
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self.window.on_button_release = self.on_button_release
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self.shader_program, self.fractal_image = create_iter_calc_shader(
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self.fractal_name,
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@@ -57,6 +62,29 @@ class IterFractalViewer(arcade.gui.UIView):
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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if self.window.get_controllers():
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self.sprite_list = arcade.SpriteList()
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self.cursor_sprite = arcade.Sprite(cursor_texture)
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self.sprite_list.append(self.cursor_sprite)
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self.has_controller = True
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def on_button_press(self, controller, button_name):
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if button_name == "a" and self.has_controller:
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self.zoom_start_position = self.cursor_sprite.center_x, self.cursor_sprite.center_y
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self.dragging_with_controller = True
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def on_button_release(self, controller, button_name):
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if button_name == "a" and self.dragging_with_controller:
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self.dragging_with_controller = False
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self.on_mouse_release(self.cursor_sprite.center_x, self.cursor_sprite.center_y, None, None)
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def on_stick_motion(self, controller, name, vector):
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if name == "leftstick":
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self.cursor_sprite.center_x += vector.x * 5
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self.cursor_sprite.center_y += vector.y * 5
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if self.dragging_with_controller:
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self.on_mouse_drag(self.cursor_sprite.center_x, self.cursor_sprite.center_y, 0, 0, None, None)
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def create_image(self):
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with self.shader_program:
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self.shader_program['u_maxIter'] = int(self.max_iter)
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@@ -71,7 +99,7 @@ class IterFractalViewer(arcade.gui.UIView):
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self.zoom = 1
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self.zoom_label.text = f"Zoom: {self.zoom:.4f}"
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self.zoom_label.text = f"Zoom: {self.zoom:.2f}"
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self.zoom_start_position = None
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self.zoom_rect = None
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@@ -80,7 +108,7 @@ class IterFractalViewer(arcade.gui.UIView):
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self.pypresence_client.update(
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state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}',
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details=f'Zoom: {self.zoom:.4f}\nMax Iterations: {self.max_iter}',
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details=f'Zoom: {self.zoom:.2f}\nMax Iterations: {self.max_iter}',
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start=self.pypresence_client.start_time
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)
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@@ -152,5 +180,8 @@ class IterFractalViewer(arcade.gui.UIView):
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self.fractal_sprite.draw()
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self.ui.draw()
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if self.has_controller:
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self.sprite_list.draw()
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if self.zoom_rect:
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arcade.draw_rect_outline(self.zoom_rect, color=arcade.color.GRAY)
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