Add virtual cursor for controller support

This commit is contained in:
csd4ni3l
2025-06-24 21:41:21 +02:00
parent 1672f35211
commit ffcf12552a
5 changed files with 63 additions and 7 deletions

View File

@@ -1,4 +1,10 @@
The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
The cursor used for virtual controller support is from the Pixel UI pack
by Kenney Vleugels for Kenney (www.kenney.nl)
with help by Lynn Evers (Twitter: @EversLynn)
Licensed (Creative Commons Zero, CC0) https://creativecommons.org/publicdomain/zero/1.0/
The Roboto Black font used in this project is licensed under the Open Font License.
Read assets/fonts/OFL.txt for more information.
Huge Thanks to Python for being the programming language used in this game.
https://www.python.org/

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@@ -2,7 +2,7 @@ import arcade, arcade.gui, pyglet, json
from game.shader import create_iter_calc_shader
from utils.constants import button_style, initial_real_imag
from utils.preload import button_texture, button_hovered_texture
from utils.preload import button_texture, button_hovered_texture, cursor_texture
class IterFractalViewer(arcade.gui.UIView):
def __init__(self, pypresence_client, fractal_name: str):
@@ -20,9 +20,14 @@ class IterFractalViewer(arcade.gui.UIView):
self.zoom = 1.0
self.zoom_start_position = ()
self.zoom_rect = None
self.has_controller = False
self.dragging_with_controller = False
def on_show_view(self):
super().on_show_view()
self.window.on_stick_motion = self.on_stick_motion
self.window.on_button_press = self.on_button_press
self.window.on_button_release = self.on_button_release
self.shader_program, self.fractal_image = create_iter_calc_shader(
self.fractal_name,
@@ -57,6 +62,29 @@ class IterFractalViewer(arcade.gui.UIView):
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
if self.window.get_controllers():
self.sprite_list = arcade.SpriteList()
self.cursor_sprite = arcade.Sprite(cursor_texture)
self.sprite_list.append(self.cursor_sprite)
self.has_controller = True
def on_button_press(self, controller, button_name):
if button_name == "a" and self.has_controller:
self.zoom_start_position = self.cursor_sprite.center_x, self.cursor_sprite.center_y
self.dragging_with_controller = True
def on_button_release(self, controller, button_name):
if button_name == "a" and self.dragging_with_controller:
self.dragging_with_controller = False
self.on_mouse_release(self.cursor_sprite.center_x, self.cursor_sprite.center_y, None, None)
def on_stick_motion(self, controller, name, vector):
if name == "leftstick":
self.cursor_sprite.center_x += vector.x * 5
self.cursor_sprite.center_y += vector.y * 5
if self.dragging_with_controller:
self.on_mouse_drag(self.cursor_sprite.center_x, self.cursor_sprite.center_y, 0, 0, None, None)
def create_image(self):
with self.shader_program:
self.shader_program['u_maxIter'] = int(self.max_iter)
@@ -71,7 +99,7 @@ class IterFractalViewer(arcade.gui.UIView):
self.zoom = 1
self.zoom_label.text = f"Zoom: {self.zoom:.4f}"
self.zoom_label.text = f"Zoom: {self.zoom:.2f}"
self.zoom_start_position = None
self.zoom_rect = None
@@ -80,7 +108,7 @@ class IterFractalViewer(arcade.gui.UIView):
self.pypresence_client.update(
state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}',
details=f'Zoom: {self.zoom:.4f}\nMax Iterations: {self.max_iter}',
details=f'Zoom: {self.zoom:.2f}\nMax Iterations: {self.max_iter}',
start=self.pypresence_client.start_time
)
@@ -152,5 +180,8 @@ class IterFractalViewer(arcade.gui.UIView):
self.fractal_sprite.draw()
self.ui.draw()
if self.has_controller:
self.sprite_list.draw()
if self.zoom_rect:
arcade.draw_rect_outline(self.zoom_rect, color=arcade.color.GRAY)

View File

@@ -2,7 +2,7 @@ import arcade, arcade.gui, pyglet, json
from game.shader import create_sierpinsky_carpet_shader
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from utils.preload import button_texture, button_hovered_texture, cursor_texture
class SierpinskyCarpetViewer(arcade.gui.UIView):
def __init__(self, pypresence_client):
@@ -16,6 +16,9 @@ class SierpinskyCarpetViewer(arcade.gui.UIView):
self.depth = self.settings_dict.get("sierpinsky_depth", 10)
self.zoom = 1.0
self.click_center = (self.width / 2, self.height / 2)
self.has_controller = False
self.window.on_stick_motion = self.on_stick_motion
def on_show_view(self):
super().on_show_view()
@@ -30,6 +33,17 @@ class SierpinskyCarpetViewer(arcade.gui.UIView):
self.setup_ui()
if self.window.get_controllers():
self.sprite_list = arcade.SpriteList()
self.cursor_sprite = arcade.Sprite(cursor_texture)
self.sprite_list.append(self.cursor_sprite)
self.has_controller = True
def on_stick_motion(self, controller, name, vector):
if name == "leftstick":
self.cursor_sprite.center_x += vector.x * 5
self.cursor_sprite.center_y += vector.y * 5
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
@@ -53,8 +67,6 @@ class SierpinskyCarpetViewer(arcade.gui.UIView):
self.shader_program.dispatch(self.sierpinsky_carpet_image.width, self.sierpinsky_carpet_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
super().on_mouse_press(x, y, button, modifiers)
if button == arcade.MOUSE_BUTTON_LEFT:
zoom = self.settings_dict.get("sierpinsky_zoom_increase", 2)
elif button == arcade.MOUSE_BUTTON_RIGHT:
@@ -72,7 +84,13 @@ class SierpinskyCarpetViewer(arcade.gui.UIView):
self.pypresence_client.update(state='Viewing Sierpinsky Carpet', details=f'Zoom: {self.zoom}\nDepth: {self.depth}', start=self.pypresence_client.start_time)
def on_button_press(self, controller, name):
if name == "a":
self.on_mouse_press(self.cursor_sprite.left, self.cursor_sprite.bottom, arcade.MOUSE_BUTTON_LEFT, 0)
def on_draw(self):
self.window.clear()
self.sierpinsky_carpet_sprite.draw()
self.ui.draw()
if self.has_controller:
self.sprite_list.draw()

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@@ -2,3 +2,4 @@ import arcade.gui, arcade
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
cursor_texture = arcade.load_texture("assets/graphics/cursor.png")