import arcade, arcade.gui, pyglet, json from game.shader import create_iter_calc_shader from utils.constants import button_style, initial_real_imag from utils.preload import button_texture, button_hovered_texture class IterFractalViewer(arcade.gui.UIView): def __init__(self, pypresence_client, fractal_name: str): super().__init__() self.pypresence_client = pypresence_client self.fractal_name = fractal_name with open("settings.json", "r") as file: self.settings_dict = json.load(file) self.escape_radius = int(self.settings_dict.get(f"{self.fractal_name}_escape_radius", 2)) self.real_min, self.real_max, self.imag_min, self.imag_max = initial_real_imag[fractal_name] if fractal_name != "julia" else (-self.escape_radius, self.escape_radius, -self.escape_radius, self.escape_radius) self.max_iter = self.settings_dict.get(f"{self.fractal_name}_max_iter", 200) self.zoom = 1.0 self.zoom_start_position = () self.zoom_rect = None def on_show_view(self): super().on_show_view() self.shader_program, self.fractal_image = create_iter_calc_shader( self.fractal_name, self.window.width, self.window.height, self.settings_dict.get(f"{self.fractal_name}_precision", "Single").lower(), int(self.settings_dict.get(f"{self.fractal_name}_n", 2)), # This will work for non-exponentiable fractals as well because they dont have an _n property int(self.settings_dict.get(f"{self.fractal_name}_escape_radius", 2)), self.settings_dict.get("julia_type", "Classic swirling") ) self.fractal_sprite = pyglet.sprite.Sprite(img=self.fractal_image) self.create_image() self.pypresence_client.update(state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time) self.setup_ui() def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def setup_ui(self): self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top") self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Roboto", font_size=16)) self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Roboto", font_size=16)) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) def create_image(self): with self.shader_program: self.shader_program['u_maxIter'] = int(self.max_iter) self.shader_program['u_resolution'] = (self.window.width, self.window.height) self.shader_program['u_real_range'] = (self.real_min, self.real_max) self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max) self.shader_program.dispatch(self.fractal_image.width, self.fractal_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.real_min, self.real_max, self.imag_min, self.imag_max = initial_real_imag[self.fractal_name] if self.fractal_name != "julia" else (-self.escape_radius, self.escape_radius, -self.escape_radius, self.escape_radius) self.zoom = 1 self.zoom_label.text = f"Zoom: {self.zoom:.4f}" self.zoom_start_position = None self.zoom_rect = None self.create_image() self.pypresence_client.update( state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}', details=f'Zoom: {self.zoom:.4f}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time ) def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers): if not self.zoom_start_position: self.zoom_start_position = (x, y) x0, y0 = self.zoom_start_position width = x - x0 height = y - y0 aspect = self.width / self.height if abs(width) / abs(height or 1) > aspect: adjusted_height = abs(width) / aspect height = adjusted_height if height >= 0 else -adjusted_height else: adjusted_width = abs(height) * aspect width = adjusted_width if width >= 0 else -adjusted_width x1 = x0 + width y1 = y0 + height left = min(x0, x1) right = max(x0, x1) bottom = min(y0, y1) top = max(y0, y1) self.zoom_rect = arcade.rect.LRBT(left=left, right=right, top=top, bottom=bottom) def on_mouse_release(self, x, y, button, modifiers): if self.zoom_start_position and self.zoom_rect: rect = self.zoom_rect center_x = (rect.left + rect.right) / 2 center_y = (rect.bottom + rect.top) / 2 center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min) center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min) real_span = (rect.right - rect.left) / self.width * (self.real_max - self.real_min) imag_span = (rect.top - rect.bottom) / self.height * (self.imag_max - self.imag_min) self.real_min = center_real - real_span / 2 self.real_max = center_real + real_span / 2 self.imag_min = center_imag - imag_span / 2 self.imag_max = center_imag + imag_span / 2 initial_real_range = initial_real_imag[self.fractal_name][1] - initial_real_imag[self.fractal_name][0] new_real_range = self.real_max - self.real_min self.zoom = initial_real_range / new_real_range self.zoom_label.text = f"Zoom: {self.zoom:.4f}" self.zoom_start_position = None self.zoom_rect = None self.create_image() self.pypresence_client.update( state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}', details=f'Zoom: {self.zoom:.4f}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time ) def on_draw(self): self.window.clear() self.fractal_sprite.draw() self.ui.draw() if self.zoom_rect: arcade.draw_rect_outline(self.zoom_rect, color=arcade.color.GRAY)