import arcade, arcade.gui, pyglet, json from PIL import Image from game.shader import create_sierpinsky_carpet_shader from utils.constants import menu_background_color, button_style from utils.preload import button_texture, button_hovered_texture class SierpinskyCarpetViewer(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client with open("settings.json", "r") as file: self.settings_dict = json.load(file) self.depth = self.settings_dict.get("sierpinsky_depth", 10) self.zoom = 1.0 self.click_center = (self.width / 2, self.height / 2) def on_show_view(self): super().on_show_view() self.shader_program, self.sierpinsky_carpet_image = create_sierpinsky_carpet_shader(self.window.width, self.window.height, self.settings_dict.get("sierpinsky_precision", "Single").lower()) self.sierpinsky_carpet_sprite = pyglet.sprite.Sprite(img=self.sierpinsky_carpet_image) self.create_image() self.pypresence_client.update(state='Viewing Sierpinsky Carpet', details=f'Zoom: {self.zoom}\nDepth: {self.depth}', start=self.pypresence_client.start_time) self.setup_ui() def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def setup_ui(self): self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top") self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16)) self.depth_label = self.info_box.add(arcade.gui.UILabel(text=f"Depth: {self.depth}", font_name="Protest Strike", font_size=16)) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) def create_image(self): with self.shader_program: self.shader_program['u_depth'] = self.depth self.shader_program['u_zoom'] = int(self.zoom) self.shader_program['u_center'] = self.click_center self.shader_program.dispatch(self.sierpinsky_carpet_image.width, self.sierpinsky_carpet_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS) def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None: super().on_mouse_press(x, y, button, modifiers) if button == arcade.MOUSE_BUTTON_LEFT: zoom = self.settings_dict.get("sierpinsky_zoom_increase", 2) elif button == arcade.MOUSE_BUTTON_RIGHT: zoom = 1 / self.settings_dict.get("sierpinsky_zoom_increase", 2) else: return self.zoom *= zoom self.click_center = (x, y) self.zoom_label.text = f"Zoom: {self.zoom}" self.create_image() self.pypresence_client.update(state='Viewing Sierpinsky Carpet', details=f'Zoom: {self.zoom}\nDepth: {self.depth}', start=self.pypresence_client.start_time) def on_draw(self): self.window.clear() self.sierpinsky_carpet_sprite.draw() self.ui.draw()