import arcade, arcade.gui, pyglet, json from PIL import Image from game.shader import create_mandelbrot_shader from utils.constants import menu_background_color, button_style, initial_real_min, initial_real_max, initial_imag_min, initial_imag_max from utils.preload import button_texture, button_hovered_texture class MandelbrotViewer(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.real_min = initial_real_min self.real_max = initial_real_max self.imag_min = initial_imag_min self.imag_max = initial_imag_max with open("settings.json", "r") as file: self.settings_dict = json.load(file) self.max_iter = self.settings_dict.get("mandelbrot_max_iter", 200) self.zoom = 1.0 def on_show_view(self): super().on_show_view() self.shader_program, self.mandelbrot_image = create_mandelbrot_shader(self.window.width, self.window.height, self.settings_dict.get("mandelbrot_precision", "Single").lower()) self.mandelbrot_sprite = pyglet.sprite.Sprite(img=self.mandelbrot_image) self.create_image() self.pypresence_client.update(state='Viewing Mandelbrot', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time) self.setup_ui() def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def setup_ui(self): self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, vertical=False), anchor_x="center", anchor_y="top") self.zoom_label = self.info_box.add(arcade.gui.UILabel(text=f"Zoom: {self.zoom}", font_name="Protest Strike", font_size=16)) self.max_iter_label = self.info_box.add(arcade.gui.UILabel(text=f"Max Iterations: {self.max_iter}", font_name="Protest Strike", font_size=16)) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) def zoom_at(self, center_x, center_y, zoom_factor): center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min) center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min) new_real_range = (self.real_max - self.real_min) / zoom_factor new_imag_range = (self.imag_max - self.imag_min) / zoom_factor self.real_min = center_real - new_real_range / 2 self.real_max = center_real + new_real_range / 2 self.imag_min = center_imag - new_imag_range / 2 self.imag_max = center_imag + new_imag_range / 2 def create_image(self): with self.shader_program: self.shader_program['u_maxIter'] = self.max_iter self.shader_program['u_resolution'] = (self.window.width, self.window.height) self.shader_program['u_real_range'] = (self.real_min, self.real_max) self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max) self.shader_program.dispatch(self.mandelbrot_image.width, self.mandelbrot_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS) def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None: super().on_mouse_press(x, y, button, modifiers) if button == arcade.MOUSE_BUTTON_LEFT: zoom = self.settings_dict.get("mandelbrot_zoom_increase", 2) elif button == arcade.MOUSE_BUTTON_RIGHT: zoom = 1 / self.settings_dict.get("mandelbrot_zoom_increase", 2) else: return self.zoom *= zoom self.zoom_label.text = f"Zoom: {self.zoom}" self.zoom_at(self.window.mouse.data["x"], self.window.mouse.data["y"], zoom) self.create_image() self.pypresence_client.update(state='Viewing Mandelbrot', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time) def on_draw(self): self.window.clear() self.mandelbrot_sprite.draw() self.ui.draw()