Files
fractal-viewer/menus/fractal_chooser.py
csd4ni3l 22c46778d9 change to template-based shaders, move fractal chooser to menus, add
burning ship and newton fractal, add escape radius to more fractals
2025-05-27 21:55:27 +02:00

64 lines
3.5 KiB
Python

import arcade, arcade.gui
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
class FractalChooser(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
def on_show_view(self):
super().on_show_view()
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=3, column_count=3, horizontal_spacing=10, vertical_spacing=10))
self.anchor.add(self.grid, anchor_x="center", anchor_y="center")
self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Protest Strike", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
self.mandelbrot_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Mandelbrot', style=button_style, width=200, height=200), row=0, column=0)
self.mandelbrot_button.on_click = lambda event: self.mandelbrot()
self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=0, column=1)
self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet()
self.julia_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Julia', style=button_style, width=200, height=200), row=0, column=2)
self.julia_button.on_click = lambda event: self.julia()
self.burning_ship_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Burning Ship', style=button_style, width=200, height=200), row=1, column=0)
self.burning_ship_button.on_click = lambda event: self.burning_ship()
self.newton_fractal_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Newton Fractal', style=button_style, width=200, height=200), row=1, column=1)
self.newton_fractal_button.on_click = lambda event: self.newton_fractal()
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def mandelbrot(self):
from game.mandelbrot import MandelbrotViewer
self.window.show_view(MandelbrotViewer(self.pypresence_client))
def sierpinsky_carpet(self):
from game.sierpinsky_carpet import SierpinskyCarpetViewer
self.window.show_view(SierpinskyCarpetViewer(self.pypresence_client))
def julia(self):
from game.julia import JuliaViewer
self.window.show_view(JuliaViewer(self.pypresence_client))
def burning_ship(self):
from game.burning_ship import BurningShipViewer
self.window.show_view(BurningShipViewer(self.pypresence_client))
def newton_fractal(self):
from game.newton_fractal import NewtonFractalViewer
self.window.show_view(NewtonFractalViewer(self.pypresence_client))