mirror of
https://github.com/csd4ni3l/fractal-viewer.git
synced 2026-01-01 12:13:43 +01:00
71 lines
2.3 KiB
Python
71 lines
2.3 KiB
Python
import pyglet
|
|
mandelbrot_compute_source = """#version 430 core
|
|
|
|
uniform int u_maxIter;
|
|
uniform vec2 u_resolution;
|
|
uniform vec2 u_real_range;
|
|
uniform vec2 u_imag_range;
|
|
|
|
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
layout(location = 0, rgba32f) uniform image2D img_output;
|
|
|
|
int mandelbrot({vec2type} c, int maxIter) {
|
|
{vec2type} z = {vec2type}(0.0, 0.0);
|
|
for (int n = 0; n < maxIter; n++) {
|
|
if (dot(z, z) > 4.0) {
|
|
return n;
|
|
}
|
|
z = {vec2type}(
|
|
z.x * z.x - z.y * z.y + c.x,
|
|
2.0 * z.x * z.y + c.y
|
|
);
|
|
}
|
|
return maxIter;
|
|
}
|
|
|
|
{vec2type} map_pixel({floattype} x, {floattype} y, {vec2type} resolution, {vec2type} real_range, {vec2type} imag_range) {
|
|
{floattype} real = real_range.x + (x / resolution.x) * (real_range.y - real_range.x);
|
|
{floattype} imag = imag_range.x + (y / resolution.y) * (imag_range.y - imag_range.x);
|
|
return {vec2type}(real, imag);
|
|
}
|
|
|
|
void main() {
|
|
ivec2 texel_coord = ivec2(gl_GlobalInvocationID.xy);
|
|
{vec2type} c = map_pixel({floattype}(texel_coord.x), {floattype}(texel_coord.y), u_resolution, u_real_range, u_imag_range);
|
|
int iters = mandelbrot(c, u_maxIter);
|
|
|
|
vec4 value = vec4(0.0, 0.0, 0.0, 1.0);
|
|
|
|
if (iters != u_maxIter) {
|
|
float t = float(iters) / float(u_maxIter);
|
|
float pow_amount = 0.7;
|
|
t = pow(t, pow_amount);
|
|
|
|
value.r = 9.0 * (1.0 - t) * t * t * t;
|
|
value.g = 15.0 * (1.0 - t) * (1.0 - t) * t * t;
|
|
value.b = 8.5 * (1.0 - t) * (1.0 - t) * (1.0 - t) * t;
|
|
}
|
|
|
|
imageStore(img_output, texel_coord, value);
|
|
}
|
|
"""
|
|
|
|
def create_mandelbrot_shader(width, height, precision="single"):
|
|
shader_source = mandelbrot_compute_source
|
|
|
|
if precision == "single":
|
|
shader_source = shader_source.replace("{vec2type}", "vec2").replace("{floattype}", "float")
|
|
elif precision == "double":
|
|
shader_source = shader_source.replace("{vec2type}", "dvec2").replace("{floattype}", "double")
|
|
else:
|
|
raise TypeError("Invalid Precision")
|
|
|
|
shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)
|
|
|
|
mandelbrot_image = pyglet.image.Texture.create(width, height, internalformat=pyglet.gl.GL_RGBA32F)
|
|
|
|
uniform_location = shader_program['img_output']
|
|
mandelbrot_image.bind_image_texture(unit=uniform_location)
|
|
|
|
return shader_program, mandelbrot_image
|