add controller support

This commit is contained in:
csd4ni3l
2025-06-25 11:40:26 +02:00
parent 7d0d25ddb5
commit 136d982395
8 changed files with 104 additions and 33 deletions

View File

@@ -1,10 +1,11 @@
import arcade, arcade.gui, os, time
from game.file_support import save_file
from utils.constants import button_style, dropdown_style
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
from arcade.gui.experimental.focus import UIFocusGroup
class FileManager(arcade.gui.UIView):
def __init__(self, start_directory, allowed_extensions, save=False, *args):
@@ -17,7 +18,7 @@ class FileManager(arcade.gui.UIView):
self.args = args
self.save = save
self.anchor = self.ui.add(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.anchor = self.add_widget(UIFocusGroup(size_hint=(1, 1)))
self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.7, 0.7)), anchor_x="center", anchor_y="center")
self.content_cache = {}
@@ -47,6 +48,8 @@ class FileManager(arcade.gui.UIView):
# self.save_file_type_dropdown = self.anchor.add(arcade.gui.UIDropdown(options=["life_5", "life_6", "rle"], default="rle", width=self.window.width / 5, height=self.window.height / 15, primary_style=dropdown_style, dropdown_style=dropdown_style, active_style=dropdown_style), anchor_x="center", anchor_y="bottom", align_y=20, align_x=self.window.width / 7)
self.save_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Save', style=button_style, width=200, height=100), anchor_x="right", anchor_y="bottom", align_x=-35, align_y=5)
self.save_button.on_click = lambda event: self.save_content()
self.anchor.detect_focusable_widgets()
self.show_directory()
@@ -118,11 +121,25 @@ class FileManager(arcade.gui.UIView):
else:
self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
self.anchor.detect_focusable_widgets()
def on_mouse_press(self, x, y, button, modifiers):
if button == arcade.MOUSE_BUTTON_RIGHT:
self.change_directory(os.path.dirname(self.current_directory))
def on_button_press(self, controller, name):
if name == "b":
self.change_directory(os.path.dirname(self.current_directory))
elif name == "start":
self.main_exit()
def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
super().on_key_press(symbol, modifiers)
if symbol == arcade.key.ESCAPE:
from game.play import Game
self.window.show_view(Game(*self.args))
self.main_exit()
def main_exit(self):
from game.play import Game
self.window.show_view(Game(*self.args))
def change_directory(self, directory):
if directory.startswith("//"): # Fix / paths
@@ -131,7 +148,3 @@ class FileManager(arcade.gui.UIView):
self.current_directory = directory
self.show_directory()
def on_mouse_press(self, x, y, button, modifiers):
if button == arcade.MOUSE_BUTTON_RIGHT:
self.change_directory(os.path.dirname(self.current_directory))