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https://github.com/csd4ni3l/game-of-life.git
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Resolving filepaths in both onefile and standalone modes for Nuitka
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9
run.py
9
run.py
@@ -4,6 +4,12 @@ pyglet.options.debug_gl = False
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import logging, datetime, os, json, sys, arcade
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import logging, datetime, os, json, sys, arcade
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# Set up paths BEFORE importing modules that load assets
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script_dir = os.path.dirname(os.path.abspath(__file__))
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pyglet.resource.path.append(script_dir)
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pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts'))
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from utils.utils import get_closest_resolution, print_debug_info, on_exception
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from utils.utils import get_closest_resolution, print_debug_info, on_exception
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from utils.constants import log_dir, menu_background_color
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from utils.constants import log_dir, menu_background_color
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from menus.main import Main
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from menus.main import Main
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@@ -12,9 +18,6 @@ from arcade.experimental.controller_window import ControllerWindow
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sys.excepthook = on_exception
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sys.excepthook = on_exception
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pyglet.resource.path.append(os.getcwd())
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pyglet.font.add_directory('./assets/fonts')
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__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
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__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
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if not log_dir in os.listdir():
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if not log_dir in os.listdir():
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