mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
Add file manager quitting with escape, rle and life 1.05 loading support
and saving support for all formats(currently only rle in file manager)
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@@ -1,20 +1,21 @@
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import arcade, arcade.gui, os, time
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from utils.constants import button_style
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from game.file_support import save_file
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from utils.constants import button_style, dropdown_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIView):
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def __init__(self, start_directory, allowed_extensions, *args):
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def __init__(self, start_directory, allowed_extensions, save=False, *args):
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super().__init__()
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self.current_directory = start_directory
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.done = False
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self.args = args
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self.save = save
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self.anchor = self.ui.add(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.7, 0.7)), anchor_x="center", anchor_y="center")
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@@ -41,16 +42,24 @@ class FileManager(arcade.gui.UIView):
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self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.back_button.on_click = lambda event: self.change_directory(os.path.dirname(self.current_directory))
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if self.save:
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self.save_filename_input = self.anchor.add(arcade.gui.UIInputText(font_name="Roboto", font_size=24, width=self.window.width / 2, height=self.window.height / 15), anchor_x="center", anchor_y="bottom", align_y=20)
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# self.save_file_type_dropdown = self.anchor.add(arcade.gui.UIDropdown(options=["life_5", "life_6", "rle"], default="rle", width=self.window.width / 5, height=self.window.height / 15, primary_style=dropdown_style, dropdown_style=dropdown_style, active_style=dropdown_style), anchor_x="center", anchor_y="bottom", align_y=20, align_x=self.window.width / 7)
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self.save_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Save', style=button_style, width=200, height=100), anchor_x="right", anchor_y="bottom", align_x=-35, align_y=5)
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self.save_button.on_click = lambda event: self.save_content()
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self.show_directory()
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def submit(self, content):
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self.submitted_content = content
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self.done = True
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if os.path.isfile(content):
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from game.play import Game
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self.window.show_view(Game(*self.args, load_from=self.submitted_content))
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def save_content(self):
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save_file(self.args[-1], f"{self.current_directory}/{self.save_filename_input.text}", "rle")
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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try:
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@@ -109,6 +118,12 @@ class FileManager(arcade.gui.UIView):
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else:
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self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
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def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
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super().on_key_press(symbol, modifiers)
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if symbol == arcade.key.ESCAPE:
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from game.play import Game
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self.window.show_view(Game(*self.args))
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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