mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
Add file manager quitting with escape, rle and life 1.05 loading support
and saving support for all formats(currently only rle in file manager)
This commit is contained in:
@@ -1,20 +1,21 @@
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import arcade, arcade.gui, os, time
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from utils.constants import button_style
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from game.file_support import save_file
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from utils.constants import button_style, dropdown_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIView):
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def __init__(self, start_directory, allowed_extensions, *args):
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def __init__(self, start_directory, allowed_extensions, save=False, *args):
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super().__init__()
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self.current_directory = start_directory
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.done = False
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self.args = args
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self.save = save
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self.anchor = self.ui.add(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.7, 0.7)), anchor_x="center", anchor_y="center")
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@@ -41,16 +42,24 @@ class FileManager(arcade.gui.UIView):
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self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.back_button.on_click = lambda event: self.change_directory(os.path.dirname(self.current_directory))
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if self.save:
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self.save_filename_input = self.anchor.add(arcade.gui.UIInputText(font_name="Roboto", font_size=24, width=self.window.width / 2, height=self.window.height / 15), anchor_x="center", anchor_y="bottom", align_y=20)
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# self.save_file_type_dropdown = self.anchor.add(arcade.gui.UIDropdown(options=["life_5", "life_6", "rle"], default="rle", width=self.window.width / 5, height=self.window.height / 15, primary_style=dropdown_style, dropdown_style=dropdown_style, active_style=dropdown_style), anchor_x="center", anchor_y="bottom", align_y=20, align_x=self.window.width / 7)
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self.save_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Save', style=button_style, width=200, height=100), anchor_x="right", anchor_y="bottom", align_x=-35, align_y=5)
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self.save_button.on_click = lambda event: self.save_content()
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self.show_directory()
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def submit(self, content):
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self.submitted_content = content
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self.done = True
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if os.path.isfile(content):
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from game.play import Game
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self.window.show_view(Game(*self.args, load_from=self.submitted_content))
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def save_content(self):
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save_file(self.args[-1], f"{self.current_directory}/{self.save_filename_input.text}", "rle")
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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try:
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@@ -109,6 +118,12 @@ class FileManager(arcade.gui.UIView):
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else:
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self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
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def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
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super().on_key_press(symbol, modifiers)
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if symbol == arcade.key.ESCAPE:
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from game.play import Game
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self.window.show_view(Game(*self.args))
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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148
game/file_support.py
Normal file
148
game/file_support.py
Normal file
@@ -0,0 +1,148 @@
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import re
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def load_life_6(offset_x, offset_y, data):
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loaded_data = []
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for line in data:
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if line == "#Life 1.06":
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continue
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x, y = line.split(" ")
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x = int(offset_x + int(x))
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y = int(offset_y + int(y))
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loaded_data.append((y, x))
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return loaded_data
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def save_life_6(cell_grid):
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data = "#Life 1.06"
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alive_cells = [(row, col) for row in range(len(cell_grid)) for col in range(len(cell_grid[row])) if cell_grid[row][col]]
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for cell in alive_cells:
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data += f"\n{cell[0]} {cell[1]}"
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return data
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def load_life_5(offset_x, offset_y, data):
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loaded_data = []
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y = int(offset_y)
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for line in data:
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if line == "#Life 1.05" or line.startswith("#D") or line.startswith("#R") or line.startswith("#N"):
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continue
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y += 1
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for x, cell in enumerate(line):
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x += int(offset_x)
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if cell == "*":
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loaded_data.append((y, x))
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return loaded_data
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def save_life_5(cell_grid):
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data = "#Life 1.05\n#D Exported from csd4ni3l's Game Of Life viewer.\n#N\n"
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for row_list in cell_grid.values():
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for cell in row_list.values():
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data += "*" if cell else "."
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data += "\n"
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return data
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def load_rle(offset_x, offset_y, data):
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loaded_data = []
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rle_data = ""
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x_offset = int(offset_x)
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y_offset = int(offset_y)
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y = 0
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x = 0
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for line in data:
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line = line.strip()
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if not line or line.startswith("#") or line.startswith("x"):
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continue
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rle_data += line
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pattern = re.compile(r"(\d*)([bo$!])")
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matches = pattern.findall(rle_data)
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for count_str, symbol in matches:
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count = int(count_str) if count_str else 1
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if symbol == "b":
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x += count
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elif symbol == "o":
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for _ in range(count):
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loaded_data.append((y_offset + y, x_offset + x))
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x += 1
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elif symbol == "$":
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y += count
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x = 0
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elif symbol == "!":
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break
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return loaded_data
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def save_rle(cell_grid):
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live_cells = [(row, col) for row in cell_grid for col in cell_grid[row] if cell_grid[row][col]]
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if not live_cells:
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return "#C Empty pattern\nx = 0, y = 0, rule = B3/S23\n!"
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min_row = min(row for row, _ in live_cells)
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max_row = max(row for row, _ in live_cells)
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min_col = min(col for _, col in live_cells)
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max_col = max(col for _, col in live_cells)
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width = max_col - min_col + 1
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height = max_row - min_row + 1
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data = "#C Exported from csd4ni3l's Game Of Life viewer.\n"
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data += f"x = {width}, y = {height}, rule = B3/S23\n"
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lines = []
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for row in range(min_row, max_row + 1):
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line = ""
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run_char = None
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run_length = 0
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for col in range(min_col, max_col + 1):
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alive = cell_grid.get(row, {}).get(col, False)
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char = "o" if alive else "b"
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if char == run_char:
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run_length += 1
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else:
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if run_char is not None:
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line += (str(run_length) if run_length > 1 else "") + run_char
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run_char = char
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run_length = 1
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if run_char:
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line += (str(run_length) if run_length > 1 else "") + run_char
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lines.append(line)
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data += "$".join(lines) + "!"
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return data
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def load_file(offset_x, offset_y, file_path):
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with open(file_path, "r") as file:
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data = file.read().splitlines()
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if "#Life 1.06" in data:
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return load_life_6(offset_x, offset_y, data)
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elif "#Life 1.05" in data:
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return load_life_5(offset_x, offset_y, data)
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elif file_path.endswith(".rle"):
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return load_rle(offset_x, offset_y, data)
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def save_file(cell_grid, file_path, file_type):
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with open(file_path, "w") as file:
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if file_type == "life_6":
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file.write(save_life_6(cell_grid))
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elif file_type == "life_5":
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file.write(save_life_5(cell_grid))
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elif file_type == "rle":
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file.write(save_rle(cell_grid))
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35
game/play.py
35
game/play.py
@@ -1,4 +1,5 @@
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import arcade, arcade.gui, random, math, copy, time, json, os
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from game.file_support import load_file
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from utils.constants import COLS, ROWS, CELL_SIZE, SPACING, NEIGHBORS, button_style
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from utils.preload import create_sound, destroy_sound, button_texture, button_hovered_texture
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@@ -27,7 +28,7 @@ class Game(arcade.gui.UIView):
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def on_show_view(self):
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super().on_show_view()
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self.setup_grid()
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self.setup_grid(load_existing=bool(self.cell_grid))
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, vertical=False), anchor_x="center", anchor_y="top")
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@@ -49,6 +50,10 @@ class Game(arcade.gui.UIView):
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self.load_button.on_click = lambda event: self.load()
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self.anchor.add(self.load_button, anchor_x="left", anchor_y="bottom", align_x=5, align_y=5)
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self.save_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Save", style=button_style, width=200, height=100)
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self.save_button.on_click = lambda event: self.save()
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self.anchor.add(self.save_button, anchor_x="right", anchor_y="bottom", align_x=-5, align_y=5)
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arcade.schedule(self.update_generation, 1 / self.generation_fps)
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def main_exit(self):
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@@ -58,24 +63,16 @@ class Game(arcade.gui.UIView):
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def setup_grid(self, load_existing=False, randomized=False):
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self.spritelist.clear()
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if self.load_from:
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loaded_data = load_file(COLS / 2, ROWS / 2, self.load_from)
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for row in range(ROWS):
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if not row in self.cell_grid:
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self.cell_grid[row] = {}
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if not row in self.sprite_grid:
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self.sprite_grid[row] = {}
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if self.load_from:
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loaded_data = []
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with open(self.load_from, "r") as file:
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data = file.read().splitlines()
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for line in data:
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if line == "#Life 1.06":
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continue
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x, y = line.split(" ")
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x = int(COLS / 2 + int(x))
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y = int(ROWS / 2 + int(y))
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loaded_data.append((y, x))
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for row in range(ROWS):
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for col in range(COLS):
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if self.load_from:
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self.cell_grid[row][col] = 1 if (row, col) in loaded_data else 0
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@@ -199,8 +196,14 @@ class Game(arcade.gui.UIView):
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self.cell_grid[grid_row][grid_col] = 0
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def load(self):
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arcade.unschedule(self.update_generation)
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt"], self.pypresence_client, self.generation, self.running, self.cell_grid))
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], False, self.pypresence_client, self.generation, self.running, self.cell_grid))
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def save(self):
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arcade.unschedule(self.update_generation)
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], True, self.pypresence_client, self.generation, self.running, self.cell_grid))
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def on_draw(self):
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super().on_draw()
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