From 7ad1cd8742d7c6756e4244640ec0045e2b3e55f9 Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Tue, 22 Apr 2025 12:30:40 +0200 Subject: [PATCH] remove accidental looping of sfx --- game/play.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/play.py b/game/play.py index 0078ee4..fc93667 100644 --- a/game/play.py +++ b/game/play.py @@ -158,7 +158,7 @@ class Game(arcade.gui.UIView): if time.perf_counter() - self.last_create_sound >= 0.05: self.last_create_sound = time.perf_counter() if self.settings_dict.get("sfx", True): - create_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100, loop=True) + create_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100) self.sprite_grid[grid_row][grid_col].visible = True self.cell_grid[grid_row][grid_col] = 1 @@ -173,7 +173,7 @@ class Game(arcade.gui.UIView): if self.cell_grid[grid_row][grid_col] == 1: self.population -= 1 if self.settings_dict.get("sfx", True): - destroy_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100, loop=True) + destroy_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100) self.sprite_grid[grid_row][grid_col].visible = False self.cell_grid[grid_row][grid_col] = 0