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https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
use numpy instead of bitmasks and get atleast 15x speedup, change default cols and rows to 128x96 for more space.
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@@ -1,39 +1,27 @@
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from utils.constants import ROWS, COLS, NEIGHBORS
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TOTAL_CELLS = ROWS * COLS
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from utils.constants import ROWS, COLS
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import numpy as np
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def create_numpy_grid():
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return np.zeros((ROWS, COLS), dtype=np.uint8)
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def get_index(row, col):
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return row * COLS + col
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def count_neighbors(grid):
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padded = np.pad(grid, pad_width=1, mode='constant', constant_values=0)
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neighbors = (
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padded[0:-2, 0:-2] + # top-left
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padded[0:-2, 1:-1] + # top
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padded[0:-2, 2:] + # top-right
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padded[1:-1, 0:-2] + # left
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padded[1:-1, 2:] + # right
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padded[2:, 0:-2] + # bottom-left
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padded[2:, 1:-1] + # bottom
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padded[2:, 2:] # bottom-right
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)
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return neighbors
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def get_neighbors(cell_grid, neighbor_mask):
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return (cell_grid & neighbor_mask).bit_count()
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def unset_bit(number, i):
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return number & ~(1 << i)
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def set_bit(number, i):
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return number | (1 << i)
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def get_bit(number, i):
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return (number >> i) & 1
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def print_bits(n: int, width: int = 8):
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print(f"{n:0{width}b}")
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def create_zeroed_int(n):
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zero_val = 0
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bitmask = (1 << n) -1
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return zero_val & bitmask
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def precompute_neighbor_masks():
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masks = [0] * TOTAL_CELLS
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for row in range(ROWS):
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for col in range(COLS):
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index = get_index(row, col)
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mask = 0
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for dy, dx in NEIGHBORS:
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ny, nx = row + dy, col + dx
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if 0 <= ny < ROWS and 0 <= nx < COLS:
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neighbor_index = get_index(ny, nx)
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mask |= 1 << neighbor_index
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masks[index] = mask
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return masks
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def update_generation(cell_grid: np.array):
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neighbors = count_neighbors(cell_grid)
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new_grid = ((cell_grid == 1) & ((neighbors == 2) | (neighbors == 3))) | \
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((cell_grid == 0) & (neighbors == 3))
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return new_grid.astype(np.uint8)
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