mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
Use Roboto instead of Protest Strike, fix display mode crash, add file
loading
This commit is contained in:
77
game/play.py
77
game/play.py
@@ -1,16 +1,18 @@
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import arcade, arcade.gui, random, math, copy, time, json
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import arcade, arcade.gui, random, math, copy, time, json, os
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from utils.constants import COLS, ROWS, CELL_SIZE, SPACING, NEIGHBORS, button_style
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from utils.preload import create_sound, destroy_sound, button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client=None):
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def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, load_from=None):
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super().__init__()
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self.generation = 0
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self.generation = generation or 0
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self.population = 0
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self.running = True
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self.running = running or False
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self.generation_fps = 10
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self.cell_grid = cell_grid or {}
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self.sprite_grid = {}
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self.load_from = load_from
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self.pypresence_generation_count = 0
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self.pypresence_client = pypresence_client
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@@ -30,48 +32,63 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, vertical=False), anchor_x="center", anchor_y="top")
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self.population_label = arcade.gui.UILabel(text="Population: 0", font_name="Protest Strike", font_size=16)
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self.population_label = arcade.gui.UILabel(text="Population: 0", font_name="Roboto", font_size=16)
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self.info_box.add(self.population_label)
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self.generation_label = arcade.gui.UILabel(text="Generation: 0", font_name="Protest Strike", font_size=16)
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self.generation_label = arcade.gui.UILabel(text="Generation: 0", font_name="Roboto", font_size=16)
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self.info_box.add(self.generation_label)
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self.fps_label = arcade.gui.UILabel(text="FPS: 10", font_name="Protest Strike", font_size=16)
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self.fps_label = arcade.gui.UILabel(text="FPS: 10", font_name="Roboto", font_size=16)
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self.info_box.add(self.fps_label)
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda e: self.main_exit()
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.load_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Load", style=button_style, width=200, height=100)
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self.load_button.on_click = lambda event: self.load()
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self.anchor.add(self.load_button, anchor_x="left", anchor_y="bottom", align_x=5, align_y=5)
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arcade.schedule(self.update_generation, 1 / self.generation_fps)
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def setup_grid(self, randomized=False):
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def setup_grid(self, load_existing=False, randomized=False):
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self.spritelist.clear()
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self.cell_grid = {}
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self.sprite_grid = {}
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for row in range(ROWS):
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self.cell_grid[row] = {}
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self.sprite_grid[row] = {}
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if self.load_from:
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loaded_data = []
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with open(self.load_from, "r") as file:
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data = file.read().splitlines()
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for line in data:
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if line == "#Life 1.06":
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continue
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x, y = line.split(" ")
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x = int(COLS / 2 + int(x))
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y = int(ROWS / 2 + int(y))
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loaded_data.append((y, x))
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for row in range(ROWS):
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for col in range(COLS):
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if randomized and random.randint(0, 1) == 1:
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cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
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self.cell_grid[row][col] = 1
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self.sprite_grid[row][col] = cell
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self.spritelist.append(cell)
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if self.load_from:
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self.cell_grid[row][col] = 1 if (row, col) in loaded_data else 0
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elif not load_existing:
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if randomized and random.randint(0, 1):
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self.cell_grid[row][col] = 1
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self.population += 1
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continue
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self.population += 1
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self.cell_grid[row][col] = 0
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continue
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self.cell_grid[row][col] = 0
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cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
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cell.visible = False
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cell.visible = self.cell_grid[row][col]
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self.sprite_grid[row][col] = cell
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self.spritelist.append(cell)
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@@ -96,10 +113,10 @@ class Game(arcade.gui.UIView):
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if neighbor_x == 0 and neighbor_y == 0:
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continue
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if grid.get(y + neighbor_y, {}).get(x + neighbor_x) == 1:
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if grid.get(y + neighbor_y, {}).get(x + neighbor_x):
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cell_neighbors += 1
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if grid[y][x] == 1:
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if grid[y][x]:
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if (cell_neighbors == 2 or cell_neighbors == 3):
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pass # survives
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else: # dies
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@@ -129,6 +146,10 @@ class Game(arcade.gui.UIView):
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self.population_label.text = f"Population: {self.population}"
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self.generation_label.text = f"Generation: {self.generation}"
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self.cell_grid.clear()
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self.spritelist.clear()
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self.sprite_grid.clear()
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arcade.unschedule(self.update_generation)
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self.setup_grid()
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arcade.schedule(self.update_generation, 1 / self.generation_fps)
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@@ -170,13 +191,17 @@ class Game(arcade.gui.UIView):
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if grid_col < 0 or grid_row < 0 or grid_row >= ROWS or grid_col >= COLS:
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return
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if self.cell_grid[grid_row][grid_col] == 1:
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if self.cell_grid[grid_row][grid_col]:
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self.population -= 1
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if self.settings_dict.get("sfx", True):
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destroy_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100)
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self.sprite_grid[grid_row][grid_col].visible = False
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self.cell_grid[grid_row][grid_col] = 0
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def load(self):
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt"], self.pypresence_client, self.generation, self.running, self.cell_grid))
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def on_draw(self):
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super().on_draw()
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