mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
Use Roboto instead of Protest Strike, fix display mode crash, add file
loading
This commit is contained in:
2
CREDITS
2
CREDITS
@@ -1,5 +1,7 @@
|
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Thanks to Pixabay for the sound effects and the music!
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The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
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Huge Thanks to Python for being the programming language used in this game.
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https://www.python.org/
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93
assets/fonts/OFL.txt
Normal file
93
assets/fonts/OFL.txt
Normal file
@@ -0,0 +1,93 @@
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Copyright 2011 The Roboto Project Authors (https://github.com/googlefonts/roboto-classic)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
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-----------------------------------------------------------
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||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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||||
-----------------------------------------------------------
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|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
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||||
development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
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||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
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||||
Holder(s) under this license and clearly marked as such. This may
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||||
include source files, build scripts and documentation.
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||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
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||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
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||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
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||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
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||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
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||||
|
||||
DISCLAIMER
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||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
Binary file not shown.
BIN
assets/fonts/Roboto-Black.ttf
Normal file
BIN
assets/fonts/Roboto-Black.ttf
Normal file
Binary file not shown.
122
game/file_manager.py
Normal file
122
game/file_manager.py
Normal file
@@ -0,0 +1,122 @@
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import arcade, arcade.gui, os, time
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIView):
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def __init__(self, start_directory, allowed_extensions, *args):
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super().__init__()
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self.current_directory = start_directory
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.done = False
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self.args = args
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self.anchor = self.ui.add(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.7, 0.7)), anchor_x="center", anchor_y="center")
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self.content_cache = {}
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self.pre_cache_contents()
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def on_show_view(self):
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super().on_show_view()
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self.current_directory_label = self.anchor.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-15)
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self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.box.add(self.scroll_area)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.back_button.on_click = lambda event: self.change_directory(os.path.dirname(self.current_directory))
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self.show_directory()
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def submit(self, content):
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self.submitted_content = content
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self.done = True
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if os.path.isfile(content):
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from game.play import Game
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self.window.show_view(Game(*self.args, load_from=self.submitted_content))
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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try:
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entries = os.listdir(directory)
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except PermissionError:
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return None
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filtered = [
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entry for entry in entries
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if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
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os.path.splitext(entry)[1].lower() in self.allowed_extensions
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]
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sorted_entries = sorted(
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filtered,
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key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
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)
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self.content_cache[directory] = sorted_entries
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self.content_cache[directory].append(time.perf_counter())
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return self.content_cache[directory][:-1]
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def pre_cache_contents(self):
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for directory in self.walk_limited_depth(self.current_directory):
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self.get_content(directory)
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def walk_limited_depth(self, start_dir, max_depth=2):
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start_dir = os.path.abspath(start_dir)
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def _walk(current_dir, current_depth):
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if current_depth > max_depth:
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return
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yield current_dir
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try:
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with os.scandir(current_dir) as it:
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for entry in it:
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if entry.is_dir(follow_symlinks=False):
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yield from _walk(entry.path, current_depth + 1)
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except PermissionError:
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pass # skip directories you can't access
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return _walk(start_dir, 0)
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def show_directory(self):
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self.files_box.clear()
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self.file_buttons.clear()
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self.current_directory_label.text = self.current_directory
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for file in self.get_content(self.current_directory):
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.window.width / 1.5)))
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if os.path.isdir(f"{self.current_directory}/{file}"):
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self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
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else:
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self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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self.current_directory = directory
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self.show_directory()
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def on_mouse_press(self, x, y, button, modifiers):
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if button == arcade.MOUSE_BUTTON_RIGHT:
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self.change_directory(os.path.dirname(self.current_directory))
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71
game/play.py
71
game/play.py
@@ -1,16 +1,18 @@
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import arcade, arcade.gui, random, math, copy, time, json
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import arcade, arcade.gui, random, math, copy, time, json, os
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from utils.constants import COLS, ROWS, CELL_SIZE, SPACING, NEIGHBORS, button_style
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from utils.preload import create_sound, destroy_sound, button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client=None):
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def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, load_from=None):
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super().__init__()
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|
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self.generation = 0
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self.generation = generation or 0
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self.population = 0
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self.running = True
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self.running = running or False
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self.generation_fps = 10
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|
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self.cell_grid = cell_grid or {}
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self.sprite_grid = {}
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self.load_from = load_from
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self.pypresence_generation_count = 0
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|
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self.pypresence_client = pypresence_client
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@@ -30,48 +32,63 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, vertical=False), anchor_x="center", anchor_y="top")
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|
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self.population_label = arcade.gui.UILabel(text="Population: 0", font_name="Protest Strike", font_size=16)
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self.population_label = arcade.gui.UILabel(text="Population: 0", font_name="Roboto", font_size=16)
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self.info_box.add(self.population_label)
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|
||||
self.generation_label = arcade.gui.UILabel(text="Generation: 0", font_name="Protest Strike", font_size=16)
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self.generation_label = arcade.gui.UILabel(text="Generation: 0", font_name="Roboto", font_size=16)
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||||
self.info_box.add(self.generation_label)
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||||
|
||||
self.fps_label = arcade.gui.UILabel(text="FPS: 10", font_name="Protest Strike", font_size=16)
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||||
self.fps_label = arcade.gui.UILabel(text="FPS: 10", font_name="Roboto", font_size=16)
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||||
self.info_box.add(self.fps_label)
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|
||||
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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||||
self.back_button.on_click = lambda e: self.main_exit()
|
||||
self.back_button.on_click = lambda event: self.main_exit()
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||||
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
|
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|
||||
self.load_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Load", style=button_style, width=200, height=100)
|
||||
self.load_button.on_click = lambda event: self.load()
|
||||
self.anchor.add(self.load_button, anchor_x="left", anchor_y="bottom", align_x=5, align_y=5)
|
||||
|
||||
arcade.schedule(self.update_generation, 1 / self.generation_fps)
|
||||
|
||||
def main_exit(self):
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
|
||||
def setup_grid(self, randomized=False):
|
||||
def setup_grid(self, load_existing=False, randomized=False):
|
||||
self.spritelist.clear()
|
||||
|
||||
self.cell_grid = {}
|
||||
self.sprite_grid = {}
|
||||
|
||||
for row in range(ROWS):
|
||||
self.cell_grid[row] = {}
|
||||
self.sprite_grid[row] = {}
|
||||
|
||||
if self.load_from:
|
||||
loaded_data = []
|
||||
with open(self.load_from, "r") as file:
|
||||
data = file.read().splitlines()
|
||||
for line in data:
|
||||
if line == "#Life 1.06":
|
||||
continue
|
||||
|
||||
x, y = line.split(" ")
|
||||
x = int(COLS / 2 + int(x))
|
||||
y = int(ROWS / 2 + int(y))
|
||||
loaded_data.append((y, x))
|
||||
|
||||
for row in range(ROWS):
|
||||
for col in range(COLS):
|
||||
if randomized and random.randint(0, 1) == 1:
|
||||
cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
|
||||
if self.load_from:
|
||||
self.cell_grid[row][col] = 1 if (row, col) in loaded_data else 0
|
||||
elif not load_existing:
|
||||
if randomized and random.randint(0, 1):
|
||||
self.cell_grid[row][col] = 1
|
||||
self.sprite_grid[row][col] = cell
|
||||
self.spritelist.append(cell)
|
||||
|
||||
self.population += 1
|
||||
|
||||
continue
|
||||
|
||||
self.cell_grid[row][col] = 0
|
||||
|
||||
cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
|
||||
cell.visible = False
|
||||
cell.visible = self.cell_grid[row][col]
|
||||
self.sprite_grid[row][col] = cell
|
||||
self.spritelist.append(cell)
|
||||
|
||||
@@ -96,10 +113,10 @@ class Game(arcade.gui.UIView):
|
||||
if neighbor_x == 0 and neighbor_y == 0:
|
||||
continue
|
||||
|
||||
if grid.get(y + neighbor_y, {}).get(x + neighbor_x) == 1:
|
||||
if grid.get(y + neighbor_y, {}).get(x + neighbor_x):
|
||||
cell_neighbors += 1
|
||||
|
||||
if grid[y][x] == 1:
|
||||
if grid[y][x]:
|
||||
if (cell_neighbors == 2 or cell_neighbors == 3):
|
||||
pass # survives
|
||||
else: # dies
|
||||
@@ -129,6 +146,10 @@ class Game(arcade.gui.UIView):
|
||||
self.population_label.text = f"Population: {self.population}"
|
||||
self.generation_label.text = f"Generation: {self.generation}"
|
||||
|
||||
self.cell_grid.clear()
|
||||
self.spritelist.clear()
|
||||
self.sprite_grid.clear()
|
||||
|
||||
arcade.unschedule(self.update_generation)
|
||||
self.setup_grid()
|
||||
arcade.schedule(self.update_generation, 1 / self.generation_fps)
|
||||
@@ -170,13 +191,17 @@ class Game(arcade.gui.UIView):
|
||||
if grid_col < 0 or grid_row < 0 or grid_row >= ROWS or grid_col >= COLS:
|
||||
return
|
||||
|
||||
if self.cell_grid[grid_row][grid_col] == 1:
|
||||
if self.cell_grid[grid_row][grid_col]:
|
||||
self.population -= 1
|
||||
if self.settings_dict.get("sfx", True):
|
||||
destroy_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100)
|
||||
self.sprite_grid[grid_row][grid_col].visible = False
|
||||
self.cell_grid[grid_row][grid_col] = 0
|
||||
|
||||
def load(self):
|
||||
from game.file_manager import FileManager
|
||||
self.window.show_view(FileManager(os.path.expanduser("~"), [".txt"], self.pypresence_client, self.generation, self.running, self.cell_grid))
|
||||
|
||||
def on_draw(self):
|
||||
super().on_draw()
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import arcade, arcade.gui, asyncio, pypresence, time, json, copy
|
||||
from utils.preload import button_texture, button_hovered_texture, theme_sound
|
||||
from utils.preload import button_texture, button_hovered_texture
|
||||
from utils.constants import button_style, discord_presence_id
|
||||
from utils.utils import FakePyPresence
|
||||
|
||||
@@ -51,7 +51,7 @@ class Main(arcade.gui.UIView):
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.title_label = self.box.add(arcade.gui.UILabel(text="Game Of Life", font_name="Protest Strike", font_size=48))
|
||||
self.title_label = self.box.add(arcade.gui.UILabel(text="Game Of Life", font_name="Roboto", font_size=48))
|
||||
|
||||
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=button_style))
|
||||
self.play_button.on_click = lambda event: self.play()
|
||||
|
||||
@@ -82,7 +82,7 @@ class Settings(arcade.gui.UIView):
|
||||
self.value_layout.clear()
|
||||
|
||||
for setting in settings[category]:
|
||||
label = arcade.gui.UILabel(text=setting, font_name="Protest Strike", font_size=28, text_color=arcade.color.WHITE )
|
||||
label = arcade.gui.UILabel(text=setting, font_name="Roboto", font_size=28, text_color=arcade.color.WHITE )
|
||||
self.key_layout.add(label)
|
||||
|
||||
setting_dict = settings[category][setting]
|
||||
@@ -160,7 +160,10 @@ class Settings(arcade.gui.UIView):
|
||||
if self.settings_dict['vsync']:
|
||||
self.window.set_vsync(True)
|
||||
display_mode = self.window.display.get_default_screen().get_mode()
|
||||
if display_mode:
|
||||
refresh_rate = display_mode.rate
|
||||
else:
|
||||
refresh_rate = 60
|
||||
self.window.set_update_rate(1 / refresh_rate)
|
||||
self.window.set_draw_rate(1 / refresh_rate)
|
||||
|
||||
@@ -273,7 +276,7 @@ class Settings(arcade.gui.UIView):
|
||||
else:
|
||||
font_size = 12
|
||||
|
||||
self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Protest Strike", font_size=font_size, align="center", multiline=True)
|
||||
self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Roboto", font_size=font_size, align="center", multiline=True)
|
||||
|
||||
self.key_layout.add(self.credits_label)
|
||||
|
||||
|
||||
3
run.py
3
run.py
@@ -77,7 +77,10 @@ window = arcade.Window(width=resolution[0], height=resolution[1], title='Game Of
|
||||
if vsync:
|
||||
window.set_vsync(True)
|
||||
display_mode = window.display.get_default_screen().get_mode()
|
||||
if display_mode:
|
||||
refresh_rate = display_mode.rate
|
||||
else:
|
||||
refresh_rate = 60
|
||||
window.set_update_rate(1 / refresh_rate)
|
||||
window.set_draw_rate(1 / refresh_rate)
|
||||
elif not fps_limit == 0:
|
||||
|
||||
@@ -13,10 +13,10 @@ discord_presence_id = 1363780625928028200
|
||||
log_dir = 'logs'
|
||||
menu_background_color = arcade.color.DARK_SLATE_GRAY
|
||||
|
||||
button_style = {'normal': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK),
|
||||
'press': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK)}
|
||||
dropdown_style = {'normal': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)),
|
||||
'press': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Protest Strike", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))}
|
||||
button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),
|
||||
'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)}
|
||||
dropdown_style = {'normal': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)),
|
||||
'press': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))}
|
||||
|
||||
slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
|
||||
slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
|
||||
|
||||
Reference in New Issue
Block a user