mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
265 lines
12 KiB
Python
265 lines
12 KiB
Python
import arcade, arcade.gui, random, time, json, os, numpy as np
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from utils.constants import COLS, ROWS, CELL_SIZE, SPACING, button_style
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from utils.preload import create_sound, destroy_sound, button_texture, button_hovered_texture, cursor_texture
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from game.game_of_life import create_numpy_grid, update_generation
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from game.file_support import load_file
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, gps=10, load_from=None):
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super().__init__()
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self.generation = generation or 0
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self.population = 0
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self.running = running or False
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self.cell_grid = cell_grid
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self.sprite_grid = {}
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self.load_from = load_from
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self.pypresence_generation_count = 0
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self.gps = gps
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self.generation_time = 1 / self.gps
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self.generation_delta_time = 1 / self.gps
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self.last_generation_update = time.perf_counter()
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self.last_info_update = time.perf_counter()
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self.has_controller = False
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self.controller_a_press = False
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self.controller_b_press = False
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self.pypresence_client = pypresence_client
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self.spritelist = arcade.SpriteList()
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self.last_create_sound = time.perf_counter()
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self.start_x = self.window.width / 2 - ((COLS * (CELL_SIZE + SPACING)) / 2)
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self.start_y = self.window.height / 2 - ((ROWS * (CELL_SIZE + SPACING)) / 2)
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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arcade.schedule(self.update_generation, 1 / self.gps)
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def on_show_view(self):
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super().on_show_view()
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self.setup_grid(load_existing=self.cell_grid is not None)
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, vertical=False), anchor_x="center", anchor_y="top")
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self.population_label = arcade.gui.UILabel(text="Population: 0", font_name="Roboto", font_size=16)
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self.info_box.add(self.population_label)
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self.generation_label = arcade.gui.UILabel(text=f"Generation: {self.generation}", font_name="Roboto", font_size=16)
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self.info_box.add(self.generation_label)
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self.fps_label = arcade.gui.UILabel(text=f"Generations/second: {self.gps}", font_name="Roboto", font_size=16)
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self.info_box.add(self.fps_label)
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self.actual_fps_label = arcade.gui.UILabel(text=f"Actual generations/second: 0", font_name="Roboto", font_size=16)
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self.info_box.add(self.actual_fps_label)
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.load_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Load", style=button_style, width=200, height=100)
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self.load_button.on_click = lambda event: self.load()
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self.anchor.add(self.load_button, anchor_x="left", anchor_y="bottom", align_x=5, align_y=5)
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self.save_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Save", style=button_style, width=200, height=100)
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self.save_button.on_click = lambda event: self.save()
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self.anchor.add(self.save_button, anchor_x="right", anchor_y="bottom", align_x=-5, align_y=5)
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if self.window.get_controllers():
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self.cursor_sprite = arcade.Sprite(cursor_texture)
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self.spritelist.append(self.cursor_sprite)
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self.has_controller = True
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_trigger_motion(self, controller, name, value):
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if not value >= 0.9:
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return
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if name == "lefttrigger":
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self.load()
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elif name == "righttrigger":
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self.save()
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def on_stick_motion(self, controller, name, value):
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if name == "leftstick":
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value *= 3
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self.cursor_sprite.center_x += value.x
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self.cursor_sprite.center_y += value.y
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def on_button_press(self, controller, name):
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if name == "a":
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self.controller_a_press = True
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elif name == "b":
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self.controller_b_press = True
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elif name == "start":
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self.main_exit()
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def on_button_release(self, controller, name):
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if name == "a":
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self.controller_a_press = False
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elif name == "b":
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self.controller_b_press = False
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def setup_grid(self, load_existing=False, randomized=False):
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self.spritelist.clear()
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if self.load_from:
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loaded_data = load_file(COLS / 2, ROWS / 2, self.load_from)
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self.cell_grid = create_numpy_grid()
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for row in range(ROWS):
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self.sprite_grid[row] = {}
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for col in range(COLS):
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if self.load_from:
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if (row, col) in loaded_data:
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self.cell_grid[row, col] = 1
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elif not load_existing:
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if randomized and random.randint(0, 1):
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self.cell_grid[row, col] = 1
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cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
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if not bool(self.cell_grid[row, col]):
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cell.visible = False
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self.sprite_grid[row][col] = cell
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self.spritelist.append(cell)
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def update_generation(self, delta_time):
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self.generation_delta_time = delta_time
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if self.running:
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self.generation += 1
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self.pypresence_generation_count += 1
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if self.pypresence_generation_count == self.gps * 3:
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self.pypresence_generation_count = 0
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self.pypresence_client.update(state='In Game', details=f'Generation: {self.generation} Population: {self.population}', start=self.pypresence_client.start_time)
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old_grid = self.cell_grid
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self.cell_grid = update_generation(self.cell_grid)
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for row, col in np.argwhere(old_grid != self.cell_grid):
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self.sprite_grid[row][col].visible = bool(self.cell_grid[row, col])
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def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
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super().on_key_press(symbol, modifiers)
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if symbol == arcade.key.SPACE:
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self.running = not self.running
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elif symbol == arcade.key.C:
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self.population = 0
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self.generation = 0
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self.population_label.text = f"Population: {self.population}"
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self.generation_label.text = f"Generation: {self.generation}"
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self.cell_grid = 0
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self.spritelist.clear()
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self.sprite_grid.clear()
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arcade.unschedule(self.update_generation)
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self.setup_grid()
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arcade.schedule(self.update_generation, 1 / self.gps)
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elif symbol == arcade.key.R:
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self.population = 0
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self.generation = 0
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self.population_label.text = f"Population: {self.population}"
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self.generation_label.text = f"Generation: {self.generation}"
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self.cell_grid = 0
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self.spritelist.clear()
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self.sprite_grid.clear()
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arcade.unschedule(self.update_generation)
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self.setup_grid(randomized=True)
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arcade.schedule(self.update_generation, 1 / self.gps)
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def on_update(self, delta_time):
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super().on_update(delta_time)
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if time.perf_counter() - self.last_info_update >= 0.5:
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self.last_info_update = time.perf_counter()
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self.actual_fps_label.text = f"Actual generations/second: {round(1 / self.generation_delta_time, 2)}"
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if not self.population < 0: # generation might be faster than 60 FPS, leading to minus population counts.
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self.population_label.text = f"Population: {self.population}"
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self.generation_label.text = f"Generation: {self.generation}"
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if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.DOWN]: # type: ignore
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self.gps += 1 if self.window.keyboard[arcade.key.UP] else -1 # type: ignore
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if self.gps < 1:
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self.gps = 1
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self.generation_time = 1 / self.gps
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self.fps_label.text = f"Generations/second: {self.gps}"
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arcade.unschedule(self.update_generation)
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arcade.schedule(self.update_generation, self.generation_time)
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if self.window.mouse[arcade.MOUSE_BUTTON_LEFT] or self.controller_a_press: # type: ignore
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x = self.window.mouse.data["x"] if not self.controller_a_press else self.cursor_sprite.left
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y = self.window.mouse.data["y"] if not self.controller_a_press else self.cursor_sprite.top
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grid_col = int((x - self.start_x + (CELL_SIZE / 2)) // (CELL_SIZE + SPACING)) # type: ignore
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grid_row = int((y - self.start_y + (CELL_SIZE / 2)) // (CELL_SIZE + SPACING)) # type: ignore
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if grid_col < 0 or grid_row < 0 or grid_row >= ROWS or grid_col >= COLS:
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return
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if not self.cell_grid[grid_row, grid_col]:
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self.population += 1
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if time.perf_counter() - self.last_create_sound >= 0.05:
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self.last_create_sound = time.perf_counter()
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if self.settings_dict.get("sfx", True):
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create_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100)
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self.sprite_grid[grid_row][grid_col].visible = True
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self.cell_grid[grid_row, grid_col] = 1
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elif self.window.mouse[arcade.MOUSE_BUTTON_RIGHT] or self.controller_b_press: # type: ignore
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x = self.window.mouse.data["x"] if not self.controller_b_press else self.cursor_sprite.left
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y = self.window.mouse.data["y"] if not self.controller_b_press else self.cursor_sprite.top
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grid_col = int((x - self.start_x + (CELL_SIZE / 2)) // (CELL_SIZE + SPACING)) # type: ignore
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grid_row = int((y - self.start_y + (CELL_SIZE / 2)) // (CELL_SIZE + SPACING)) # type: ignore
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if grid_col < 0 or grid_row < 0 or grid_row >= ROWS or grid_col >= COLS:
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return
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if self.cell_grid[grid_row, grid_col]:
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self.population -= 1
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if self.settings_dict.get("sfx", True):
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destroy_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100)
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self.sprite_grid[grid_row][grid_col].visible = False
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self.cell_grid[grid_row, grid_col] = 0
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def load(self):
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arcade.unschedule(self.update_generation)
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], False, self.pypresence_client, self.generation, self.running, self.cell_grid, self.gps))
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def save(self):
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arcade.unschedule(self.update_generation)
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], True, self.pypresence_client, self.generation, self.running, self.cell_grid, self.gps))
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def on_draw(self):
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super().on_draw()
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arcade.draw_rect_outline(arcade.rect.LBWH(self.start_x - (SPACING * 2), self.start_y - (SPACING * 2), COLS * (CELL_SIZE + SPACING), ROWS * (CELL_SIZE + SPACING)), arcade.color.WHITE)
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self.spritelist.draw()
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