Files
game-of-life/.github/workflows/main.yml
Brandon Corfman 5c311f60ca formatting
2025-11-01 18:47:05 -04:00

119 lines
4.0 KiB
YAML

name: Build and Release
on: push
jobs:
build:
name: Build on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: ubuntu-22.04
platform: linux
python-version: "3.11"
- os: windows-latest
platform: windows
python-version: "3.11"
steps:
- name: Check-out repository
uses: actions/checkout@v4
- name: Setup Python
uses: actions/setup-python@v5
with:
python-version: "3.11"
architecture: "x64"
cache: "pip"
cache-dependency-path: |
**/requirements*.txt
- name: Install Dependencies
run: pip install -r requirements.txt
- name: Build Executable
uses: Nuitka/Nuitka-Action@main
with:
nuitka-version: main
script-name: run.py
nofollow-import-to: "*tk*,_codecs,encodings,multiprocessing,gi"
disable-plugins: tk-inter,dill-compat,eventlet,gevent,pyqt5,pyqt6,pyside2,pyside6,delvewheel,pywebview,matplotlib,spacy,enum-compat,pbr-compat,gevent,pmw-freezer,transformers,upx,kivy,options-nanny,multiprocessing,gi
include-data-dir: assets=assets
include-data-files: CREDITS=CREDITS
mode: onefile
output-file: GameOfLife
- name: Locate and rename executable (Linux)
if: matrix.os == 'ubuntu-22.04'
run: |
set -euo pipefail
echo "Searching for built Linux binary..."
# List to help debugging when paths change
ls -laR . | head -n 500 || true
BIN=$(find . -maxdepth 4 -type f -name 'GameOfLife*' -perm -u+x | head -n1 || true)
if [ -z "${BIN}" ]; then
echo "ERROR: No Linux binary found after build"
exit 1
fi
echo "Found: ${BIN}"
mkdir -p build_output
cp "${BIN}" build_output/GameOfLife.bin
chmod +x build_output/GameOfLife.bin
echo "Executable ready: build_output/GameOfLife.bin"
shell: bash
- name: Locate and rename executable (Windows)
if: matrix.os == 'windows-latest'
run: |
Write-Host "Searching for built Windows binary..."
Get-ChildItem -Recurse -File -Filter 'GameOfLife*.exe' | Select-Object -First 1 | ForEach-Object {
Write-Host ("Found: " + $_.FullName)
New-Item -ItemType Directory -Force -Path build_output | Out-Null
Copy-Item $_.FullName "build_output\GameOfLife.exe"
Write-Host "Executable ready: build_output\GameOfLife.exe"
}
if (!(Test-Path build_output\GameOfLife.exe)) {
Write-Error "ERROR: No Windows binary found after build"
exit 1
}
shell: pwsh
- name: Upload build artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.platform }}
path: build_output/GameOfLife.*
release:
runs-on: ubuntu-latest
needs: build
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Download All Build Artifacts
uses: actions/download-artifact@v4
with:
path: downloads
- name: Create release (if missing) and upload artifacts to tag
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
set -euo pipefail
TAG="${{ github.ref_name }}"
echo "Target release tag: $TAG"
if gh release view "$TAG" >/dev/null 2>&1; then
echo "Release $TAG already exists; will upload assets with --clobber"
else
gh release create "$TAG" \
--title "$TAG" \
--notes "Automated build for $TAG"
fi
# Upload the executables directly (no zip files)
gh release upload "$TAG" downloads/linux/GameOfLife.bin --clobber
gh release upload "$TAG" downloads/windows/GameOfLife.exe --clobber