Files
game-of-life/game/file_manager.py
2025-06-25 11:40:26 +02:00

151 lines
6.6 KiB
Python

import arcade, arcade.gui, os, time
from game.file_support import save_file
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
from arcade.gui.experimental.focus import UIFocusGroup
class FileManager(arcade.gui.UIView):
def __init__(self, start_directory, allowed_extensions, save=False, *args):
super().__init__()
self.current_directory = start_directory
self.allowed_extensions = allowed_extensions
self.file_buttons = []
self.submitted_content = ""
self.args = args
self.save = save
self.anchor = self.add_widget(UIFocusGroup(size_hint=(1, 1)))
self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.7, 0.7)), anchor_x="center", anchor_y="center")
self.content_cache = {}
self.pre_cache_contents()
def on_show_view(self):
super().on_show_view()
self.current_directory_label = self.anchor.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-15)
self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
self.scroll_area.scroll_speed = -50
self.box.add(self.scroll_area)
self.scrollbar = UIScrollBar(self.scroll_area)
self.scrollbar.size_hint = (0.02, 1)
self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
self.files_box = arcade.gui.UIBoxLayout(space_between=5)
self.scroll_area.add(self.files_box)
self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
self.back_button.on_click = lambda event: self.change_directory(os.path.dirname(self.current_directory))
if self.save:
self.save_filename_input = self.anchor.add(arcade.gui.UIInputText(font_name="Roboto", font_size=24, width=self.window.width / 2, height=self.window.height / 15), anchor_x="center", anchor_y="bottom", align_y=20)
# self.save_file_type_dropdown = self.anchor.add(arcade.gui.UIDropdown(options=["life_5", "life_6", "rle"], default="rle", width=self.window.width / 5, height=self.window.height / 15, primary_style=dropdown_style, dropdown_style=dropdown_style, active_style=dropdown_style), anchor_x="center", anchor_y="bottom", align_y=20, align_x=self.window.width / 7)
self.save_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Save', style=button_style, width=200, height=100), anchor_x="right", anchor_y="bottom", align_x=-35, align_y=5)
self.save_button.on_click = lambda event: self.save_content()
self.anchor.detect_focusable_widgets()
self.show_directory()
def submit(self, content):
self.submitted_content = content
if os.path.isfile(content):
from game.play import Game
self.window.show_view(Game(*self.args, load_from=self.submitted_content))
def save_content(self):
save_file(self.args[-1], f"{self.current_directory}/{self.save_filename_input.text}", "rle")
def get_content(self, directory):
if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
try:
entries = os.listdir(directory)
except PermissionError:
return None
filtered = [
entry for entry in entries
if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
os.path.splitext(entry)[1].lower() in self.allowed_extensions
]
sorted_entries = sorted(
filtered,
key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
)
self.content_cache[directory] = sorted_entries
self.content_cache[directory].append(time.perf_counter())
return self.content_cache[directory][:-1]
def pre_cache_contents(self):
for directory in self.walk_limited_depth(self.current_directory):
self.get_content(directory)
def walk_limited_depth(self, start_dir, max_depth=2):
start_dir = os.path.abspath(start_dir)
def _walk(current_dir, current_depth):
if current_depth > max_depth:
return
yield current_dir
try:
with os.scandir(current_dir) as it:
for entry in it:
if entry.is_dir(follow_symlinks=False):
yield from _walk(entry.path, current_depth + 1)
except PermissionError:
pass # skip directories you can't access
return _walk(start_dir, 0)
def show_directory(self):
self.files_box.clear()
self.file_buttons.clear()
self.current_directory_label.text = self.current_directory
for file in self.get_content(self.current_directory):
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.window.width / 1.5)))
if os.path.isdir(f"{self.current_directory}/{file}"):
self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
else:
self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
self.anchor.detect_focusable_widgets()
def on_mouse_press(self, x, y, button, modifiers):
if button == arcade.MOUSE_BUTTON_RIGHT:
self.change_directory(os.path.dirname(self.current_directory))
def on_button_press(self, controller, name):
if name == "b":
self.change_directory(os.path.dirname(self.current_directory))
elif name == "start":
self.main_exit()
def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
if symbol == arcade.key.ESCAPE:
self.main_exit()
def main_exit(self):
from game.play import Game
self.window.show_view(Game(*self.args))
def change_directory(self, directory):
if directory.startswith("//"): # Fix / paths
directory = directory[1:]
self.current_directory = directory
self.show_directory()