Add 25 levels, make Outputs None by default, add DIY mode, auto evaluate on changes, difficulty indication in level selector, fix task label overflowing

This commit is contained in:
csd4ni3l
2025-10-14 11:17:15 +02:00
parent f4054fafa8
commit 2915d36763
4 changed files with 243 additions and 22 deletions

View File

@@ -13,7 +13,7 @@ class LevelSelector(arcade.gui.UIView):
self.pypresence_client.update(state="In Menus", details="Level Selector")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid = self.anchor.add(arcade.gui.UIGridLayout(width=self.window.width / 2, height=self.window.height / 2, vertical_spacing=10, horizontal_spacing=10, column_count=5, row_count=ceil(len(LEVELS) / 5)), anchor_x="center", anchor_y="top", align_y=-self.window.height / 8)
self.grid = self.anchor.add(arcade.gui.UIGridLayout(width=self.window.width / 2, height=self.window.height / 2, vertical_spacing=10, horizontal_spacing=10, column_count=5, row_count=ceil((len(LEVELS) + 1) / 5)), anchor_x="center", anchor_y="top", align_y=-self.window.height / 8)
def on_show_view(self):
super().on_show_view()
@@ -26,8 +26,23 @@ class LevelSelector(arcade.gui.UIView):
for n in range(len(LEVELS)):
row, col = n // 5, n % 5
level_button = self.grid.add(arcade.gui.UITextureButton(width=self.window.width / 8, height=self.window.height / 8, text=f"Level {n + 1}", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style), row=row, column=col)
if n < 5:
difficulty = "Easy"
elif n < 15:
difficulty = "Intermediate"
elif n < 20:
difficulty = "Hard"
else:
difficulty = "Extra Hard"
level_button = self.grid.add(arcade.gui.UITextureButton(width=self.window.width / 8, height=self.window.height / 8, text=f"{difficulty} Level {n + 1}", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style), row=row, column=col)
level_button.on_click = lambda event, n=n: self.play(n)
row, col = (n + 1) // 5, (n + 1) % 5
diy_button = self.grid.add(arcade.gui.UITextureButton(width=self.window.width / 8, height=self.window.height / 8, text=f"DIY", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style), row=row, column=col)
diy_button.on_click = lambda event: self.play(-1)
self.grid._trigger_size_hint_update()