Add youtube video demo to README, fix LogicalGates having no texture, because no value, fix gate zoom scaling applying to non-label gates

This commit is contained in:
csd4ni3l
2025-10-19 19:41:24 +02:00
parent 41a493e44d
commit 3584f9c08a
2 changed files with 53 additions and 47 deletions

View File

@@ -1,5 +1,8 @@
Logical Signals is a game where you have to direct and change signals with logical gates to meet the end result. Logical Signals is a game where you have to direct and change signals with logical gates to meet the end result.
Demo video:
[![Demo Video](https://img.youtube.com/vi/OPEPoMZabS4/hqdefault.jpg)](https://youtu.be/OPEPoMZabS4)
# How to play: # How to play:
- You can move gates by dragging their buttons (not the plus ones) - You can move gates by dragging their buttons (not the plus ones)
- To create connections, click on the + buttons (left for input, right for output) - To create connections, click on the + buttons (left for input, right for output)

View File

@@ -17,6 +17,8 @@ class LogicalGate(arcade.Sprite):
self.input: list[LogicalGate] = [] self.input: list[LogicalGate] = []
self.output: LogicalGate | None = None self.output: LogicalGate | None = None
self.calculate_value()
def calculate_value(self): def calculate_value(self):
if self.gate_type == "OUTPUT" and self.input: if self.gate_type == "OUTPUT" and self.input:
self.value = self.input[0].calculate_value() self.value = self.input[0].calculate_value()
@@ -357,54 +359,55 @@ class Game(arcade.gui.UIView):
gate: arcade.gui.UIInputText gate: arcade.gui.UIInputText
for gate in self.gates: for gate in self.gates:
if scroll_y == 1: if gate.gate_type == "LABEL":
gate.scale(1.1) if scroll_y == 1:
else: gate.scale(1.1)
gate.scale(1 / 1.1) else:
gate.scale(1 / 1.1)
if gate.width < self.window.width / 18: if gate.width < self.window.width / 18:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=7, color=gate._text_color), dict(font_name="Roboto", font_size=7, color=gate._text_color),
) )
elif gate.width < self.window.width / 16: elif gate.width < self.window.width / 16:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=9, color=gate._text_color), dict(font_name="Roboto", font_size=9, color=gate._text_color),
) )
elif gate.width < self.window.width / 14: elif gate.width < self.window.width / 14:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=11, color=gate._text_color), dict(font_name="Roboto", font_size=11, color=gate._text_color),
) )
elif gate.width < self.window.width / 12: elif gate.width < self.window.width / 12:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=13, color=gate._text_color), dict(font_name="Roboto", font_size=13, color=gate._text_color),
) )
elif gate.width < self.window.width / 10: elif gate.width < self.window.width / 10:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=15, color=gate._text_color), dict(font_name="Roboto", font_size=15, color=gate._text_color),
) )
elif gate.width < self.window.width / 8: elif gate.width < self.window.width / 8:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=17, color=gate._text_color), dict(font_name="Roboto", font_size=17, color=gate._text_color),
) )
elif gate.width < self.window.width / 6: elif gate.width < self.window.width / 6:
gate.doc.set_style( gate.doc.set_style(
0, 0,
len(gate.text), len(gate.text),
dict(font_name="Roboto", font_size=19, color=gate._text_color), dict(font_name="Roboto", font_size=19, color=gate._text_color),
) )
def on_event(self, event): def on_event(self, event):
arcade.gui.UIManager.on_event(self.ui, event) arcade.gui.UIManager.on_event(self.ui, event)