I forgot to commit, but i have added all the basics: nodes, and connections, and evaluation. Took a long time due to bugs

This commit is contained in:
csd4ni3l
2025-10-13 18:17:55 +02:00
parent df83bdd01a
commit e2fa83f83b
4 changed files with 175 additions and 8 deletions

View File

@@ -52,10 +52,10 @@ class Main(arcade.gui.UIView):
self.title_label = self.box.add(arcade.gui.UILabel(text="Logical Signals", font_name="Roboto", font_size=48))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 8, style=big_button_style))
self.play_button.on_click = lambda event: self.play()
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 8, style=big_button_style))
self.settings_button.on_click = lambda event: self.settings()
def play(self):