import pyglet pyglet.options.debug_gl = False import logging, datetime, os, json, sys, arcade from utils.utils import get_closest_resolution, print_debug_info, on_exception from utils.constants import log_dir, save_dir, menu_background_color from menus.main import Main sys.excepthook = on_exception pyglet.resource.path.append(os.getcwd()) pyglet.font.add_directory('./assets/fonts') if not log_dir in os.listdir(): os.makedirs(log_dir) if not save_dir in os.listdir(): os.makedirs(save_dir) while len(os.listdir(log_dir)) >= 5: files = [(file, os.path.getctime(os.path.join(log_dir, file))) for file in os.listdir(log_dir)] oldest_file = sorted(files, key=lambda x: x[1])[0][0] os.remove(os.path.join(log_dir, oldest_file)) timestamp = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") log_filename = f"debug_{timestamp}.log" logging.basicConfig(filename=f'{os.path.join(log_dir, log_filename)}', format='%(asctime)s %(name)s %(levelname)s: %(message)s', level=logging.DEBUG) for logger_name_to_disable in ['arcade', "numba"]: logging.getLogger(logger_name_to_disable).propagate = False logging.getLogger(logger_name_to_disable).disabled = True if os.path.exists('settings.json'): with open('settings.json', 'r') as settings_file: settings = json.load(settings_file) resolution = list(map(int, settings['resolution'].split('x'))) if not settings.get("anti_aliasing", "4x MSAA") == "None": antialiasing = int(settings.get("anti_aliasing", "4x MSAA").split('x')[0]) else: antialiasing = 0 fullscreen = settings['window_mode'] == 'Fullscreen' style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT vsync = settings['vsync'] fps_limit = settings['fps_limit'] else: resolution = get_closest_resolution() antialiasing = 4 fullscreen = False style = arcade.Window.WINDOW_STYLE_DEFAULT vsync = True fps_limit = 0 settings = { "resolution": f"{resolution[0]}x{resolution[1]}", "antialiasing": "4x MSAA", "window_mode": "Windowed", "vsync": True, "fps_limit": 60, "discord_rpc": True } with open("settings.json", "w") as file: file.write(json.dumps(settings)) window = arcade.Window(width=resolution[0], height=resolution[1], title='Logical Signals', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style) if vsync: window.set_vsync(True) display_mode = window.display.get_default_screen().get_mode() refresh_rate = display_mode.rate window.set_update_rate(1 / refresh_rate) window.set_draw_rate(1 / refresh_rate) elif not fps_limit == 0: window.set_update_rate(1 / fps_limit) window.set_draw_rate(1 / fps_limit) else: window.set_update_rate(1 / 99999999) window.set_draw_rate(1 / 99999999) arcade.set_background_color(menu_background_color) print_debug_info() main = Main() window.show_view(main) logging.debug('Game started.') arcade.run() logging.info('Exited with error code 0.')