import arcade, arcade.gui from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture class Tutorial(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.title_label = self.anchor.add(arcade.gui.UILabel(text="Tutorial", font_size=40), anchor_x="center", anchor_y="top") self.instructions_label = self.anchor.add(arcade.gui.UILabel(text="""How to play: - You can move gates by dragging their buttons (not the plus ones) - To create connections, click on the + buttons, left is the input, right is the output - On levels, a node has to have 2 inputs(Except the OUTPUT and NOT node), but only 1 output - On DIY mode, a node can have more than 2 inputs, except for OUTPUT and NOT - You can change an INPUT's gate value by clicking on it - You have to connect the nodes in a way to meet the required result Logical Gates explanation: - AND: Returns 1 if all inputs are 1, otherwise 0 - OR: Returns 1 if any inputs are 1, otherwise 0 - NAND: Returns 1 if any inputs are 0, otherwise 0 - NOR: Returns 1 if all inputs are 0, otherwise 0 - XOR: Returns 1 if atleast 1 input is different, otherwise 0 - XNOR: Returns 1 if all inputs are the same, otherwise 0 """, multiline=True, font_size=22), anchor_x="center", anchor_y="center") self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.main_exit()