Files
logical-signals/menus/tutorial.py

44 lines
2.1 KiB
Python

import arcade, arcade.gui
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
class Tutorial(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.title_label = self.anchor.add(arcade.gui.UILabel(text="Tutorial", font_size=40), anchor_x="center", anchor_y="top")
self.instructions_label = self.anchor.add(arcade.gui.UILabel(text="""How to play:
- You can move gates by dragging their buttons (not the plus ones)
- To create connections, click on the + buttons (left for input, right for output)
- To remove connections, right click the connnection line
- On levels, a node has to have 2 inputs(Except the OUTPUT and NOT node), but only 1 output
- On DIY mode, a node can have more than 2 inputs, except for OUTPUT and NOT
- You can change an INPUT's gate value by clicking on it
- You have to connect the nodes in a way to meet the required result
Logical Gates explanation:
- AND: Returns 1 if all inputs are 1, otherwise 0
- OR: Returns 1 if any inputs are 1, otherwise 0
- NAND: Returns 1 if any inputs are 0, otherwise 0
- NOR: Returns 1 if all inputs are 0, otherwise 0
- XOR: Returns 1 if atleast 1 input is different, otherwise 0
- XNOR: Returns 1 if all inputs are the same, otherwise 0
""", multiline=True, font_size=22), anchor_x="center", anchor_y="center")
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.main_exit()