mirror of
https://github.com/csd4ni3l/loginween.git
synced 2026-01-01 04:23:48 +01:00
Add whack a pumpkin and best score, move games to game_info and setup_game, make a modular basegame template and build upon that, fix game settings not using the current game specific settings
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@@ -1,5 +1,4 @@
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function setup_game() {
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loadSprite("pumpkin", "/static/graphics/pumpkin.png");
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function game_info() {
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const SETTINGS = {
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"Graphics": {
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"Anti-Aliasing": {"type": "bool", "default": "true"},
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@@ -13,6 +12,12 @@ function setup_game() {
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"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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},
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};
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return ["Pumpkin Memory", SETTINGS];
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}
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function setup_game() {
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loadSprite("pumpkin", "/static/graphics/pumpkin.png");
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scene("game", (difficulty, pumpkin_array, revealed, found_pairs, start) => {
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create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
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@@ -71,7 +76,7 @@ function setup_game() {
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const best_time_display = (best_time == 99999) ? "None" : `${best_time}s`;
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const elapsed = performance.now() - start;
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const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)}s Best Time: ${best_time_display}`);
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const timer_label = create_label(400, 5, `Time spent: ${(elapsed / 1000).toFixed(1)}s Best Time: ${best_time_display}`);
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const timer_interval_id = setInterval(() => {
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const elapsed = performance.now() - start;
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@@ -88,8 +93,9 @@ function setup_game() {
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best_time = (elapsed / 1000).toFixed(1);
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}
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localStorage.setItem(`memory_best_${difficulty}`, best_time);
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create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s Best Time: ${best_time_display}`, 48);
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const best_time_display = (best_time == 99999) ? "None" : `${best_time}s`;
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create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s\nBest Time: ${best_time_display}`, 48);
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return;
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}
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@@ -102,7 +108,7 @@ function setup_game() {
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const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
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sprite.scale = 1;
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tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
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create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
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create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 3, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
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tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
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wait(0.5, () => {
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if (found_pair == null) {
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@@ -140,6 +146,4 @@ function setup_game() {
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["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "extrahard")]
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], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
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});
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return ["Pumpkin Memory", SETTINGS];
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}
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