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https://github.com/csd4ni3l/loginween.git
synced 2026-01-01 12:33:49 +01:00
Add whack a pumpkin and best score, move games to game_info and setup_game, make a modular basegame template and build upon that, fix game settings not using the current game specific settings
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@@ -1,3 +1,24 @@
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function game_info() {
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const SETTINGS = {
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"Graphics": {
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"Anti-Aliasing": {"type": "bool", "default": "true"},
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"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
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"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
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},
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"Sound": {
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"Music": {"type": "bool", "default": "true"},
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"SFX": {"type": "bool", "default": "true"},
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"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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},
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"Input": {
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"Controller Enabled": {"type": "bool", "default": "true"}
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}
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};
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return ["Pumpkin Roll", SETTINGS];
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}
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function spawn_enemy(enemy_type) {
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let enemy_width;
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let enemy_height;
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@@ -38,39 +59,19 @@ function setup_game() {
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loadSprite("tombstone", "/static/graphics/tombstone.png");
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loadSprite("bird", "/static/graphics/bird.png");
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const SETTINGS = {
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"Graphics": {
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"Anti-Aliasing": {"type": "bool", "default": "true"},
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"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
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"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
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},
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"Sound": {
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"Music": {"type": "bool", "default": "true"},
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"SFX": {"type": "bool", "default": "true"},
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"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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},
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"Input": {
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"Controller Enabled": {"type": "bool", "default": "true"}
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}
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};
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const GRAVITY = 2500;
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const JUMP_VELOCITY = -1200;
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const GROUND_Y = 670;
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scene("play", () => {
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let score = 0;
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let high_score = localStorage.getItem("pumpkin_roll_highscore");
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let high_score = Number(localStorage.getItem("pumpkin_roll_highscore"));
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let game_over = false;
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let enemies = [];
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let last_enemy_spawn = performance.now();
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const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
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if (high_score == null) {
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high_score = 0;
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}
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let pumpkin_sprite = add([
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sprite("pumpkin"),
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pos(50, 670),
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@@ -157,6 +158,4 @@ function setup_game() {
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}
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});
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})
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return ["Pumpkin Roll", SETTINGS];
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}
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