From 233ab2f878be90aa2a2f2932a6f4b9f5e9006d0c Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Sat, 1 Nov 2025 14:43:26 +0100 Subject: [PATCH] Pumpkin memory now works, has a timer, and you can win. No high scores yet. --- static/gameui.js | 9 +++++ static/pumpkin_memory.js | 78 +++++++++++++++++++++++++++++++++++----- 2 files changed, 79 insertions(+), 8 deletions(-) diff --git a/static/gameui.js b/static/gameui.js index c01384c..14bc8ff 100644 --- a/static/gameui.js +++ b/static/gameui.js @@ -45,6 +45,15 @@ function create_texturebutton(x, y, image_name, on_click) { return setup_button(button, on_click); } +function create_sprite(x, y, image_name) { + let image_sprite = add([ + sprite(image_name), + pos(x, y) + ]) + + return image_sprite; +} + function create_slider(x, y, w, min_val, max_val, initial_val, on_change) { const slider_height = 15; const handle_size = 30; diff --git a/static/pumpkin_memory.js b/static/pumpkin_memory.js index ead2fc4..e685504 100644 --- a/static/pumpkin_memory.js +++ b/static/pumpkin_memory.js @@ -1,6 +1,6 @@ loadSprite("pumpkin", "/static/pumpkin.png") -scene("game", (pumpkin_pairs) => { +scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => { create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")) const total = pumpkin_pairs * 2; @@ -23,20 +23,82 @@ scene("game", (pumpkin_pairs) => { const start_x = (WIDTH - grid_width) / 2; const start_y = (HEIGHT - grid_height) / 2; - let arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()]; + let arr; + if (pumpkin_array == null) { + arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()]; - for (let i = arr.length - 1; i > 0; i--) { - const j = Math.floor(Math.random() * (i + 1)); - [arr[i], arr[j]] = [arr[j], arr[i]]; + for (let i = arr.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [arr[i], arr[j]] = [arr[j], arr[i]]; + } } + else { + arr = pumpkin_array; + } + + if (revealed == null) { + revealed = []; + found_pairs = []; + start = performance.now(); + } + + let found_pair = null; + if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) { + found_pair = arr[revealed[0]]; + found_pairs.push(arr[revealed[0]]); + revealed = []; + } + + if (revealed.length > 2) { + revealed = []; + } + + if (pumpkin_pairs == found_pairs.length - 1) { + create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48); + return; + } + + const elapsed = performance.now() - start; + const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`); + const timer_interval_id = setInterval(() => { + const elapsed = performance.now() - start; + timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s` + }, 100); for (let i = 0; i < arr.length; i++) { let row = Math.floor(i / cols); let col = i % cols; + let index = i; - create_texturebutton(start_x + (col * (pumpkin_size + space_between)), start_y + (row * (pumpkin_size + space_between)), "pumpkin", () => { - - }); + if (revealed.includes(i)) { + const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin"); + sprite.scale = 1; + tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => { + create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24); + tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => { + wait(0.5, () => { + if (found_pair == null) { + clearInterval(timer_interval_id); + go("game", pumpkin_pairs, arr, [], found_pairs, start); + } + else { + destroy(sprite); + } + }); + }); + }) + } else if (found_pairs.includes(arr[i])) { + const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin"); + sprite.opacity = 0.5; + create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24); + } else { + const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => { + btn.scale = 1.1; + tween(btn.scale, 1, 0.2, (val) => btn.scale = val); + clearInterval(timer_interval_id); + go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start); + }) + } } })