Improve README, add bird enemy to pumpkin roll and finish it, add high scores to profile

This commit is contained in:
csd4ni3l
2025-11-02 18:02:30 +01:00
parent f056977548
commit 7094603bd7
5 changed files with 79 additions and 42 deletions

View File

@@ -1,11 +1,24 @@
function spawn_enemy() {
let enemy_type = "tombstone";
const enemy_width = 140;
const enemy_height = 120;
function spawn_enemy(enemy_type) {
let enemy_width;
let enemy_height;
let start_y;
if (enemy_type == "tombstone") {
scale_f = scale(0.05);
start_y = 720;
enemy_width = 140;
enemy_height = 120;
}
else {
scale_f = scale(0.5);
start_y = 600;
enemy_width = 148;
enemy_height = 147;
}
const enemy_sprite = add([
sprite(enemy_type),
pos(1280 - enemy_width, 720 - enemy_height),
scale(0.05),
pos(1280 - enemy_width, start_y - enemy_height),
scale_f,
area(),
"enemy"
]);
@@ -23,6 +36,8 @@ function spawn_enemy() {
function setup_game() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
loadSprite("tombstone", "/static/graphics/tombstone.png");
loadSprite("bird", "/static/graphics/bird.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": "true"},
@@ -47,7 +62,7 @@ function setup_game() {
let score = 0;
let high_score = localStorage.getItem("pumpkin_roll_highscore");
let game_over = false;
let enemys = [];
let enemies = [];
let last_enemy_spawn = performance.now();
const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
@@ -73,21 +88,27 @@ function setup_game() {
if (game_over) return;
game_over = true;
for (let enemy of enemys) {
for (let enemy of enemies) {
destroy(enemy);
}
create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
})
enemy_spawn_with_check = () => {
if (game_over) {
return
enemy_spawn_with_check = (count) => {
const enemy_type = Math.random() < 0.75 ? "tombstone" : "bird";
for (let i = 0; i < count; i++) {
if (game_over) {
return
}
setTimeout(() => {
enemies.push(spawn_enemy(enemy_type));
}, i * 150);
}
enemys.push(spawn_enemy())
}
spawn_enemy();
enemy_spawn_with_check(1);
pumpkin_sprite.onUpdate(() => {
if (game_over) return;
@@ -104,16 +125,13 @@ function setup_game() {
last_enemy_spawn = performance.now();
const random = Math.random();
if (random < 0.2) {
enemys.push(spawn_enemy());
setTimeout(enemy_spawn_with_check, 150);
setTimeout(enemy_spawn_with_check, 300);
enemy_spawn_with_check(3);
}
else if (random < 0.5) {
enemys.push(spawn_enemy());
setTimeout(enemy_spawn_with_check, 150);
enemy_spawn_with_check(2);
}
else {
enemys.push(spawn_enemy());
enemy_spawn_with_check(1);
}
}
@@ -122,10 +140,13 @@ function setup_game() {
pumpkin_sprite.isJumping = true;
}
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 270) % 360;
if (!pumpkin_sprite.isJumping) return;
if (pumpkin_sprite.isJumping) {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 360) % 360;
}
else {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 180) % 360;
return;
}
pumpkin_sprite.vy += GRAVITY * dt();
pumpkin_sprite.pos.y += pumpkin_sprite.vy * dt();