mirror of
https://github.com/csd4ni3l/loginween.git
synced 2025-11-05 05:58:10 +01:00
Improve README, add bird enemy to pumpkin roll and finish it, add high scores to profile
This commit is contained in:
@@ -1,4 +1,5 @@
|
|||||||
LoginWeen is an app where you login/register with a halloween pumpkin carving as a password.
|
LoginWeen is an app where you login/register with a halloween pumpkin carving as a password.
|
||||||
|
There are 2 minigames you can play after, or you can check out the countdown to the next Loginween!
|
||||||
|
|
||||||
Live Demo: https://loginween.csd4ni3l.hu
|
Live Demo: https://loginween.csd4ni3l.hu
|
||||||
|
|
||||||
|
|||||||
BIN
static/graphics/bird.png
Normal file
BIN
static/graphics/bird.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.1 KiB |
@@ -14,22 +14,21 @@ function setup_game() {
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
|
scene("game", (difficulty, pumpkin_array, revealed, found_pairs, start) => {
|
||||||
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
|
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
|
||||||
|
|
||||||
|
let cols;
|
||||||
|
switch (difficulty) {
|
||||||
|
case "easy": pumpkin_pairs = 5; cols = 5; break;
|
||||||
|
case "medium": pumpkin_pairs = 10; cols = 4; break;
|
||||||
|
case "hard": pumpkin_pairs = 15; cols = 5; break;
|
||||||
|
case "extrahard": pumpkin_pairs = 20; cols = 10; break;
|
||||||
|
}
|
||||||
|
|
||||||
const total = pumpkin_pairs * 2;
|
const total = pumpkin_pairs * 2;
|
||||||
const pumpkin_size = 100;
|
const pumpkin_size = 100;
|
||||||
const space_between = 10;
|
const space_between = 10;
|
||||||
|
|
||||||
let cols;
|
|
||||||
switch (pumpkin_pairs) {
|
|
||||||
case 5: cols = 5; break;
|
|
||||||
case 10: cols = 4; break;
|
|
||||||
case 15: cols = 5; break;
|
|
||||||
case 20: cols = 10; break;
|
|
||||||
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
|
|
||||||
}
|
|
||||||
|
|
||||||
const rows = Math.ceil(total / cols);
|
const rows = Math.ceil(total / cols);
|
||||||
const grid_width = cols * (pumpkin_size + space_between) - space_between;
|
const grid_width = cols * (pumpkin_size + space_between) - space_between;
|
||||||
const grid_height = rows * (pumpkin_size + space_between) - space_between;
|
const grid_height = rows * (pumpkin_size + space_between) - space_between;
|
||||||
@@ -88,7 +87,7 @@ function setup_game() {
|
|||||||
if ((elapsed / 1000).toFixed(1) < best_time) {
|
if ((elapsed / 1000).toFixed(1) < best_time) {
|
||||||
best_time = (elapsed / 1000).toFixed(1);
|
best_time = (elapsed / 1000).toFixed(1);
|
||||||
}
|
}
|
||||||
localStorage.setItem(`memory_best_${pumpkin_pairs}`, best_time);
|
localStorage.setItem(`memory_best_${difficulty}`, best_time);
|
||||||
|
|
||||||
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s Best Time: ${best_time_display}`, 48);
|
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s Best Time: ${best_time_display}`, 48);
|
||||||
return;
|
return;
|
||||||
@@ -108,7 +107,7 @@ function setup_game() {
|
|||||||
wait(0.5, () => {
|
wait(0.5, () => {
|
||||||
if (found_pair == null) {
|
if (found_pair == null) {
|
||||||
clearInterval(timer_interval_id);
|
clearInterval(timer_interval_id);
|
||||||
go("game", pumpkin_pairs, arr, [], found_pairs, start);
|
go("game", difficulty, arr, [], found_pairs, start);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
destroy(sprite);
|
destroy(sprite);
|
||||||
@@ -125,7 +124,7 @@ function setup_game() {
|
|||||||
btn.scale = 1.1;
|
btn.scale = 1.1;
|
||||||
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
|
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
|
||||||
clearInterval(timer_interval_id);
|
clearInterval(timer_interval_id);
|
||||||
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
|
go("game", difficulty, arr, revealed.concat([index]), found_pairs, start);
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -135,10 +134,10 @@ function setup_game() {
|
|||||||
scene("play", () => {
|
scene("play", () => {
|
||||||
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
|
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
|
||||||
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
|
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
|
||||||
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
|
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "easy")],
|
||||||
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
|
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "medium")],
|
||||||
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
|
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "hard")],
|
||||||
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
|
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "extrahard")]
|
||||||
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
|
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,24 @@
|
|||||||
function spawn_enemy() {
|
function spawn_enemy(enemy_type) {
|
||||||
let enemy_type = "tombstone";
|
let enemy_width;
|
||||||
const enemy_width = 140;
|
let enemy_height;
|
||||||
const enemy_height = 120;
|
let start_y;
|
||||||
|
if (enemy_type == "tombstone") {
|
||||||
|
scale_f = scale(0.05);
|
||||||
|
start_y = 720;
|
||||||
|
enemy_width = 140;
|
||||||
|
enemy_height = 120;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
scale_f = scale(0.5);
|
||||||
|
start_y = 600;
|
||||||
|
enemy_width = 148;
|
||||||
|
enemy_height = 147;
|
||||||
|
}
|
||||||
|
|
||||||
const enemy_sprite = add([
|
const enemy_sprite = add([
|
||||||
sprite(enemy_type),
|
sprite(enemy_type),
|
||||||
pos(1280 - enemy_width, 720 - enemy_height),
|
pos(1280 - enemy_width, start_y - enemy_height),
|
||||||
scale(0.05),
|
scale_f,
|
||||||
area(),
|
area(),
|
||||||
"enemy"
|
"enemy"
|
||||||
]);
|
]);
|
||||||
@@ -23,6 +36,8 @@ function spawn_enemy() {
|
|||||||
function setup_game() {
|
function setup_game() {
|
||||||
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
|
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
|
||||||
loadSprite("tombstone", "/static/graphics/tombstone.png");
|
loadSprite("tombstone", "/static/graphics/tombstone.png");
|
||||||
|
loadSprite("bird", "/static/graphics/bird.png");
|
||||||
|
|
||||||
const SETTINGS = {
|
const SETTINGS = {
|
||||||
"Graphics": {
|
"Graphics": {
|
||||||
"Anti-Aliasing": {"type": "bool", "default": "true"},
|
"Anti-Aliasing": {"type": "bool", "default": "true"},
|
||||||
@@ -47,7 +62,7 @@ function setup_game() {
|
|||||||
let score = 0;
|
let score = 0;
|
||||||
let high_score = localStorage.getItem("pumpkin_roll_highscore");
|
let high_score = localStorage.getItem("pumpkin_roll_highscore");
|
||||||
let game_over = false;
|
let game_over = false;
|
||||||
let enemys = [];
|
let enemies = [];
|
||||||
let last_enemy_spawn = performance.now();
|
let last_enemy_spawn = performance.now();
|
||||||
|
|
||||||
const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
|
const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
|
||||||
@@ -73,21 +88,27 @@ function setup_game() {
|
|||||||
if (game_over) return;
|
if (game_over) return;
|
||||||
game_over = true;
|
game_over = true;
|
||||||
|
|
||||||
for (let enemy of enemys) {
|
for (let enemy of enemies) {
|
||||||
destroy(enemy);
|
destroy(enemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
|
create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
|
||||||
})
|
})
|
||||||
|
|
||||||
enemy_spawn_with_check = () => {
|
enemy_spawn_with_check = (count) => {
|
||||||
if (game_over) {
|
const enemy_type = Math.random() < 0.75 ? "tombstone" : "bird";
|
||||||
return
|
for (let i = 0; i < count; i++) {
|
||||||
|
if (game_over) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
enemies.push(spawn_enemy(enemy_type));
|
||||||
|
}, i * 150);
|
||||||
}
|
}
|
||||||
enemys.push(spawn_enemy())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
spawn_enemy();
|
enemy_spawn_with_check(1);
|
||||||
|
|
||||||
pumpkin_sprite.onUpdate(() => {
|
pumpkin_sprite.onUpdate(() => {
|
||||||
if (game_over) return;
|
if (game_over) return;
|
||||||
@@ -104,16 +125,13 @@ function setup_game() {
|
|||||||
last_enemy_spawn = performance.now();
|
last_enemy_spawn = performance.now();
|
||||||
const random = Math.random();
|
const random = Math.random();
|
||||||
if (random < 0.2) {
|
if (random < 0.2) {
|
||||||
enemys.push(spawn_enemy());
|
enemy_spawn_with_check(3);
|
||||||
setTimeout(enemy_spawn_with_check, 150);
|
|
||||||
setTimeout(enemy_spawn_with_check, 300);
|
|
||||||
}
|
}
|
||||||
else if (random < 0.5) {
|
else if (random < 0.5) {
|
||||||
enemys.push(spawn_enemy());
|
enemy_spawn_with_check(2);
|
||||||
setTimeout(enemy_spawn_with_check, 150);
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
enemys.push(spawn_enemy());
|
enemy_spawn_with_check(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -122,10 +140,13 @@ function setup_game() {
|
|||||||
pumpkin_sprite.isJumping = true;
|
pumpkin_sprite.isJumping = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 270) % 360;
|
if (pumpkin_sprite.isJumping) {
|
||||||
|
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 360) % 360;
|
||||||
if (!pumpkin_sprite.isJumping) return;
|
}
|
||||||
|
else {
|
||||||
|
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 180) % 360;
|
||||||
|
return;
|
||||||
|
}
|
||||||
pumpkin_sprite.vy += GRAVITY * dt();
|
pumpkin_sprite.vy += GRAVITY * dt();
|
||||||
pumpkin_sprite.pos.y += pumpkin_sprite.vy * dt();
|
pumpkin_sprite.pos.y += pumpkin_sprite.vy * dt();
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,11 @@
|
|||||||
|
|
||||||
{% if logged_in_account %}
|
{% if logged_in_account %}
|
||||||
<p class="mb-1">Logged in as: {{ username }}</p>
|
<p class="mb-1">Logged in as: {{ username }}</p>
|
||||||
|
<p class="mb-1" id="pumpkin_roll_highscore">Pumpkin Roll High Score: Loading...</p>
|
||||||
|
<p class="mb-1" id="memory_best_easy">Pumpkin Memory (Easy) Best Time: Loading...</p>
|
||||||
|
<p class="mb-1" id="memory_best_medium">Pumpkin Memory (Medium) Best Time: Loading...</p>
|
||||||
|
<p class="mb-1" id="memory_best_hard">Pumpkin Memory (Hard) Best Time: Loading...</p>
|
||||||
|
<p class="mb-1" id="memory_best_extrahard">Pumpkin Memory (Extra hard) Best Time: Loading...</p>
|
||||||
{% endif %}
|
{% endif %}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -93,7 +98,18 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
setup_pumpkin("current_pumpkin_canvas", "currentclearBtn", "currentlightBtn", "change_pattern_form", "current_pattern_field", {{ grid_size }})
|
setup_pumpkin("current_pumpkin_canvas", "currentclearBtn", "currentlightBtn", "change_pattern_form", "current_pattern_field", {{ grid_size }});
|
||||||
setup_pumpkin("new_pumpkin_canvas", "newclearBtn", "newlightBtn", "change_pattern_form", "new_pattern_field", {{ grid_size }})
|
setup_pumpkin("new_pumpkin_canvas", "newclearBtn", "newlightBtn", "change_pattern_form", "new_pattern_field", {{ grid_size }});
|
||||||
|
|
||||||
|
pumpkin_roll_highscore = localStorage.getItem("pumpkin_roll_highscore") || "None"
|
||||||
|
memory_best_easy = localStorage.getItem("memory_best_easy") || "None"
|
||||||
|
memory_best_medium = localStorage.getItem("memory_best_medium") || "None"
|
||||||
|
memory_best_hard = localStorage.getItem("memory_best_hard") || "None"
|
||||||
|
memory_best_extrahard = localStorage.getItem("memory_best_extrahard") || "None"
|
||||||
|
document.getElementById("pumpkin_roll_highscore").textContent = `Pumpkin Roll High Score: ${pumpkin_roll_highscore}`
|
||||||
|
document.getElementById("memory_best_easy").textContent = `Pumpkin Memory (Easy) Best Time: ${memory_best_easy}`
|
||||||
|
document.getElementById("memory_best_medium").textContent = `Pumpkin Memory (Medium) Best Time: ${memory_best_medium}`
|
||||||
|
document.getElementById("memory_best_hard").textContent = `Pumpkin Memory (Hard) Best Time: ${memory_best_hard}`
|
||||||
|
document.getElementById("memory_best_extrahard").textContent = `Pumpkin Memory (Extra Hard) Best Time: ${memory_best_extrahard}`
|
||||||
</script>
|
</script>
|
||||||
{% endblock body %}
|
{% endblock body %}
|
||||||
Reference in New Issue
Block a user