fix countdown visualization logic, optimize drawing and showing logic by only getting image data once in color getting functions

This commit is contained in:
csd4ni3l
2025-10-23 22:02:04 +02:00
parent 9de0f728d5
commit b17bc6283e
2 changed files with 60 additions and 23 deletions

View File

@@ -32,22 +32,52 @@ function drawGrid(ctx, canvas, GRID_SIZE) {
} }
} }
function check_colorable(ctx, CELL_SIZE, gridX, gridY) { function is_orange(r, g) {
var cellX = gridX * CELL_SIZE + CELL_SIZE / 3; return (r >= 250 && (g >= 121 && g <= 130));
var cellY = gridY * CELL_SIZE + CELL_SIZE / 3;
var pixel = ctx.getImageData(cellX, cellY, 1, 1).data;
return (pixel[0] >= 254 && (pixel[1] >= 124 && pixel[1] <= 126));
} }
function check_and_color(ctx, CELL_SIZE, currentPattern, gridX, gridY) { function getPixel(image_data, canvas_width, x, y) {
if (check_colorable(ctx, CELL_SIZE, gridX, gridY)) { const index = (Math.floor(y) * canvas_width + Math.floor(x)) * 4;
return {
r: image_data[index],
g: image_data[index + 1],
b: image_data[index + 2],
a: image_data[index + 3]
};
}
function check_colorable(image_data, canvas_width, CELL_SIZE, gridX, gridY) {
const cellX = gridX * CELL_SIZE;
const cellY = gridY * CELL_SIZE;
offset = 5
const topLeft = getPixel(image_data, canvas_width, cellX + offset, cellY + offset);
const topRight = getPixel(image_data, canvas_width, cellX + CELL_SIZE - offset, cellY + offset);
const bottomLeft = getPixel(image_data, canvas_width, cellX + offset, cellY + CELL_SIZE - offset);
const bottomRight = getPixel(image_data, canvas_width, cellX + CELL_SIZE - offset, cellY + CELL_SIZE - offset);
console.log(topLeft, topRight, bottomLeft, bottomRight)
return is_orange(topLeft.r, topLeft.g) &&
is_orange(topRight.r, topRight.g) &&
is_orange(bottomLeft.r, bottomLeft.g) &&
is_orange(bottomRight.r, bottomRight.g);
}
function check_and_color(ctx, CELL_SIZE, currentPattern, gridX, gridY, image_data = null) {
if (!image_data) {
image_data = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height).data;
}
if (check_colorable(image_data, ctx.canvas.width, CELL_SIZE, gridX, gridY)) {
var key = `${gridX},${gridY}`; var key = `${gridX},${gridY}`;
if (!currentPattern.includes(key)) { if (!currentPattern.includes(key)) {
currentPattern.push(key); currentPattern.push(key);
var cellX = gridX * CELL_SIZE + CELL_SIZE / 3; var cellX = gridX * CELL_SIZE;
var cellY = gridY * CELL_SIZE + CELL_SIZE / 3; var cellY = gridY * CELL_SIZE;
ctx.fillStyle = 'transparent'; ctx.clearRect(cellX, cellY, CELL_SIZE, CELL_SIZE);
ctx.clearRect(cellX - CELL_SIZE / 3, cellY - CELL_SIZE / 3, CELL_SIZE, CELL_SIZE);
return true; return true;
} else { } else {
return false; return false;
@@ -66,12 +96,14 @@ function color_amount(ctx, canvas, grid_size, amount) {
const cell_size = canvas.width / grid_size; const cell_size = canvas.width / grid_size;
let currentPattern = []; let currentPattern = [];
const image_data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
for (let y = 0; y < grid_size; y++) { for (let y = 0; y < grid_size; y++) {
for (let x = 0; x < grid_size; x++) { for (let x = 0; x < grid_size; x++) {
if (colored == amount) { if (colored == amount) {
return currentPattern; return currentPattern;
} }
if (check_and_color(ctx, cell_size, currentPattern, x, y)) { if (check_and_color(ctx, cell_size, currentPattern, x, y, image_data)) {
colored++; colored++;
} }
} }
@@ -84,10 +116,12 @@ function draw_pattern(ctx, canvas, pattern, grid_size) {
const cell_size = canvas.width / grid_size; const cell_size = canvas.width / grid_size;
let currentPattern = []; let currentPattern = [];
const image_data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
for (let x = 0; x < grid_size; x++) { for (let x = 0; x < grid_size; x++) {
for (let y = 0; y < grid_size; y++) { for (let y = 0; y < grid_size; y++) {
if (includesPoint(pattern, [x, y])) { if (includesPoint(pattern, [x, y])) {
check_and_color(ctx, cell_size, currentPattern, x, y); check_and_color(ctx, cell_size, currentPattern, x, y, image_data);
} }
} }
} }
@@ -99,9 +133,11 @@ function get_colorable(ctx, canvas, grid_size) {
let colorable = 0; let colorable = 0;
const cell_size = canvas.width / grid_size; const cell_size = canvas.width / grid_size;
for (let x = 0; x < grid_size; x++) { const image_data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
for (let y = 0; y < grid_size; y++) {
if (check_colorable(ctx, cell_size, x, y)) { for (let y = 0; y < grid_size; y++) {
for (let x = 0; x < grid_size; x++) {
if (check_colorable(image_data, canvas.width, cell_size, x, y)) {
colorable++; colorable++;
} }
} }

View File

@@ -37,13 +37,13 @@
<div class="position-absolute top-50 start-50 translate-middle text-center"> <div class="position-absolute top-50 start-50 translate-middle text-center">
<h1 id="halloween_countdown">Time to next Halloween: Loading...</h1> <h1 id="halloween_countdown">Time to next Halloween: Loading...</h1>
<div class="mt-3"></div> <div class="mt-3"></div>
<h3>Carved Pumpkin Countdown Visualization (last 30 days to Halloween):</h3> <h3 id="visualization_info">Carved Pumpkin Countdown Visualization (last ? days to Halloween):</h3>
<canvas id="pumpkin_canvas" width="600" height="600"></canvas> <canvas id="pumpkin_canvas" width="600" height="600"></canvas>
</div> </div>
<script> <script>
const halloween_countdown = document.getElementById("halloween_countdown"); const halloween_countdown = document.getElementById("halloween_countdown");
const [ctx, canvas, img] = setup_pumpkin("pumpkin_canvas", null, null, null, 30, false); const [ctx, canvas, img] = setup_pumpkin("pumpkin_canvas", null, null, null, 15, false);
let colorable = 0; let colorable = 0;
let last_days = -1; let last_days = -1;
@@ -52,7 +52,7 @@ function update() {
let year = current_time.getFullYear(); let year = current_time.getFullYear();
const halloween_time = new Date(year, 9, 31); const halloween_time = new Date(year, 9, 31);
const after_halloween = new Date(year, 10, 1); const after_halloween = new Date(year, 15, 1);
if (current_time > halloween_time) { if (current_time > halloween_time) {
if (current_time < after_halloween) { if (current_time < after_halloween) {
@@ -73,18 +73,19 @@ function update() {
if (days <= colorable && days != last_days) { if (days <= colorable && days != last_days) {
last_days = days; last_days = days;
clearCanvas(ctx, canvas, img, 30, []); clearCanvas(ctx, canvas, img, 15, []);
color_amount(ctx, canvas, 30, colorable - days); color_amount(ctx, canvas, 15, colorable - days);
} }
halloween_countdown.textContent = `Time to next Halloween: ${days} day(s) ${hours} hour(s) ${minutes} minute(s) ${seconds} second(s)` halloween_countdown.textContent = `Time to next Halloween: ${days} day(s) ${hours} hour(s) ${minutes} minute(s) ${seconds} second(s)`
} }
img.addEventListener('load', function() { img.addEventListener('load', function() {
colorable = get_colorable(ctx, canvas, 30); colorable = get_colorable(ctx, canvas, 15);
document.getElementById("visualization_info").textContent = `Carved Pumpkin Countdown Visualization (last ${colorable} days to Halloween):`
imageLoaded = true; imageLoaded = true;
update(); update();
setInterval(update, 1000); setInterval(update, 1500);
}); });
</script> </script>