Make game.js more modular, add page reload warning to graphics settings and make them work, add some starting code to pumpkin roll and add it to navbar

This commit is contained in:
csd4ni3l
2025-11-01 18:02:38 +01:00
parent 233ab2f878
commit e7293aeb09
9 changed files with 256 additions and 143 deletions

View File

@@ -1,38 +1,6 @@
const WIDTH = 1280;
const HEIGHT = 720;
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"VSync": {"type": "bool", "default": true},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
}
}
kaplay(
{
width: WIDTH,
height: HEIGHT,
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
font: "New Rocker",
background: "#e18888",
buttons: {
up_: {
keyboard: "up",
gamepad: "south",
},
}
}
);
function change_setting(category, setting, value) {
localStorage.setItem(setting, value);
go("settings", category);
@@ -42,7 +10,15 @@ function show_settings(category) {
const x = 400;
const label_x = 50;
const space_between = 100;
let y = 130;
let y;
if (category == "Graphics") {
y = 130 + space_between;
create_label(label_x, y - space_between, "These settings need a page reload to take effect!", 32);
}
else {
y = 130;
}
for (let key in SETTINGS[category]) {
const settings_dict = SETTINGS[category][key];
@@ -80,8 +56,8 @@ function show_settings(category) {
});
}
else if (settings_dict.type == "slider") {
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), () => {
localStorage.setItem(currentKey, value);
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => {
localStorage.setItem(currentKey, new_value);
});
}
@@ -89,7 +65,33 @@ function show_settings(category) {
}
}
function start_game(title) {
function start_game() {
kaplay(
{
width: WIDTH,
height: HEIGHT,
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
crisp: !localStorage.getItem("Anti-Alasing"),
texFilter: localStorage.getItem("Texture Filtering").toLowerCase(),
maxFPS: Number(localStorage.getItem("FPS Limit")),
font: "New Rocker",
background: "#e18888",
buttons: {
up: {
keyboard: "up",
gamepad: "south",
},
jump: {
keyboard: "space",
gamepad: "a"
}
}
}
);
const [GAME_TITLE, SETTINGS] = setup_game();
scene("settings", (setting_category) => {
let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]);
generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists);
@@ -105,7 +107,7 @@ function start_game(title) {
})
scene("main_menu", () => {
create_label(WIDTH / 2 - 16 * title.length, HEIGHT / 4, title, 56);
create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56);
vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
});

View File

@@ -1,114 +1,131 @@
loadSprite("pumpkin", "/static/pumpkin.png")
function setup_game() {
loadSprite("pumpkin", "/static/pumpkin.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
};
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
const total = pumpkin_pairs * 2;
const pumpkin_size = 100;
const space_between = 10;
let cols;
switch (pumpkin_pairs) {
case 5: cols = 5; break;
case 10: cols = 4; break;
case 15: cols = 5; break;
case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between;
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
let arr;
if (pumpkin_array == null) {
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
const total = pumpkin_pairs * 2;
const pumpkin_size = 100;
const space_between = 10;
let cols;
switch (pumpkin_pairs) {
case 5: cols = 5; break;
case 10: cols = 4; break;
case 15: cols = 5; break;
case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
}
else {
arr = pumpkin_array;
}
if (revealed == null) {
revealed = [];
found_pairs = [];
start = performance.now();
}
const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between;
let found_pair = null;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
if (revealed.length > 2) {
revealed = [];
}
if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
return;
}
let arr;
if (pumpkin_array == null) {
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
const elapsed = performance.now() - start;
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
const timer_interval_id = setInterval(() => {
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
}
else {
arr = pumpkin_array;
}
if (revealed == null) {
revealed = [];
found_pairs = [];
start = performance.now();
}
let found_pair = null;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
if (revealed.length > 2) {
revealed = [];
}
const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
}, 100);
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
const timer_interval_id = setInterval(() => {
const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
}, 100);
for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
let index = i;
if (revealed.includes(i)) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => {
if (found_pair == null) {
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
return;
}
}
})
for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
let index = i;
scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
})
if (revealed.includes(i)) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => {
if (found_pair == null) {
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
}
}
});
scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
});
return ["Pumpkin Memory", SETTINGS];
}

38
static/pumpkin_roll.js Normal file
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@@ -0,0 +1,38 @@
function setup_game() {
loadSprite("pumpkin", "/static/pumpkin.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
"Input": {
"Controller Enabled": {"type": "bool", "default": true}
}
};
scene("play", () => {
let pumpkin_sprite = add([
sprite("pumpkin"),
pos(50, 670),
anchor("center"),
rotate(0)
])
setInterval(() => {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 720) % 360;
}, 100)
onKeyPress("jump", () => {
})
})
return ["Pumpkin Roll", SETTINGS];
}