Make game.js more modular, add page reload warning to graphics settings and make them work, add some starting code to pumpkin roll and add it to navbar

This commit is contained in:
csd4ni3l
2025-11-01 18:02:38 +01:00
parent 233ab2f878
commit e7293aeb09
9 changed files with 256 additions and 143 deletions

5
app.py
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@@ -256,4 +256,9 @@ def logout():
def pumpkin_memory(): def pumpkin_memory():
return render_template("pumpkin_memory.jinja2") return render_template("pumpkin_memory.jinja2")
@app.route("/pumpkin_roll")
@login_required
def pumpkin_roll():
return render_template("pumpkin_roll.jinja2")
app.run(host=os.getenv("HOST", "0.0.0.0"), port=int(os.getenv("PORT", 8080)), debug=os.getenv("DEBUG_MODE", False).lower() == "true") app.run(host=os.getenv("HOST", "0.0.0.0"), port=int(os.getenv("PORT", 8080)), debug=os.getenv("DEBUG_MODE", False).lower() == "true")

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@@ -1,38 +1,6 @@
const WIDTH = 1280; const WIDTH = 1280;
const HEIGHT = 720; const HEIGHT = 720;
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"VSync": {"type": "bool", "default": true},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
}
}
kaplay(
{
width: WIDTH,
height: HEIGHT,
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
font: "New Rocker",
background: "#e18888",
buttons: {
up_: {
keyboard: "up",
gamepad: "south",
},
}
}
);
function change_setting(category, setting, value) { function change_setting(category, setting, value) {
localStorage.setItem(setting, value); localStorage.setItem(setting, value);
go("settings", category); go("settings", category);
@@ -42,7 +10,15 @@ function show_settings(category) {
const x = 400; const x = 400;
const label_x = 50; const label_x = 50;
const space_between = 100; const space_between = 100;
let y = 130; let y;
if (category == "Graphics") {
y = 130 + space_between;
create_label(label_x, y - space_between, "These settings need a page reload to take effect!", 32);
}
else {
y = 130;
}
for (let key in SETTINGS[category]) { for (let key in SETTINGS[category]) {
const settings_dict = SETTINGS[category][key]; const settings_dict = SETTINGS[category][key];
@@ -80,8 +56,8 @@ function show_settings(category) {
}); });
} }
else if (settings_dict.type == "slider") { else if (settings_dict.type == "slider") {
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), () => { create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => {
localStorage.setItem(currentKey, value); localStorage.setItem(currentKey, new_value);
}); });
} }
@@ -89,7 +65,33 @@ function show_settings(category) {
} }
} }
function start_game(title) { function start_game() {
kaplay(
{
width: WIDTH,
height: HEIGHT,
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
crisp: !localStorage.getItem("Anti-Alasing"),
texFilter: localStorage.getItem("Texture Filtering").toLowerCase(),
maxFPS: Number(localStorage.getItem("FPS Limit")),
font: "New Rocker",
background: "#e18888",
buttons: {
up: {
keyboard: "up",
gamepad: "south",
},
jump: {
keyboard: "space",
gamepad: "a"
}
}
}
);
const [GAME_TITLE, SETTINGS] = setup_game();
scene("settings", (setting_category) => { scene("settings", (setting_category) => {
let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]); let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]);
generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists); generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists);
@@ -105,7 +107,7 @@ function start_game(title) {
}) })
scene("main_menu", () => { scene("main_menu", () => {
create_label(WIDTH / 2 - 16 * title.length, HEIGHT / 4, title, 56); create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56);
vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50) vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
}); });

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@@ -1,114 +1,131 @@
loadSprite("pumpkin", "/static/pumpkin.png") function setup_game() {
loadSprite("pumpkin", "/static/pumpkin.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
};
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => { scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")) create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
const total = pumpkin_pairs * 2; const total = pumpkin_pairs * 2;
const pumpkin_size = 100; const pumpkin_size = 100;
const space_between = 10; const space_between = 10;
let cols; let cols;
switch (pumpkin_pairs) { switch (pumpkin_pairs) {
case 5: cols = 5; break; case 5: cols = 5; break;
case 10: cols = 4; break; case 10: cols = 4; break;
case 15: cols = 5; break; case 15: cols = 5; break;
case 20: cols = 10; break; case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2)); default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between;
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
let arr;
if (pumpkin_array == null) {
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
} }
}
else {
arr = pumpkin_array;
}
if (revealed == null) { const rows = Math.ceil(total / cols);
revealed = []; const grid_width = cols * (pumpkin_size + space_between) - space_between;
found_pairs = []; const grid_height = rows * (pumpkin_size + space_between) - space_between;
start = performance.now();
}
let found_pair = null; const start_x = (WIDTH - grid_width) / 2;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) { const start_y = (HEIGHT - grid_height) / 2;
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
if (revealed.length > 2) { let arr;
revealed = []; if (pumpkin_array == null) {
} arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
return;
}
const elapsed = performance.now() - start; for (let i = arr.length - 1; i > 0; i--) {
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`); const j = Math.floor(Math.random() * (i + 1));
const timer_interval_id = setInterval(() => { [arr[i], arr[j]] = [arr[j], arr[i]];
}
}
else {
arr = pumpkin_array;
}
if (revealed == null) {
revealed = [];
found_pairs = [];
start = performance.now();
}
let found_pair = null;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
if (revealed.length > 2) {
revealed = [];
}
const elapsed = performance.now() - start; const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s` const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
}, 100); const timer_interval_id = setInterval(() => {
const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
}, 100);
for (let i = 0; i < arr.length; i++) { if (pumpkin_pairs == found_pairs.length - 1) {
let row = Math.floor(i / cols); create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
let col = i % cols; return;
let index = i;
if (revealed.includes(i)) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => {
if (found_pair == null) {
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
} }
}
}) for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
let index = i;
scene("play", () => { if (revealed.includes(i)) {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56); const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
vertical_buttons(WIDTH / 4, HEIGHT / 4, [ sprite.scale = 1;
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)], tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)], create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)], tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)] wait(0.5, () => {
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50) if (found_pair == null) {
}) clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
}
}
});
scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
});
return ["Pumpkin Memory", SETTINGS];
}

38
static/pumpkin_roll.js Normal file
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@@ -0,0 +1,38 @@
function setup_game() {
loadSprite("pumpkin", "/static/pumpkin.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
"Input": {
"Controller Enabled": {"type": "bool", "default": true}
}
};
scene("play", () => {
let pumpkin_sprite = add([
sprite("pumpkin"),
pos(50, 670),
anchor("center"),
rotate(0)
])
setInterval(() => {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 720) % 360;
}, 100)
onKeyPress("jump", () => {
})
})
return ["Pumpkin Roll", SETTINGS];
}

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@@ -7,6 +7,9 @@
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/">Home</a> <a class="nav-link" href="/">Home</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>

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@@ -6,6 +6,9 @@
<li class="nav-item"> <li class="nav-item">
<a class="nav-link active" aria-current="page" href="/">Home</a> <a class="nav-link active" aria-current="page" href="/">Home</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>

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@@ -6,6 +6,9 @@
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/">Home</a> <a class="nav-link" href="/">Home</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>

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@@ -1,11 +1,14 @@
{% extends "base.jinja2" %} {% extends "base.jinja2" %}
{% block title %}Test Game{% endblock title %} {% block title %}Pumpkin Memory{% endblock title %}
{% block nav %} {% block nav %}
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/">Home</a> <a class="nav-link" href="/">Home</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link active" aria-current="page" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link active" aria-current="page" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>
@@ -27,15 +30,13 @@
<div id="game-container"> <div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas> <canvas width="1280", height="720" id="canvas"></canvas>
</div> </div>
<h1>WIP!!! Not part of this week!!</h1>
</div> </div>
<script src="/static/gameui.js"></script> <script src="/static/gameui.js"></script>
<script src="/static/game.js"></script> <script src="/static/game.js"></script>
<script src="/static/pumpkin_memory.js"></script> <script src="/static/pumpkin_memory.js"></script>
<script> <script>
window.addEventListener("DOMContentLoaded", () => { window.addEventListener("DOMContentLoaded", () => {
start_game("Pumpkin Memory"); start_game();
}); });
</script> </script>
{% endblock %} {% endblock %}

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@@ -0,0 +1,41 @@
{% extends "base.jinja2" %}
{% block title %}Pumpkin Roll{% endblock title %}
{% block nav %}
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/profile">Profile</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/logout">Logout</a>
</li>
{% endblock %}
{% block body %}
<div class="position-absolute top-50 start-50 translate-middle text-center">
<h1>WIP!!! Not part of this week!!</h1>
<div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas>
</div>
</div>
<script src="/static/gameui.js"></script>
<script src="/static/game.js"></script>
<script src="/static/pumpkin_roll.js"></script>
<script>
window.addEventListener("DOMContentLoaded", () => {
start_game();
});
</script>
{% endblock %}