Cut out tombstones, make settings depend on the game, fix default settings values, fix game crashing with no setting cookies, add multiple enemies into pumpkin roll

This commit is contained in:
csd4ni3l
2025-11-02 16:50:43 +01:00
parent dbaecc846c
commit f056977548
4 changed files with 65 additions and 43 deletions

View File

@@ -1,12 +1,12 @@
const WIDTH = 1280;
const HEIGHT = 720;
function change_setting(category, setting, value) {
localStorage.setItem(setting, value);
function change_setting(category, setting, value, GAME_TITLE) {
localStorage.setItem(`${GAME_TITLE} ${setting}`, value);
go("settings", category);
}
function show_settings(category, SETTINGS) {
function show_settings(category, GAME_TITLE, SETTINGS) {
const x = 400;
const label_x = 50;
const space_between = 100;
@@ -26,10 +26,10 @@ function show_settings(category, SETTINGS) {
create_label(label_x, y + 10, key, 32);
let value = localStorage.getItem(key);
let value = localStorage.getItem(`${GAME_TITLE} ${key}`);
if (value == undefined) {
localStorage.setItem(key, settings_dict.default);
if (value == null) {
localStorage.setItem(`${GAME_TITLE} ${key}`, settings_dict.default);
value = settings_dict.default;
}
@@ -39,25 +39,25 @@ function show_settings(category, SETTINGS) {
"ON",
value === "true" ? color(255, 255, 255) : color(127, 127, 127),
color(0, 0, 0, 0),
() => { change_setting(category, currentKey, true); }
() => { change_setting(category, currentKey, true, GAME_TITLE); }
],
[
"OFF",
value === "false" ? color(255, 255, 255) : color(127, 127, 127),
color(0, 0, 0, 0),
() => { change_setting(category, currentKey, false); }
() => { change_setting(category, currentKey, false, GAME_TITLE); }
]
], 100, 50, 20);
}
else if (settings_dict.type == "option") {
create_dropdown(x, y, 300, 75, settings_dict.options, 0, (option) => {
localStorage.setItem(currentKey, option);
create_dropdown(x, y, 300, 75, settings_dict.options, settings_dict.options.indexOf(value), (option) => {
localStorage.setItem(`${GAME_TITLE} ${currentKey}`, option);
});
}
else if (settings_dict.type == "slider") {
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => {
localStorage.setItem(currentKey, new_value);
localStorage.setItem(`${GAME_TITLE} ${currentKey}`, new_value);
});
}
@@ -73,7 +73,7 @@ function start_game() {
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
crisp: !localStorage.getItem("Anti-Alasing"),
texFilter: localStorage.getItem("Texture Filtering").toLowerCase(),
texFilter: (localStorage.getItem("Texture Filtering") || "nearest").toLowerCase(),
maxFPS: Number(localStorage.getItem("FPS Limit")),
font: "New Rocker",
background: "#e18888",
@@ -99,10 +99,10 @@ function start_game() {
horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10);
if (setting_category != null) {
show_settings(setting_category, SETTINGS);
show_settings(setting_category, GAME_TITLE, SETTINGS);
}
else {
show_settings(Object.keys(SETTINGS)[0], SETTINGS);
show_settings(Object.keys(SETTINGS)[0], GAME_TITLE, SETTINGS);
}
})