mirror of
https://github.com/csd4ni3l/loginween.git
synced 2026-01-01 12:33:49 +01:00
Cut out tombstones, make settings depend on the game, fix default settings values, fix game crashing with no setting cookies, add multiple enemies into pumpkin roll
This commit is contained in:
@@ -1,22 +1,23 @@
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function spawn_tombstone() {
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const tombstone_width = 150;
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const tombstone_height = 150;
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const tombstone_sprite = add([
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sprite("tombstone"),
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pos(1280 - tombstone_width, 720 - tombstone_height),
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function spawn_enemy() {
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let enemy_type = "tombstone";
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const enemy_width = 140;
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const enemy_height = 120;
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const enemy_sprite = add([
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sprite(enemy_type),
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pos(1280 - enemy_width, 720 - enemy_height),
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scale(0.05),
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area(),
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"tombstone"
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"enemy"
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]);
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tombstone_sprite.onUpdate(() => {
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tombstone_sprite.pos.x -= 300 * dt();
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enemy_sprite.onUpdate(() => {
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enemy_sprite.pos.x -= 1000 * dt();
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if (tombstone_sprite.pos.x <= -tombstone_width) {
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destroy(tombstone_sprite);
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if (enemy_sprite.pos.x <= -enemy_width) {
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destroy(enemy_sprite);
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}
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})
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return tombstone_sprite;
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return enemy_sprite;
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}
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function setup_game() {
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@@ -24,30 +25,30 @@ function setup_game() {
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loadSprite("tombstone", "/static/graphics/tombstone.png");
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const SETTINGS = {
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"Graphics": {
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"Anti-Aliasing": {"type": "bool", "default": true},
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"Anti-Aliasing": {"type": "bool", "default": "true"},
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"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
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"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
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},
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"Sound": {
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"Music": {"type": "bool", "default": true},
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"SFX": {"type": "bool", "default": true},
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"Music": {"type": "bool", "default": "true"},
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"SFX": {"type": "bool", "default": "true"},
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"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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},
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"Input": {
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"Controller Enabled": {"type": "bool", "default": true}
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"Controller Enabled": {"type": "bool", "default": "true"}
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}
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};
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const GRAVITY = 1500;
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const JUMP_VELOCITY = -1300;
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const GRAVITY = 2500;
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const JUMP_VELOCITY = -1200;
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const GROUND_Y = 670;
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scene("play", () => {
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let score = 0;
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let high_score = localStorage.getItem("pumpkin_roll_highscore");
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let game_over = false;
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let tombstones = [];
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let last_tombstone_spawn = performance.now();
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let enemys = [];
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let last_enemy_spawn = performance.now();
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const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
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@@ -68,17 +69,26 @@ function setup_game() {
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create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
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onCollide("pumpkin", "tombstone", () => {
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onCollide("pumpkin", "enemy", () => {
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if (game_over) return;
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game_over = true;
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for (let tombstone of tombstones) {
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destroy(tombstone);
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for (let enemy of enemys) {
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destroy(enemy);
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}
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create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
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})
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enemy_spawn_with_check = () => {
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if (game_over) {
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return
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}
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enemys.push(spawn_enemy())
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}
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spawn_enemy();
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pumpkin_sprite.onUpdate(() => {
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if (game_over) return;
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score += 60 * dt();
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@@ -90,9 +100,21 @@ function setup_game() {
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score_label.text = `Score: ${Math.floor(score)} High Score: ${high_score}`;
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if ((performance.now() - last_tombstone_spawn) >= 2000) {
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last_tombstone_spawn = performance.now();
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tombstones.push(spawn_tombstone());
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if ((performance.now() - last_enemy_spawn) >= 1000) {
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last_enemy_spawn = performance.now();
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const random = Math.random();
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if (random < 0.2) {
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enemys.push(spawn_enemy());
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setTimeout(enemy_spawn_with_check, 150);
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setTimeout(enemy_spawn_with_check, 300);
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}
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else if (random < 0.5) {
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enemys.push(spawn_enemy());
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setTimeout(enemy_spawn_with_check, 150);
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}
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else {
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enemys.push(spawn_enemy());
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}
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}
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if (isKeyDown("space") && !pumpkin_sprite.isJumping) {
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