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20 changed files with 560 additions and 142 deletions

14
CREDITS
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@@ -1,3 +1,17 @@
Background Music from Mikhail Smusev from Pixabay
https://pixabay.com/music/scary-childrens-tunes-halloween-background-music-425891/
Jumpscare Sound from Meme-soundboard
https://meme-soundboard.net/jumpscare-soundboard/
FNAF Jumpscare Image from InspiredPencil
https://ar.inspiredpencil.com/pictures-2023/fnaf-2-foxy-jumpscare
Bird image from Google's dino game
Tombstone image from Scary PNGs by Vecteezy
https://www.vecteezy.com/free-png/scary
Huge Thanks to Python for being the programming language used in this app. Huge Thanks to Python for being the programming language used in this app.
https://www.python.org/ https://www.python.org/

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@@ -1,4 +1,5 @@
LoginWeen is an app where you login/register with a halloween pumpkin carving as a password. LoginWeen is an app where you login/register with a halloween pumpkin carving as a password.
There are 3 minigames you can play after, or you can check out the countdown to the next Loginween!
Live Demo: https://loginween.csd4ni3l.hu Live Demo: https://loginween.csd4ni3l.hu

5
app.py
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@@ -261,4 +261,9 @@ def pumpkin_memory():
def pumpkin_roll(): def pumpkin_roll():
return render_template("pumpkin_roll.jinja2") return render_template("pumpkin_roll.jinja2")
@app.route("/whack_a_pumpkin")
@login_required
def whack_a_pumpkin():
return render_template("whack_a_pumpkin.jinja2")
app.run(host=os.getenv("HOST", "0.0.0.0"), port=int(os.getenv("PORT", 8080)), debug=os.getenv("DEBUG_MODE", False).lower() == "true") app.run(host=os.getenv("HOST", "0.0.0.0"), port=int(os.getenv("PORT", 8080)), debug=os.getenv("DEBUG_MODE", False).lower() == "true")

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@@ -1,24 +1,29 @@
const WIDTH = 1280; const WIDTH = 1280;
const HEIGHT = 720; const HEIGHT = 720;
let music_played = false;
function change_setting(category, setting, value) { function jumpscare() {
localStorage.setItem(setting, value); play("jumpscare", {
volume: 1.5
})
const jumpscare_sprite = create_sprite(0, 0, "jumpscare");
setTimeout(() => {
destroy(jumpscare_sprite);
}, 1500);
}
function change_setting(category, setting, value, GAME_TITLE) {
localStorage.setItem(`${GAME_TITLE} ${setting}`, value);
go("settings", category); go("settings", category);
} }
function show_settings(category, SETTINGS) { function show_settings(category, GAME_TITLE, SETTINGS) {
const x = 400; const x = 400;
const label_x = 50; const label_x = 50;
const space_between = 100; const space_between = 100;
let y; let y = 130 + space_between;
if (category == "Graphics") { create_label(label_x, y - space_between, "All settings require a page reload to take effect!", 32);
y = 130 + space_between;
create_label(label_x, y - space_between, "These settings need a page reload to take effect!", 32);
}
else {
y = 130;
}
for (let key in SETTINGS[category]) { for (let key in SETTINGS[category]) {
const settings_dict = SETTINGS[category][key]; const settings_dict = SETTINGS[category][key];
@@ -26,10 +31,10 @@ function show_settings(category, SETTINGS) {
create_label(label_x, y + 10, key, 32); create_label(label_x, y + 10, key, 32);
let value = localStorage.getItem(key); let value = localStorage.getItem(`${GAME_TITLE} ${key}`);
if (value == undefined) { if (value == null) {
localStorage.setItem(key, settings_dict.default); localStorage.setItem(`${GAME_TITLE} ${key}`, settings_dict.default);
value = settings_dict.default; value = settings_dict.default;
} }
@@ -39,25 +44,25 @@ function show_settings(category, SETTINGS) {
"ON", "ON",
value === "true" ? color(255, 255, 255) : color(127, 127, 127), value === "true" ? color(255, 255, 255) : color(127, 127, 127),
color(0, 0, 0, 0), color(0, 0, 0, 0),
() => { change_setting(category, currentKey, true); } () => { change_setting(category, currentKey, true, GAME_TITLE); }
], ],
[ [
"OFF", "OFF",
value === "false" ? color(255, 255, 255) : color(127, 127, 127), value === "false" ? color(255, 255, 255) : color(127, 127, 127),
color(0, 0, 0, 0), color(0, 0, 0, 0),
() => { change_setting(category, currentKey, false); } () => { change_setting(category, currentKey, false, GAME_TITLE); }
] ]
], 100, 50, 20); ], 100, 50, 20);
} }
else if (settings_dict.type == "option") { else if (settings_dict.type == "option") {
create_dropdown(x, y, 300, 75, settings_dict.options, 0, (option) => { create_dropdown(x, y, 300, 75, settings_dict.options, settings_dict.options.indexOf(value), (option) => {
localStorage.setItem(currentKey, option); localStorage.setItem(`${GAME_TITLE} ${currentKey}`, option);
}); });
} }
else if (settings_dict.type == "slider") { else if (settings_dict.type == "slider") {
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => { create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => {
localStorage.setItem(currentKey, new_value); localStorage.setItem(`${GAME_TITLE} ${currentKey}`, new_value);
}); });
} }
@@ -65,32 +70,59 @@ function show_settings(category, SETTINGS) {
} }
} }
function create_start_overlay(GAME_TITLE) {
const overlay = add([
rect(WIDTH, HEIGHT),
color(0, 0, 0),
opacity(0.6),
pos(0, 0),
area(),
z(1000),
"overlay"
])
const text_label = add([
text("Click to Start", { size: 48 }),
pos(WIDTH / 2, HEIGHT / 2),
anchor("center"),
color(255, 255, 255),
z(1001)
])
onClick("overlay", () => {
const bgm = play("music", {
volume: Number(localStorage.getItem(`${GAME_TITLE} Music Volume`) || 50) / 100,
loop: true
});
destroy(overlay);
destroy(text_label);
})
}
function start_game() { function start_game() {
const [GAME_TITLE, SETTINGS] = game_info();
kaplay( kaplay(
{ {
width: WIDTH, width: WIDTH,
height: HEIGHT, height: HEIGHT,
canvas: document.getElementById("canvas"), canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"), root: document.getElementById("game-container"),
crisp: !localStorage.getItem("Anti-Alasing"), crisp: !localStorage.getItem(`${GAME_TITLE} Anti-Aliasing`),
texFilter: localStorage.getItem("Texture Filtering").toLowerCase(), texFilter: (localStorage.getItem(`${GAME_TITLE} Texture Filtering`) || "nearest").toLowerCase(),
maxFPS: Number(localStorage.getItem("FPS Limit")), maxFPS: Number(localStorage.getItem(`${GAME_TITLE} FPS Limit`)),
font: "New Rocker", font: "New Rocker",
background: "#e18888", background: "#e18888",
buttons: {
up: {
keyboard: "up",
gamepad: "south",
},
jump: {
keyboard: "space",
gamepad: "a"
}
}
} }
); );
const [GAME_TITLE, SETTINGS] = setup_game(); setup_game();
loadSprite("jumpscare", "/static/graphics/jumpscare.jpg");
loadSound("jumpscare", "/static/sound/jumpscare.mp3");
loadSound("music", "/static/sound/music.mp3");
scene("settings", (setting_category) => { scene("settings", (setting_category) => {
let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]); let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]);
@@ -99,16 +131,20 @@ function start_game() {
horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10); horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10);
if (setting_category != null) { if (setting_category != null) {
show_settings(setting_category, SETTINGS); show_settings(setting_category, GAME_TITLE, SETTINGS);
} }
else { else {
show_settings(Object.keys(SETTINGS)[0], SETTINGS); show_settings(Object.keys(SETTINGS)[0], GAME_TITLE, SETTINGS);
} }
}) })
scene("main_menu", () => { scene("main_menu", () => {
create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56); create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56);
vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50) vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
if (!music_played && localStorage.getItem(`${GAME_TITLE} Music`) == 'true') {
create_start_overlay(GAME_TITLE);
music_played = true;
}
}); });
go("main_menu"); go("main_menu");

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@@ -1,35 +1,44 @@
function setup_game() { function game_info() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
const SETTINGS = { const SETTINGS = {
"Graphics": { "Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true}, "Anti-Aliasing": {"type": "bool", "default": "true"},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"}, "Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60}, "FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
}, },
"Sound": { "Sound": {
"Music": {"type": "bool", "default": true}, "Music": {"type": "bool", "default": "true"},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50}, "Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
}, },
"Spooky": {
"Jumpscares": {"type": "bool", "default": "true"}
}
}; };
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => { return ["Pumpkin Memory", SETTINGS];
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")) }
function setup_game() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
scene("game", (difficulty, pumpkin_array, revealed, found_pairs, start) => {
if (localStorage.getItem("Pumpkin Memory Jumpscares") == "true") {
if (Math.random() < 0.1) {
jumpscare();
}
}
let cols;
switch (difficulty) {
case "easy": pumpkin_pairs = 5; cols = 5; break;
case "medium": pumpkin_pairs = 10; cols = 4; break;
case "hard": pumpkin_pairs = 15; cols = 5; break;
case "extrahard": pumpkin_pairs = 20; cols = 10; break;
}
const total = pumpkin_pairs * 2; const total = pumpkin_pairs * 2;
const pumpkin_size = 100; const pumpkin_size = 100;
const space_between = 10; const space_between = 10;
let cols;
switch (pumpkin_pairs) {
case 5: cols = 5; break;
case 10: cols = 4; break;
case 15: cols = 5; break;
case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
const rows = Math.ceil(total / cols); const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between; const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between; const grid_height = rows * (pumpkin_size + space_between) - space_between;
@@ -67,15 +76,49 @@ function setup_game() {
revealed = []; revealed = [];
} }
let best_time = Number(localStorage.getItem("pumpkin_memory_best_time")) || 99999;
let first_time = best_time == 99999;
const elapsed = performance.now() - start; const elapsed = performance.now() - start;
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`); const best_time_display = (best_time == 99999) ? `${(elapsed / 1000).toFixed(1)}s` : `${best_time}s`;
const timer_label = create_label(400, 5, `Time spent: ${(elapsed / 1000).toFixed(1)}s Best Time: ${best_time_display}`);
const timer_interval_id = setInterval(() => { const timer_interval_id = setInterval(() => {
const elapsed = performance.now() - start; const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s` if (first_time) {
best_time = (elapsed / 1000).toFixed(1);
}
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)}s Best Time: ${best_time}s`
}, 100); }, 100);
let jumpscare_interval_id;
if (localStorage.getItem("Pumpkin Memory Jumpscares") == "true") {
jumpscare_interval_id = setInterval(() => {
if (Math.random() < 0.05) {
jumpscare();
}
}, 1000);
}
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), () => {
if (localStorage.getItem("Pumpkin Memory Jumpscares") == "true") {
clearInterval(jumpscare_interval_id);
}
clearInterval(timer_interval_id);
go("main_menu");
})
if (pumpkin_pairs == found_pairs.length - 1) { if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48); const elapsed = performance.now() - start;
if ((elapsed / 1000).toFixed(1) < best_time) {
best_time = (elapsed / 1000).toFixed(1);
}
localStorage.setItem(`memory_best_${difficulty}`, best_time);
const best_time_display = (best_time == 99999) ? `${(elapsed / 1000).toFixed(1)}s` : `${best_time}s`;
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s\nBest Time: ${best_time_display}`, 48);
return; return;
} }
@@ -88,12 +131,13 @@ function setup_game() {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin"); const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1; sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => { tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24); create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 3, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => { tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => { wait(0.5, () => {
if (found_pair == null) { if (found_pair == null) {
clearInterval(timer_interval_id); clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start); clearInterval(jumpscare_interval_id);
go("game", difficulty, arr, [], found_pairs, start);
} }
else { else {
destroy(sprite); destroy(sprite);
@@ -110,7 +154,8 @@ function setup_game() {
btn.scale = 1.1; btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val); tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id); clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start); clearInterval(jumpscare_interval_id);
go("game", difficulty, arr, revealed.concat([index]), found_pairs, start);
}) })
} }
} }
@@ -120,12 +165,10 @@ function setup_game() {
scene("play", () => { scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56); create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [ vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)], ["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "easy")],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)], ["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "medium")],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)], ["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "hard")],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)] ["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "extrahard")]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50) ], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
}); });
return ["Pumpkin Memory", SETTINGS];
} }

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@@ -1,39 +1,184 @@
function setup_game() { function game_info() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
loadSprite("gravestone", "/static/gravestone.png")
const SETTINGS = { const SETTINGS = {
"Graphics": { "Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true}, "Anti-Aliasing": {"type": "bool", "default": "true"},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"}, "Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60}, "FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
}, },
"Sound": { "Sound": {
"Music": {"type": "bool", "default": true}, "Music": {"type": "bool", "default": "true"},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50}, "Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
}, },
"Input": { "Input": {
"Controller Enabled": {"type": "bool", "default": true} "Controller Enabled": {"type": "bool", "default": "true"}
},
"Spooky": {
"Jumpscares": {"type": "bool", "default": "true"}
} }
}; };
return ["Pumpkin Roll", SETTINGS];
}
function spawn_enemy(enemy_type) {
let enemy_width;
let enemy_height;
let start_y;
if (enemy_type == "tombstone") {
scale_f = scale(0.05);
start_y = 720;
enemy_width = 140;
enemy_height = 120;
}
else {
scale_f = scale(0.5);
start_y = 600;
enemy_width = 148;
enemy_height = 147;
}
const enemy_sprite = add([
sprite(enemy_type),
pos(1280 - enemy_width, start_y - enemy_height),
scale_f,
area(),
"enemy"
]);
enemy_sprite.onUpdate(() => {
enemy_sprite.pos.x -= 1000 * dt();
if (enemy_sprite.pos.x <= -enemy_width) {
destroy(enemy_sprite);
}
})
return enemy_sprite;
}
function setup_game() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
loadSprite("tombstone", "/static/graphics/tombstone.png");
loadSprite("bird", "/static/graphics/bird.png");
const GRAVITY = 2500;
const JUMP_VELOCITY = -1200;
const GROUND_Y = 670;
scene("play", () => { scene("play", () => {
let score = 0;
let high_score = Number(localStorage.getItem("pumpkin_roll_highscore"));
let game_over = false;
let enemies = [];
let last_enemy_spawn = performance.now();
const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
let pumpkin_sprite = add([ let pumpkin_sprite = add([
sprite("pumpkin"), sprite("pumpkin"),
pos(50, 670), pos(50, 670),
anchor("center"), anchor("center"),
rotate(0) rotate(0),
area(),
"pumpkin"
]) ])
setInterval(() => { pumpkin_sprite.isJumping = false;
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 720) % 360;
}, 100)
onKeyPress("jump", () => { let jumpscare_interval_id;
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
jumpscare_interval_id = setInterval(() => {
if (Math.random() < 0.035) {
jumpscare();
}
}, 1000);
}
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), () => {
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
clearInterval(jumpscare_interval_id);
}
go("main_menu");
}) })
})
return ["Pumpkin Roll", SETTINGS]; onCollide("pumpkin", "enemy", () => {
if (game_over) return;
game_over = true;
for (let enemy of enemies) {
destroy(enemy);
}
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
jumpscare();
}
create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
setTimeout(jumpscare, 500);
}
})
enemy_spawn_with_check = (count) => {
const enemy_type = Math.random() < 0.75 ? "tombstone" : "bird";
for (let i = 0; i < count; i++) {
if (game_over) {
return
}
setTimeout(() => {
enemies.push(spawn_enemy(enemy_type));
}, i * 150);
}
}
enemy_spawn_with_check(1);
pumpkin_sprite.onUpdate(() => {
if (game_over) return;
score += 60 * dt();
if (Math.floor(score) > high_score) {
high_score = Math.floor(score);
localStorage.setItem("pumpkin_roll_highscore", high_score);
}
score_label.text = `Score: ${Math.floor(score)} High Score: ${high_score}`;
if ((performance.now() - last_enemy_spawn) >= 1000) {
last_enemy_spawn = performance.now();
const random = Math.random();
if (random < 0.2) {
enemy_spawn_with_check(3);
}
else if (random < 0.5) {
enemy_spawn_with_check(2);
}
else {
enemy_spawn_with_check(1);
}
}
if ((isKeyDown("space") || (localStorage.getItem("Pumpkin Roll Controller Enabled") === "true" && isGamepadButtonDown("south"))) && !pumpkin_sprite.isJumping) {
pumpkin_sprite.vy = JUMP_VELOCITY;
pumpkin_sprite.isJumping = true;
}
if (pumpkin_sprite.isJumping) {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 360) % 360;
}
else {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 180) % 360;
return;
}
pumpkin_sprite.vy += GRAVITY * dt();
pumpkin_sprite.pos.y += pumpkin_sprite.vy * dt();
if (pumpkin_sprite.pos.y >= GROUND_Y) {
pumpkin_sprite.pos.y = GROUND_Y;
pumpkin_sprite.isJumping = false;
pumpkin_sprite.vy = 0;
}
});
})
} }

View File

@@ -0,0 +1,140 @@
function game_info() {
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": "true"},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": "true"},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
"Spooky": {
"Jumpscares": {"type": "bool", "default": "true"}
}
};
return ["Whack a Pumpkin", SETTINGS];
}
function spawn_pumpkin(pumpkin_spaces, used_slots) {
const free_slots = pumpkin_spaces.filter((_, i) => !used_slots.has(i));
const random_index = Math.floor(Math.random() * free_slots.length);
const [x, y] = free_slots[random_index];
const pumpkin_sprite = add([
sprite("pumpkin"),
pos(x, y),
area(),
"pumpkin"
])
setInterval(() => {
destroy(pumpkin_sprite);
}, 600);
return pumpkin_sprite;
}
function setup_game() {
loadSprite("bg", "/static/graphics/whackapumpkin.png");
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
const pumpkin_spaces = [
[480, 12000],
[615, 12000],
[750, 12000],
[480, 420],
[615, 420],
[750, 420],
[480, 540],
[615, 540],
[750, 540],
];
scene("play", () => {
const pumpkins = [];
const used_slots = new Set();
const start = performance.now();
let game_over = false;
let score = 0;
let high_score = Number(localStorage.getItem("whackapumpkin_high_score"));
const bg = add([
sprite("bg"),
pos(420, 15),
scale(0.85)
]);
let jumpscare_interval_id;
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
jumpscare_interval_id = setInterval(() => {
if (Math.random() < 0.05) {
jumpscare();
}
}, 1000);
}
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), () => {
game_over = true;
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
clearInterval(jumpscare_interval_id);
}
go("main_menu");
})
const info_label = create_label(525, 50, `Time left: 120s\nScore: ${score}\nHigh Score: ${high_score}`);
function spawn_pumpkins() {
pumpkins.push(spawn_pumpkin(pumpkin_spaces, used_slots));
if (!game_over) {
setTimeout(spawn_pumpkins, Math.random() * 1500);
}
}
setTimeout(spawn_pumpkins, Math.random() * 1500);
onClick("pumpkin", (pumpkin) => {
destroy(pumpkin);
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
if (Math.random() < 0.1) {
jumpscare();
}
}
score += 1;
if (score > high_score) {
high_score = score;
localStorage.setItem("whackapumpkin_high_score", high_score);
}
})
bg.onUpdate(() => {
const elapsed = performance.now() - start;
if ((elapsed / 1000) >= 120) {
create_label(520, 12020, `Game Over!\nScore: ${score}\nHigh Score: ${high_score}`, 48);
game_over = true;
for (const pumpkin of pumpkins) {
destroy(pumpkin);
}
destroy(bg);
destroy(info_label);
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
setTimeout(jumpscare, 500);
}
}
else {
info_label.text = `Time left: ${(120 - (elapsed / 1000)).toFixed(1)}s\nScore: ${score}\nHigh Score: ${high_score}`;
}
})
});
}

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View File

@@ -13,6 +13,9 @@
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link active" aria-current="page" href="/countdown">Countdown</a> <a class="nav-link active" aria-current="page" href="/countdown">Countdown</a>
</li> </li>

33
templates/gamebase.jinja2 Normal file
View File

@@ -0,0 +1,33 @@
{% extends "base.jinja2" %}
{% block nav %}
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
{% block gamenav %}{% endblock %}
<li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/profile">Profile</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/logout">Logout</a>
</li>
{% endblock %}
{% block body %}
<div class="position-absolute top-50 start-50 translate-middle text-center">
<div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas>
</div>
</div>
<script src="/static/js/gameui.js"></script>
<script src="/static/js/game.js"></script>
{% block game_js %}{% endblock %}
<script>
window.addEventListener("DOMContentLoaded", () => {
start_game();
});
</script>
{% endblock %}

View File

@@ -12,6 +12,9 @@
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a> <a class="nav-link" href="/countdown">Countdown</a>
</li> </li>

View File

@@ -12,6 +12,9 @@
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>
<li class="nav-item">
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a> <a class="nav-link" href="/countdown">Countdown</a>
</li> </li>
@@ -32,6 +35,12 @@
{% if logged_in_account %} {% if logged_in_account %}
<p class="mb-1">Logged in as: {{ username }}</p> <p class="mb-1">Logged in as: {{ username }}</p>
<p class="mb-1" id="pumpkin_roll_highscore">Pumpkin Roll High Score: Loading...</p>
<p class="mb-1" id="whackapumpkin_highscore">Whack a Pumpkin High Score: Loading...</p>
<p class="mb-1" id="memory_best_easy">Pumpkin Memory (Easy) Best Time: Loading...</p>
<p class="mb-1" id="memory_best_medium">Pumpkin Memory (Medium) Best Time: Loading...</p>
<p class="mb-1" id="memory_best_hard">Pumpkin Memory (Hard) Best Time: Loading...</p>
<p class="mb-1" id="memory_best_extrahard">Pumpkin Memory (Extra hard) Best Time: Loading...</p>
{% endif %} {% endif %}
</div> </div>
</div> </div>
@@ -93,7 +102,25 @@
</div> </div>
<script> <script>
setup_pumpkin("current_pumpkin_canvas", "currentclearBtn", "currentlightBtn", "change_pattern_form", "current_pattern_field", {{ grid_size }}) setup_pumpkin("current_pumpkin_canvas", "currentclearBtn", "currentlightBtn", "change_pattern_form", "current_pattern_field", {{ grid_size }});
setup_pumpkin("new_pumpkin_canvas", "newclearBtn", "newlightBtn", "change_pattern_form", "new_pattern_field", {{ grid_size }}) setup_pumpkin("new_pumpkin_canvas", "newclearBtn", "newlightBtn", "change_pattern_form", "new_pattern_field", {{ grid_size }});
function formatTime(time) {
return time !== "None" ? `${time}s` : time;
}
pumpkin_roll_highscore = localStorage.getItem("pumpkin_roll_highscore") || "None"
whackapumpkin_highscore = localStorage.getItem("whackapumpkin_highscore") || "None"
memory_best_easy = localStorage.getItem("memory_best_easy") || "None"
memory_best_medium = localStorage.getItem("memory_best_medium") || "None"
memory_best_hard = localStorage.getItem("memory_best_hard") || "None"
memory_best_extrahard = localStorage.getItem("memory_best_extrahard") || "None"
document.getElementById("pumpkin_roll_highscore").textContent = `Pumpkin Roll High Score: ${pumpkin_roll_highscore}`;
document.getElementById("whackapumpkin_highscore").textContent = `Whack a Pumpkin High Score: ${whackapumpkin_highscore}`;
document.getElementById("memory_best_easy").textContent = `Pumpkin Memory (Easy) Best Time: ${formatTime(memory_best_easy)}`;
document.getElementById("memory_best_medium").textContent = `Pumpkin Memory (Medium) Best Time: ${formatTime(memory_best_medium)}`;
document.getElementById("memory_best_hard").textContent = `Pumpkin Memory (Hard) Best Time: ${formatTime(memory_best_hard)}`;
document.getElementById("memory_best_extrahard").textContent = `Pumpkin Memory (Extra Hard) Best Time: ${formatTime(memory_best_extrahard)}`;
</script> </script>
{% endblock body %} {% endblock body %}

View File

@@ -1,11 +1,6 @@
{% extends "base.jinja2" %} {% extends "gamebase.jinja2" %}
{% block title %}Pumpkin Memory{% endblock title %} {% block gamenav %}
{% block nav %}
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a> <a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li> </li>
@@ -13,30 +8,10 @@
<a class="nav-link active" aria-current="page" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link active" aria-current="page" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a> <a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/profile">Profile</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/logout">Logout</a>
</li> </li>
{% endblock %} {% endblock %}
{% block body %} {% block title %}Pumpkin Memory{% endblock title %}
<div class="position-absolute top-50 start-50 translate-middle text-center"> {% block game_js %}<script src="/static/js/pumpkin_memory.js"></script>{% endblock %}
<h1>WIP!!! Not part of this week!!</h1>
<div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas>
</div>
</div>
<script src="/static/js/gameui.js"></script>
<script src="/static/js/game.js"></script>
<script src="/static/js/pumpkin_memory.js"></script>
<script>
window.addEventListener("DOMContentLoaded", () => {
start_game();
});
</script>
{% endblock %}

View File

@@ -1,11 +1,6 @@
{% extends "base.jinja2" %} {% extends "gamebase.jinja2" %}
{% block title %}Pumpkin Roll{% endblock title %} {% block gamenav %}
{% block nav %}
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link active" aria-current="page" href="/pumpkin_roll">Pumpkin Roll</a> <a class="nav-link active" aria-current="page" href="/pumpkin_roll">Pumpkin Roll</a>
</li> </li>
@@ -13,29 +8,10 @@
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a> <a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li> </li>
<li class="nav-item"> <li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a> <a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/profile">Profile</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/logout">Logout</a>
</li> </li>
{% endblock %} {% endblock %}
{% block body %} {% block title %}Pumpkin Roll{% endblock title %}
<div class="position-absolute top-50 start-50 translate-middle text-center">
<h1>WIP!!! Not part of this week!!</h1> {% block game_js %}<script src="/static/js/pumpkin_roll.js"></script>{% endblock %}
<div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas>
</div>
</div>
<script src="/static/js/gameui.js"></script>
<script src="/static/js/game.js"></script>
<script src="/static/js/pumpkin_roll.js"></script>
<script>
window.addEventListener("DOMContentLoaded", () => {
start_game();
});
</script>
{% endblock %}

View File

@@ -0,0 +1,17 @@
{% extends "gamebase.jinja2" %}
{% block gamenav %}
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li>
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="/whack_a_pumpkin">Whack a Pumpkin</a>
</li>
{% endblock %}
{% block title %}Whack a Pumpkin{% endblock title %}
{% block game_js %}<script src="/static/js/whack_a_pumpkin.js"></script>{% endblock %}