const WIDTH = 1280; const HEIGHT = 720; function change_setting(category, setting, value) { localStorage.setItem(setting, value); go("settings", category); } function show_settings(category, SETTINGS) { const x = 400; const label_x = 50; const space_between = 100; let y; if (category == "Graphics") { y = 130 + space_between; create_label(label_x, y - space_between, "These settings need a page reload to take effect!", 32); } else { y = 130; } for (let key in SETTINGS[category]) { const settings_dict = SETTINGS[category][key]; const currentKey = key; create_label(label_x, y + 10, key, 32); let value = localStorage.getItem(key); if (value == undefined) { localStorage.setItem(key, settings_dict.default); value = settings_dict.default; } if (settings_dict.type == "bool") { horizontal_buttons(x, y, [ [ "ON", value === "true" ? color(255, 255, 255) : color(127, 127, 127), color(0, 0, 0, 0), () => { change_setting(category, currentKey, true); } ], [ "OFF", value === "false" ? color(255, 255, 255) : color(127, 127, 127), color(0, 0, 0, 0), () => { change_setting(category, currentKey, false); } ] ], 100, 50, 20); } else if (settings_dict.type == "option") { create_dropdown(x, y, 300, 75, settings_dict.options, 0, (option) => { localStorage.setItem(currentKey, option); }); } else if (settings_dict.type == "slider") { create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => { localStorage.setItem(currentKey, new_value); }); } y = y + space_between; } } function start_game() { kaplay( { width: WIDTH, height: HEIGHT, canvas: document.getElementById("canvas"), root: document.getElementById("game-container"), crisp: !localStorage.getItem("Anti-Alasing"), texFilter: localStorage.getItem("Texture Filtering").toLowerCase(), maxFPS: Number(localStorage.getItem("FPS Limit")), font: "New Rocker", background: "#e18888", buttons: { up: { keyboard: "up", gamepad: "south", }, jump: { keyboard: "space", gamepad: "a" } } } ); const [GAME_TITLE, SETTINGS] = setup_game(); scene("settings", (setting_category) => { let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]); generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists); horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10); if (setting_category != null) { show_settings(setting_category, SETTINGS); } else { show_settings(Object.keys(SETTINGS)[0], SETTINGS); } }) scene("main_menu", () => { create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56); vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50) }); go("main_menu"); }