Files
loginween/static/js/pumpkin_roll.js

119 lines
3.8 KiB
JavaScript

function spawn_tombstone() {
const tombstone_width = 150;
const tombstone_height = 150;
const tombstone_sprite = add([
sprite("tombstone"),
pos(1280 - tombstone_width, 720 - tombstone_height),
scale(0.05),
area(),
"tombstone"
]);
tombstone_sprite.onUpdate(() => {
tombstone_sprite.pos.x -= 300 * dt();
if (tombstone_sprite.pos.x <= -tombstone_width) {
destroy(tombstone_sprite);
}
})
return tombstone_sprite;
}
function setup_game() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
loadSprite("tombstone", "/static/graphics/tombstone.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
"Input": {
"Controller Enabled": {"type": "bool", "default": true}
}
};
const GRAVITY = 1500;
const JUMP_VELOCITY = -1300;
const GROUND_Y = 670;
scene("play", () => {
let score = 0;
let high_score = localStorage.getItem("pumpkin_roll_highscore");
let game_over = false;
let tombstones = [];
let last_tombstone_spawn = performance.now();
const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
if (high_score == null) {
high_score = 0;
}
let pumpkin_sprite = add([
sprite("pumpkin"),
pos(50, 670),
anchor("center"),
rotate(0),
area(),
"pumpkin"
])
pumpkin_sprite.isJumping = false;
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
onCollide("pumpkin", "tombstone", () => {
if (game_over) return;
game_over = true;
for (let tombstone of tombstones) {
destroy(tombstone);
}
create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
})
pumpkin_sprite.onUpdate(() => {
if (game_over) return;
score += 60 * dt();
if (Math.floor(score) > high_score) {
high_score = Math.floor(score);
localStorage.setItem("pumpkin_roll_highscore", high_score);
}
score_label.text = `Score: ${Math.floor(score)} High Score: ${high_score}`;
if ((performance.now() - last_tombstone_spawn) >= 2000) {
last_tombstone_spawn = performance.now();
tombstones.push(spawn_tombstone());
}
if (isKeyDown("space") && !pumpkin_sprite.isJumping) {
pumpkin_sprite.vy = JUMP_VELOCITY;
pumpkin_sprite.isJumping = true;
}
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 270) % 360;
if (!pumpkin_sprite.isJumping) return;
pumpkin_sprite.vy += GRAVITY * dt();
pumpkin_sprite.pos.y += pumpkin_sprite.vy * dt();
if (pumpkin_sprite.pos.y >= GROUND_Y) {
pumpkin_sprite.pos.y = GROUND_Y;
pumpkin_sprite.isJumping = false;
pumpkin_sprite.vy = 0;
}
});
})
return ["Pumpkin Roll", SETTINGS];
}